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  • Class: {{esusrinfo_class423085}}
    Level: {{esusrinfo_level423085}}
    Guild Name: {{esusrinfo_guild423085}}

    Rage, rage against the dying of the light! - Rage Hearts PvE guide

    It has been one year and a half since the last time a Rage Hearts path guide was updated, and no sign of it is going to be updated in the future. I think it's high time I will make my own up-to-date RH guide.

    Will bump again when I have completed the guide, in the meantime please wait.

    About me:

    Hello, my name is Tyrannicide. I started playing Elsword in 2014. I play as all three job paths of Raven, and this is a guide about Over Taker/Reckless Fist/Rage Hearts.

    Introduction:

    You want to play as a masculine, "testosterone poisoning" character who combats by throwing titanic punches? Wielding modern sci-fi weapons? Nuking enemies (figuratively and literally) and delivering huge burst damage that quickly vaporizes your enemies in process? What if I tell you that you can have all of those qualities mentioned above in one single packet? If those sounds appealing to you, then this job is a right choice for you.

    Raven background story:

    At his young age, Raven lost his biological father, who was a formidable warrior himself. Subsequently, he was adopted by General Cronwell - one of Velder military's top brass, his unknown original last name was changed to match his new family, and since then he was known as Raven Cronwell.

    General sent Raven to one of the prestiged Velder military academy because Raven determined to follow the same path as his deceased father. There he learned about soldiering and commanding, and outside of his classes, was further mentored by a tactical genius - Owen Felford, his best friend.
    .

    Later in his life, he found his well-known Crow Mercenary Knights and fought in many wars to protect the nation. The nobles were green with envy because of Raven Cronwell and his group's meritorious achievements over the years, they sought for a way to get rid of him. Raven Cronwell effectively became a victim of his own success, was framed by his "friend" Owen and after a show trial, he was sentenced to death for a crime he never commited.

    Before the date he was due to be executed, he was rescued by his fiancee, together with his comrades. They went into hiding, but Owen hunted for them with overwhelming number. The Crow Mercenary Knights was ambushed and slain to a man. Raven was gravely wounded, his left arm was lost, the only thing left for him was to die.

    Then the Nasods found him, they revived and then modified his body. Raven was reborn to an augmented human, an experiment of King Nasod - test subject 3173 137. He was brainwashed and forced to follow their orders through the implants placed on his body by the designations of the Nasods, working as the mercenary leader of Black Crows - a group of augmented human who was mind-wiped to forget their past selves and followed the Nasods.

    One day Raven - under Nasod's control - intercepted Wally's Airship which was about to invade and loot Altera Island for its rare technologies, got the ill-gained Ruben's El crystal from Lord Wally's hands and sent it to King Nasod. He later was confronted by members of El Search Party, and through combat, they helped him to regain control of himself and escaped the influences of the Nasods.

    Determined to right his past wrongs when under the Nasods, he volunteered to join El gang to help find the missing El shards and defeating the forces of evil. He's very dedicated to atone for the sins of... King Nasod, *sigh*.


    Changelog:

    September 9, 2019: created the guide, completed Abbreviations/Concepts, Mercenary/Taker and Over Taker sections.
    September 10, 2019: completed Reckless Fist section.
    September 12, 2019: completed Transcendence Reckless Fist section.
    September 14, 2019: completed Rage Hearts section.
    September 15, 2019: completed Gears of War, Gears of War (continue), El Resonance System and Auxiliary Resources (consumables/buffs...) sections.
    September 17, 2019: completed Recommended Build section.
    Last edited by Tyrannicide-solace-; 03-31-2020, 07:51 AM.
  • Class: {{esusrinfo_class423086}}
    Level: {{esusrinfo_level423086}}
    Guild Name: {{esusrinfo_guild423086}}

    #2
    Abbreviations/Concepts:



    SPOILER
    + HP: Hit points. The red gauge on the top left of the screen indicates the amount of Hit points you're having.

    + MP: Mana points. The blue gauge on the top left of the screen indicates the amount of Mana points you're having.

    + Phys: Physical. A term indicating the type of attack or defense value (Physical Attack and Physical Defense).

    + Mag: Magical. A term indicating the type of attack or defense value (Magical Attack and Magical Defense).

    + Cd: cooldown. When you use a skill, you wouldn't be able to re-use it again for a set period of time. The skill icon on the skill slot would be greyed out and there would be a number countdown, you could only attempt to use the skill after the countdown reached 0 and the skill icon stopped being greyed out.

    + KD or kd: knockdown - the state of when a player character or enemy was off their feet and lying on the ground, unable to attack and invulnerable to any source of damage (the case of player characters) or having high defense which minimizing damage done to them (in case of PvE monsters), until they could stand up again.

    KD is a mechanic to prevent infinite combos and allowing targets being locked in hitstun to be able to escape from being killed by a single infinite combo the moment they were caught and locked into being combo-ed by their enemies.

    => Needless to say, most of the times you should prevent monsters from being knocked down, which would take much longer to kill them, for you and your teammates alike.

    + Hitstun: when you're attacking enemies and they flinched, unable to perform any action thanks to your attacks, and left them open for you to continue attacking them, that was because your attacks inflict hitstuns on the enemies. Super armor/stoic negating histun so long as they were in effect.

    + Super armor/stoic: negating hitsuns so long as the targets still having them, Indicated by a red outline surrounding the character/PvE enemies.

    + MB: Mana Break. Read: https://elwiki.net/w/Mana_Break

    + Awk: Awaken/Awakening. Press CRTL to awaken when you're having as least an awakening bead. Awakening freeze the characters/mobs for a brief period of time, but not affecting bosses. Awakening usually providing a 20% damage boost to your attacks, along with other benefits depending on the character/class.

    + OH: Overheat.

    + Atk: Attack.

    + Lv: level.

    + Trans: Transcendence.

    + DoT: damage-over-time. A term indicating a status effect, a debuff applied on the target and said target would be damaged over time until the duration of said debuff wore off. DoT bypassing all mundane defense values you have (Physical/magical defenses, Red damage...).

    + DPS: damage-per-second. Indicating the average damage you can deliver to a target in 1 second. The larger the better.

    + I-frames: Invincible-frame. The state in which you're invulnerable to the overwhelming majority number of sources of damage and can't be hit by any attack. Damage-over-time and status effects you was having before entering this state also affecting you so long as their duration hadn't worn off, unfortunately.

    + AoE: Area-of-effect. Indicating the area occupied by an attack which can hit enemies so long as they're inside that area.

    + Hitbox: same as AoE.

    + Buff: the status effect which usually increasing the effectiveness of the ones who having them.

    + Debuff: the status effect which usually decreasing the effectiveness of the ones who having them.

    + Jc: job-change.

    + SA: Special Active.

    + HA: Hyper Active.

    + RoF: Ring of Fury.

    + PvP: Player versus Player game mode.

    + PvE: Player versus Environment (bots) game mode.

    + Whiffing/whiff (a skill): intentionally casting a skill without hitting any enemies.

    + ASD: all skill damage. A socket option on your gear which increasing damage of all skills generated by you by a certain %.

    + Proc: means programmed random occurrence, used to describe a random (% chance based) event which occurring.
    Last edited by Tyrannicide-solace-; 09-18-2019, 02:32 AM.

    Comment

    • Class: {{esusrinfo_class423087}}
      Level: {{esusrinfo_level423087}}
      Guild Name: {{esusrinfo_guild423087}}

      #3
      Character system: Anger of Raven
      .

      .
      "He wanted to exploit my savagery!" - Khan Noonien Singh, Star Trek Into Darkness.

      This is Raven version of awakening mode. On top of any other additional feature, it providing him with 20% damage increase to his attacks. You have maximum 3 awakening beads, awakening using 1 bead providing a duration of 30 secs, 60 secs with 2 beads, 90 secs with 3 beads.

      This is a feature unique to Raven (kinda, much later after this was released, they copied much of it and gave Eve). It mainly manifests in 2 main forms: Core and third bead's awakening form.

      After having awakened, Raven would summon a Nasod core to assist him in both offense and defense. Core having maximum 3 levels, the higher the level the bigger and more potent it will be. It grows from low to high lv when you attack enemies or being attacked yourself.

      When you hit enemies with your Active/Special Active/Hyper, the Core will automatically rush forward and penetrate all enemies on its path. If it hits anything, it will be reduced to lv 0, and you need to attack stuffs for it to re-appear again. All attacks by Nasod cores ignoring all of enemy's guards and defenses. Especially useful against Solace in 10-7 when he shields himself with Solar Flare, for example.

      Core can also defense you, when you're being attacked from the front and Core is present, it will form a shield which resulted in enemy's incoming attack damage being reduced by 75%, for a while, until Core worn out and disappeared (attacks hitting your back won't activate shield or being affected by shield damage reduction). You will be pinned at the same place until the Core go away, so it can be a huge disadvantage.

      The other aspect of Anger of Raven not involving Core is if you awaken when having the third bead (which looking like a burning flame), you will have an extra aura surround you, which damaging enemies you come close to from time to time, at the same time recovering a juicy amount of 4 MP per enemy hit by the aura. So you should prioritize and capitalize on achieving and maintaining Awakening when having third bead in PvE.

      When your Awakening mode duration ends, if the Core is present then it will refund some HP and MP to your HP/MP bar. Here's the chart:



      Mercenary/Taker:
      .

      .
      "Do not go gentle into that good night,
      Old age should burn and rave at close of day;
      Rage, rage against the dying of the light."


      - Dylan Thomas, "Do not go gentle into that good night" poem.

      ​​​​​Commands:

      ZZZZ: Raven slashes 4 times. The last Z knocking down enemies.

      ZZZX: Raven slashes thrice, then makes multiple explosions with his Nasod arm which knocking down enemies.

      ZZXX: Raven slashes twice, then launches the enemies into the air with his Nasod arm.

      XXX: Raven clawing by his Nasod arm twice, then fires a large explosion with his Nasod arm and knocking down enemies.

      >>ZZ: Raven sprints forward while reverse gripping his blade and knocking enemies away, knocking them down.

      >>X: Raven sprints forward and grabs enemies with his Nasod arm, hitting twice and causing heavy hitstun.

      ^Z: Raven jumps up and slashing downward.

      ^X: Raven jumps up and clawing downward with his Nasod arm which knocking down enemies.

      >>^ZZ: Raven sprints forward, then clawing upward with his Nasod arm and then slashing with his sword.

      >>^X: Raven jumps up and fire from his Nasod arm, knocking down enemies.

      (When lying on the ground after being knocked down)Z: Quickly backflipping and slashing enemies.

      (When lying on the ground after being knocked down)X: Slashing enemies in a 180 degree arc and quickly recover.

      + Advanced:

      >>^< or <<^>: high jump.

      ZZ(X)>><>ZZ(X)>><>: Z loop, click the link for more thorough instructions from KirbyBlader: https://www.youtube.com/watch?v=DyFsOVaHNSQ


      Skills:

      Shadow Step:

      Unlocked: Lv1. Cost: 30 MP. Cd: 7 secs. Skill type: Active.
      Final Enhanced Version: Z attack having Super armor on. Adding a X attack which drops 3 napalm grenades.

      Traits:
      _ Haste: Cooldown decreased to 70% (5 sec).
      _ Light: MP usage decreased to 70% (21 MP).
      Recommended trait: Haste.

      Descriptions:
      _ Raven charges forward while under invincible frames with high speed and passing through any enemy happens to be on his way.
      _ Can also be used in the air and Raven would charge forward as if on the ground.
      _ While Raven is charging, can press Z at any given time to perform a stab attack but losing invincible frames.
      _ Alternatively, pressing X and Raven will perform a backflip while dropping 3 napalm grenades, the grenades doing damage by themselves if hit any target, or if dropped onto the ground, leaving a spot of fire which dealing damage over time. The grenades and fire on the ground also causing burn status effect.

      Instructions:
      _ This is one of staple skills of Raven, and a skill which everyone and their moms would include in their skill slot all the time.
      _ The skill could be used to evade enemies, bypassing their attacks or even bypassing the enemies themselves.
      _ The high speed of the skill could also be used to move quickly from one position to another, like quickly getting ahead of everyone in your party and casting an attack before they do, for example.


      Maximum Cannon:

      Unlocked: Lv 1. Cost: 100 MP. Cd: 6 secs. Skill type: Special Active (Tenacity).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Light: MP usage decreased to 80% (80 MP).
      _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
      Recommended trait: Light.

      Descriptions:
      _ Ultimate attack of Sun Guardian of Vongola Famiglia Raven shoots a spherical fireball out of his Nasod arm and maintains it at the same place for a while, dragging enemies hit by the fireball towards him.

      Instructions:
      _ The skill damage is one of the weakest of all Raven's skills, so ditch this as soon as you have unlocked stronger skills later on.


      Cannon Blade:

      Unlocked: Lv 5. Cost: 200 MP. Cd: 13 secs. Skill type: Special Active (Strength).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Useful: Max hits increased from 11 to 16, damage of each hit decreased to 80%.
      _ Heavy: Damage increased to 144%, cd increased to 120%.
      Recommended trait: Useful.

      Descriptions:
      _ Raven shoots a big fireball from his Nasod arm which travelling forward and dragging enemies with it on its way.

      Instructions:
      _ The skill damage is good and will be further augmented by other passives of this path, but needing the targets to be big enough, or the smaller targets to be dragged together with the fireball for it to deliver all of its damage, otherwise against targets with super armor on for example, you wouldn't be able to inflict all of the hit the fireball could potentially deliver.
      _ On the other hand, the fireball attribute of dragging enemies away could be useful in situations when you need to move enemies, like cornering them to a wall, or when dealing with troublesome melee-ing enemies, for example Type-H in certain HP threshold could suddenly using the annoying Storm Blade, so using the skill could push it away from you right before the HP thresholds were reached and you wouldn't be in melee range when it finally using Storm Blade.


      Power Assault:

      Unlocked: lv 10. Cost: 150 MP. Cd: 12 secs. Skill type: Special Active (Strength).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Heavy: Damage increased to 144%, cd increased to 120%.
      _ Light: MP usage decreased to 80% (120 MP).
      Recommended trait: Light.

      Descriptions:
      _ Raven performs a shoulder charge and launches enemies away, knocking them down.

      Instructions:
      _ Average skill damage. Advised to keep and use until having unlocked better skills.
      _ Your character is a Mag character however, you will have major Mag attack increase after 3rd jc, leaving your character Phys attack stat lower. Advised to take Cannon Blade over this.


      Emergency Boost:

      Unlocked: lv 20. Cost: 50 MP. Cd: 30 secs. Skill type: Active.
      Final Enhanced Version: MP cost decreased by 20%.

      Traits:
      _ Light: MP usage decreased to 80% (40 MP, with Final Enhanced: 32 MP).
      _ Regenerating (1): 50% chance of regaining 100% of MP used for casting this skill.
      Recommended trait: Regenerating (1).

      Descriptions:
      _ Nasod arm releases propulsion energy which launches Raven a distance away.

      Instructions:
      _ Can be used when under attack.
      _ Press directional key (< or >) when using the skill to choose which direction Raven would move toward.
      _ It's main use is in PvP, since in PvE the skill has limited use and most of the times Shadow Step is more useful, having lower cd and cheaper.


      Flame Sword:

      Unlocked: lv 20 + Basic Training Skill Quest. Cost: 30 MP. Cd: 3 secs. Skill type: Active.
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Empowered: Damage increased to 120%.
      _ Powerful: The skill having super armor, cd increased to 150%.
      Recommended trait: Empowered.

      Descriptions:
      _ Raven slashes with a flaming sword, the initial hit inflicting burn status effect on enemies and leaving a cloud of fire which dealing damage to anything in its vicinity over time.

      Instructions:
      _ The total skill damage is very large, both the initial hit and the lingering cloud.
      _ The hits from cloud of fire don't inflict hitstun.
      _ Charge awakening gauge very rapidly because of its multi-hit nature from the cloud, against large group of enemies.
      _ Don't take Powerful, it's more of a PvP trait, the increased cd duration would decrease your DPS with this skill. Moreover later on you unlock ability to use this skill in the air, which would be much safer and harder to be cancelled by enemies when you are performing this skill.


      Seven Burst:

      Unlocked: lv 20. Cost: 300 MP. Cd: 20 secs. Special Active (Bravery).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Light: MP usage decreased to 80% (240 MP).
      _ Useful: Max hits increased from 10 to 15, damage of each hit decreased to 70%.
      Recommended trait: Light.

      Descriptions:
      _ Raven shoots a fireball from his Nasod arm which exploding into a huge explosion.

      Instructions:
      _ The skill dealing too little damage for its cost, recommended to never consider taking it.


      Extremely Heavenly Love:

      Unlocked: Becoming a couple/married. Cost: 0 MP. Cd: 300 secs. Skill type: Couple.

      Descriptions:
      _ Throws a heart which instantly recovering HP and MP to you and your coupled/married partner, moreover MP will be recovered by 10% every second. It recovering 50% HP/MP and MP recovering every sec for 5 secs for couples, and 100% HP/MP and MP recovering every sec for 10 secs.
      Last edited by Tyrannicide-solace-; 02-16-2020, 08:07 AM.

      Comment

      • Class: {{esusrinfo_class423088}}
        Level: {{esusrinfo_level423088}}
        Guild Name: {{esusrinfo_guild423088}}

        #4
        When your Raven has reached lv 15, you can choose to job change to Over Taker path. Press "L" when at Towns to access quest menu and choose the Job change quest which having "Over Taker" name in it.

        The quest requiring you to complete 4 stages of quest, in this order:

        1) Clear Wally's Castle (2-5) to collect 1 Guardian's Lunch item.
        2) Clear Wally's Castle (2-5) to collect 10 Velder Knight's Epaulettes items.
        3) Clear Wally's Castle (2-5) to collect 1 Wally No. 8 Control Chip.
        4) Talk to Echo NPC at Elder region.

        After that, return to Elder town region, your Taker will advance to Over Taker. Congratulation!

        Alternatively, you can buy Item Mall's job change item which bears uncanny resemblances to a stone tablet with inscriptions on it, called "Over Taker's Revelation [sic] ", but I recommend you to do the quest because it's extremely easy.

        Over Taker:
        .
        .
        "Sometimes you just have to let go, and embrace what you've become" - Adam Jensen, Deus Ex: Mankind Divided.

        Commands:

        XX(> or <)(X): After having punched twice, Raven enters super armor and continues to execute a combo of up to 5 more punches, depending on how many times you press X after having pressed the directional keys previously.

        XXvX: After having punched twice, Raven summons 4 metal spikes which sprout from the ground, impaling enemies and pushing them.

        >>^ZXX: Raven sprints forward, then clawing upward with his Nasod arm, then performs a derp dive (the original derp dive of the entire game to boot) diagonal forward and when after having landed on the ground, summoning 4 metal spikes on the ground which impaling and pushing enemies.

        >>ZX: Raven sprints forward and when on the way reverses gripping his blade and hitting enemies, then enters super armor and launching enemies into the air diagonally in front of him.

        + Advanced:

        _ Looping the >>^ZX will result in a strong, stable combo with heavy hitstun and easy to perform. To some RH players it's their bread and butter combo.


        Skills:

        Hell Dive:

        Unlocked: lv 15. Cost: 30 MP. Cd: 5 secs. Skill type: Active.
        Final Enhanced Version: First attack of the skill has super armor.

        Traits:
        _ Haste: Cooldown decreased by 50%.
        _ Heavy: Damage increased to 144%, cd increased to 120%.
        Recommended trait: Haste.

        Descriptions:
        _ Raven slashes and punches with his Nasod Arm.

        Instructions:
        _ The damage is great and the cost is cheap, which is good for spamming.
        _ Choosing the Haste trait to increase the DPS from this skill even more.


        Valkyrie's Javelin:

        Unlocked: Lv 15. Cost: 200 MP. Cd: 14 secs. Skill type: Special Active (Strength).
        Final Enhanced Version: MP cost decreased by 10%.

        Traits:
        _ Enhanced: Critical hit rate increased to 100%, damage decreased to 80%.
        _ Useful: Reduces the number of hits each Nasod Spear does to 70%, doubles the number of hits from Nasod Spear's explosions (10 to 20).
        Recommended trait: Useful, definitely.

        Descriptions:
        _ Raven summons incendiary Nasod spears which drop from above and then explodes on the ground, knocking down enemies.
        _ The skill can also be used when Raven is in midair.

        Instructions:
        _ This is one of the best skills this path of Raven has to offer. The skill deals insane amount of damage for a reasonable cost, especially with Useful trait. It also gives tons of MP and awk charge as well.
        _ Since the skill hit both in front of and behind Raven, often you need to move to the middle of the a group of enemies to deal the maximum amount of damage.
        _ Advised to use against huge bosses which all/the majority of exploding spears can hit and damage them.
        _ However enemies which are flying or floating in midair can usually only be damaged by the spears and not explosions, since they occur on the ground which may be a distance away from the hitboxes of those enemies. So this is not the good skill to use against these types of targets.


        Burning Nasod Hand:

        Unlocked: Lv 15. Skill type: Passive.

        Descriptions:
        _ Converting damage category of all Raven's attacks which using Nasod Arm to magical (if they're not magical already).
        _ More importantly, increases damage of all skills using Nasod Arm. At max lv, it increases the damage of those skills by 12%!
        _ Affected skill: Maximum Cannon, Cannon Blade, Seven Burst, Hell Dive, Close Impact, Weapon Crash, Limit Crusher, Mega Drill Break, Earth Crush, Enchant Hand, Wild Charge, Ground Crusher, X Crash, Maximum Dive and Devastating Strike.


        Charged Bolt:

        Unlocked: Lv 25. Cost: 100 MP. Cd: 7 secs. Skill type: Special Active (Tenacity).
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Gigantic: The size of skill increased to 120%.
        _ Useful: Max hits increased from 4 to 7, damage of each hit decreased to 70%.
        Recommended trait: Either.

        Descriptions:
        _ A black metal sphere encases Raven and sharp spikes sprout from it, skewering enemies around Raven.

        Instructions:
        _ The skill damage is average and its hitbox is only average. There are simply other better choices than this skill.


        Close Impact:

        Unlocked: Lv 30. Cost: 200 MP. Cd: 14 secs. Skill type: Special Active (Strength).
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Gigantic: The size of skill increased to 120%.
        _ Heavy: Damage increased to 144%, cd increased to 120% (~17 sec).
        Recommended trait: Heavy.

        Descriptions:
        _ Raven punches the enemies. If the punch hits a target, the attack will also generate (at the point of contact) an additional attack under the form of a conical forward-pointing directional blast of energy.

        Instructions:
        _ The damage of the skill is only average (after having already accounted for the additional attack which only occurs if its initial attack hits any enemy at all), the size of the skill is not great . The fact is that the majority of the damage of the skill is from the punch which has very limited hitbox hence few targets being hit by it, results in the skill's damage simply being insufficient for PvE.
        _ The increased AoE of the skill does not worth much since it mostly affects the weak additional attack generated by the punching part of the skill. If you feel like using the skill then go with Heavy all the way.


        Weapon Crash:

        Unlocked: Lv 30 + Immediate Training Skill Quest. Cost: 45 MP. Cd: 5 secs. Skill type: Active.
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Killing Blow (1): Skill's debuff duration increased to 130% (~9 secs).
        _ Killing Blow (2): Potency of skill effect's increased by 50% (reduces damage of enemies by 45%).
        Recommended trait: Killing Blow (2).

        Descriptions:
        _ Raven attacks the enemy and inflicts a debuff which lowering enemy's attack damage.

        Instructions:
        _ This is your primary team support skill. It lowers the damage of enemies being affected by the debuff from this skill dramatically, which is both a helpful and unique debuff. Use this on strong enemies which can be affected by debuffs to preserve your team.
        _ The skill's damage is unimpressive however which can affect your DPS, so it's not a good choice for farming easier dungeons in which the enemies won't pose a challenge.


        Guardian Strike:

        Unlocked: Lv 35. Cost: 300 MP. Cd: 21 secs. Skill type: Special Active (Bravery).
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Light: MP usage decreased to 80% (240 MP).
        _ Heavy: Damage increased to 144%, cd increased to 120% (~25 sec).
        Recommended trait: Heavy.

        Descriptions:
        _ Raven releases a destructive cross-shaped energy blast around himself.
        _ The skill can also be used when Raven is in midair.

        Instructions:
        _ The skill is mostly a clearing skill and it has gigantic size. However the skill's hitbox is cross-shaped, so you may have to move to the middle of a large group of enemies and only by then using the skill, so as to make the most out of the skill's damage.
        _ The problem here is that the skill's damage is below average for its cost which leaves much to be desired. The skill also has some problems such as it pushes enemies away and the last hit knock down targets.
        _ When after having done executing the skill, Raven will drop down and can't act for 2 seconds, leaving him vulnerable.


        Victor's Confidence:

        Unlocked: Lv 40. Skill type: Passive.

        Descriptions:
        _ Increases your damage dealt to enemies who have less than 40% of their total HP (20% damage increase at max lv), increases your magical attack stat in Awakening mode (6% at max lv), decreases your KD rate (10% at max lv) and increases your Awakening duration stat (10% at max lv).
        Last edited by Tyrannicide-solace-; 09-18-2019, 10:08 AM.

        Comment

        • Class: {{esusrinfo_class423089}}
          Level: {{esusrinfo_level423089}}
          Guild Name: {{esusrinfo_guild423089}}

          #5
          When your Over Taker has reached lv 35, you can job change to Reckless Fist. Go to Altera, open the quest section and choose job change quest having "Reckless Fist" name in it:

          You will go through 5 stages of quests consecutively:

          1) Talk to NPC Adel at Altera town.
          2) Clear Nasod Foundry (4-5) and collect 12 drops from Nasod Bladers.
          3) Clear Altera Core (4-6) and collect 5 drops from Assault Nasod and 15 drops from Elite Nasod Guard.
          4) Talk to NPC Lento at Feita town.
          5) Clear Shrine of Dedication Entrace (5-1) and collect 3 drops from Durahan Knight.

          After that, return to Feita region. You will job change to Reckless Fist. Congratulation!

          Alternatively, you can buy the Item Mall's item called "Reckless Fist's Nuclear Source " from Item Mall, you will automatically advance to Reckless Fist.

          Reckless Fist:
          .
          .
          "If... India builds the Atom bomb... We (Pakistan) will eat grass, even go hungry, but we will get one of our own (Atom bomb)… We have no other choice!”
          .
          - Zulfikar Ali Bhutto.
          Commands:

          ZZZX: After having slashed thrice, Raven clawing multiple times with his Nasod arm and then summons 4 metal pikes to impale the enemies.

          >>^XXX: Raven performs a acrobatic leap in midair while zapping enemies with his Nasod arm when in midair, then after having landed Raven slams the ground which launches the enemies.

          ZZX>XX: Raven slashes twice and clawing with Nasod arm, then passing through his targets and then blasts an exploding fireball.

          + Advanced:

          _ ZZX>XX is useful for when you need to pass through an enemy.


          Skills:

          Nuclear:

          Unlocked: Lv 35. Cost: 300 MP. Cd: 23 secs. Skill type: Special Active (Bravery).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Heavy: Damage increased to 144%, cd increased to 120% (~28 secs).
          _ Light: MP usage decreased to 80% (240 MP)
          Recommended trait: Either is good.

          Descriptions:
          _ Raven drops a nuclear warhead which detonates and forms a mushroom cloud. The explosion results in enemies being sucked toward the center then being lifted from the ground and finally being scattered and knocked down.

          Instructions:
          _ The skill's damage is reasonable, it can be used for both clearing and bossing.
          _ Note that the explosion can lift enemies up and then they will be knocked down, so it can be disruptive. Prioritize enemies with super armor.
          _ The skill also yields a noticeable amount of Awk charge, which is especially useful for this path of Raven.
          _ When after having done executing the skill, Raven can't act for 2 seconds, leaving him vulnerable.


          Limit Crusher:

          Unlocked: Lv 35. Cost: 40 MP. Cd: 7 secs. Skill type: Active.
          Final Enhanced Version: increase stun chance of the skill to 00%.

          Traits:
          _ Empowered: Damage of the skill increased to 130%.
          _ Light: MP usage decreased to 80% (32 MP).
          Recommended trait: Empowered.

          Descriptions:
          _ Raven punches while in super armor.
          _ Alternatively, holding the skill key and Raven will charge the skill. If an enemy attacks Raven while within range which he can hit the enemy then Raven will quickly counterattack. If an enemy attacks Raven from a distance then Raven will charge toward his attacker to counterattack, enemies hit by it will be launched.
          _ Has 50% chance to stun enemies for 1 sec. Increased to 100% chance when hitting enemies through counterattack while charging the skill.
          _ +50% crit chance when casting this skill.

          Instructions:
          _ The damage is higher than average, though its DPS is lower compared to the like of Hell Dive or Mega Drill Break for example. I think you have other better PvE Active choice than this.
          _ The utilities it provides are not exactly that useful in PvE either.


          Exploding Nasod Hand:

          Unlocked: Lv 35. Skill type: Passive.

          Descriptions:
          _ Chance to proc an additional attack and triggers a buff when attacking with your commands which utilize Nasod arm. At max lv having 20% chance to proc an additional attack which deals 1200% Mag damage, a buff increase the crit chance for 10 next of your attacks to 100% and with 10% increase in term of critical damage. The buff lasts for 20 seconds.


          Earth Crush:

          Unlocked: Lv 40. Cost: 100 MP. Cd: 8 secs. Skill type: Special Active (Tenacity).
          Final Enhanced Version: skill's range is increased to 120%.

          Traits:
          _ Empowered: Damage increased to 120%.
          _ Light: MP usage decreased to 80% (80 MP).
          Recommended trait: Empowered.

          Descriptions:
          _ Raven punches the ground. Enemies hit by the skill will be launched.

          Instructions:
          _ The skill's damage and range is too low, the skill launches enemies which can be disruptive, so no thanks I will pass.


          Archenemy:

          Unlocked: Lv 45. Cost: 200 MP. Cd: 12 secs. Skill type: Special Active (Strength).
          Final Enhanced Version: summon an additional javelin and increase skill casting speed.

          Traits:
          _ Reversed: MP cost decresed to 70%, cd increased to 150%.
          _ Evil: skill burns 10 MP per hit.
          Recommended trait: Reversed.

          Descriptions:
          _ Summons 4 javelins in reserve. Each time you attack the enemies with a melee attack, the javelin will automatically fly toward your targets and hit them. Each Javelin hit decreases KD rate by 5 per javelin.

          Instructions:
          _ The skill deals reasonable damage and can be used for bossing.


          Wild Charge:

          Unlocked: Lv 45 + Advanced Training Skill Quest. Cost: 200 MP. Cd: 15 secs. Skill type: Special Active (Strength).
          Final Enhanced Version: skill's charging time reduced by 30%.

          Traits:
          _ Light: MP usage decreased to 80% (160 MP).
          _ Critical: MP usage increased to 130% (260 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
          Recommended trait: Light.

          Descriptions:
          _ Raven quickly plunging forward while throwing a strong punch. Enemies hit by the skill will be launched.
          _ You can charge the skill by pressing and holding the skill key for 1 sec (0.7 with Final Enhanced Version) which increases the damage dealt by it by 1.5 times.
          _ +50% crit chance when casting this skill.

          Instructions:
          _ The skill is mostly a horizontal clearing skill with reasonable amount of damage and size of hitbox.
          _ It also consists of only a single attack so the skill is more consistent in term of damage output.


          Enchant Hand:

          Unlocked: Lv 50. Cost: 50 MP. Cd: 9 secs. Skill type: Active.
          Final Enhanced Version: Hitstun duration and cast speed increased.

          Traits:
          _ Light: MP usage decreased to 80% (40 MP).
          _ Killing Blow (1): Skill's debuff duration increased to 130% (~0.65 secs).
          Recommended trait: Light.

          Descriptions:
          _ Raven throws an uppercut. Enemies can be inflicted with a debuff which makes them not being able to mana break for 0.5 sec.

          Instructions:
          _ The skill's damage is only average with high cd which can affect your dps, its debuff does nothing in PvE and providing no utility. This skill is more of a PvP-oriented skill so I don't recommend taking this.


          Ground Crusher:

          Unlocked: Lv 50. Cost: 300 MP. Cd: 22 secs. Skill type: Special Active (Bravery).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Haste: Cooldown decreased to 80% (~18 sec).
          _ Light: MP usage decreased to 80% (240 MP).
          Recommended trait: Either.

          Descriptions:
          _ Raven strongly slams the surface of the ground which making enormous stone pillars being erected from the ground, then smashing them into pieces and launching enemies.

          Instructions:
          _ The skill's damage is above average, which deals less damage than Nuclear but with a wider horizontal hitbox and without the utility of rapid Awk charge increase.


          X Crash:

          Unlocked: Lv 55. Cost: 100 MP. Cd: 10 secs. Skill type: Special Active (Tenacity).
          Final Enhanced Version: recover 30% MP usage if the skill failed to hit any target.

          Traits:
          _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
          _ Light: MP usage decreased to 80% (80 MP).
          Recommended trait: Light.

          Descriptions:
          _ Raven clawing with Nasod Arm, forming an X shaped attack which can make Wolverine proud. :^)
          _ When casting the skill, Raven will also propel himself high into midair.

          Instructions:
          _ The skill's damage is good and comes with a reasonable cost.
          _ The skill also provides the utility of a high jump which you can exploit by combining that maneuver with other activities.


          Refined Physique:

          Unlocked: Lv 60. Skill type: Passive.

          Descriptions:
          _ Reduces damage taken, MP gain when attacking and Awk charge rate. At max lv gives 10% damage reduction, 10% MP gain when attacking and 10% Awk charge rate.


          Subliminal Rage:

          Unlocked: Lv 60 + Expert Training Skill Quest. Skill type: Passive.

          Descriptions:
          _ Increasing your Mag atk stat (10% at max lv) and Awk charge (16% at max lv), also allowing you to re-awaken (activates Awakening even when you're already in Awakening mode) but with reduced duration (70% of normal awakening duration).
          _ After having re-awakened, recovering core to max lv.


          Infernal Arms:

          Unlocked: Lv 65. Cost: 300 MP. Cd: 180 secs. Skill type: Hyper Active.
          Final Enhanced Version: damage increased to 120%.

          Descriptions:
          _ Summoning an infernal arm to attack enemies (yeah I know, it doesn't just sound lame).

          _ Consuming 1 El's Essence item per use. Requiring as least 1 in inventory to activate the skill.

          Instructions:
          _ The skill's damage and AoE are excellent.
          _ Enemies will be debuffed with Faint status effect so that they will be immobilized when inside the AoE of this skill.
          _ Enemies will also be sucked toward you throughout the duration of the skill being executed.
          Last edited by Tyrannicide-solace-; 09-18-2019, 07:37 PM.

          Comment

          • Class: {{esusrinfo_class423090}}
            Level: {{esusrinfo_level423090}}
            Guild Name: {{esusrinfo_guild423090}}

            #6
            When your Reckless Fist has reached lv. 70, you can job change him to Reckless Fist Transcendence. Go to Lanox, opening quest menu and choosing the quest with "Transcendent" in it:

            You need to clear these 5 consecutive quest stages:

            1) Clear 5 dungeons within your level range.
            2) Collect 5 drops of Very Small Goddess's Breath Fragments by clearing any Lanox dungeons.
            3) Collect 5 drops of Tiny Goddess's Breath Fragments by clearing any secret dungeon.
            4) Collect 3 drops of Big Goddess's Breath Fragments by clearing any secret dungeon.
            5) Clear 20 secret dungeon.

            After completing them, return to Lanox and you will automatically job change to Transcendent Reckless Fist, congratulation and thanks for having stayed and going this far.

            Alternatively you can buy Item Mall's job change item "Book of Transcendence: God's Will ". After buying you will immediately job advance to Transcendent Reckless Fist.

            Transcendence Reckless Fist:
            .

            .
            "Do not look to us for kindness. Do not look to us for hope. We are not the kind children of this new age. We are the rocks of its foundation. If you wish hope then look to what we make. If you wish kindness then look to those who will come after us."
            .
            - Rogal Dorn - Primarch of Imperial Fists Legion - address to the Three Hundred Magistrates of Terra.

            Skills:

            Maximum Dive:

            Unlocked: Lv 70. Cost: 100 MP. Cd: 8 secs. Skill type: Special Active (Tenacity).
            Final Enhanced Version: cd is decreased by 2 sec.

            Traits:
            _ Heavy: Damage increased to 144%, cd increased to 120% (~28 secs).
            _ Enhanced: Critical hit rate increased to 100%, damage decreased to 80%.
            Recommended trait: Heavy.

            Descriptions:
            _ Raven plunges fast forward while discharging explosions.

            Instructions:
            _ The skill damage is reasonable and execution time is short. However enemies who are not large enough wouldn't be hit with the maximum amount of damage from this skill, so you should account for that factor when utilizing this skill.
            _ Also allowing you to move fast and passing through enemies, providing some utilities, just that it's quite costly compared to Shadow Step for example.


            Awakened Will: Reckless Fist:

            Unlocked: Lv 70. Skill type: Passive.

            Descriptions:
            _ Re-awakening while already in awakening mode will increase your damage and defense, each time re-awaken will give 1 stack of buff, max 4 stacks (+3% attack and defense per stack).
            _ Increasing Awk charge speed while in Awk mode by 20%.
            _ Reducing number of attacks needed to charge and create a core to 2 and core will be regenerated after 10 sec even if you don't attack enemies.


            Mega Drill Break:

            Unlocked: Lv 80. Cost: 40 MP. Cd: 7 secs. Skill type: Active.
            Final Enhanced Version: Each hit burns 2 MP.

            Traits:
            _ Empowered: Damage increased to 130%.
            _ Powerful: The skill having super armor, cd increased to 150%.
            Recommended trait: either has its own merits.

            Descriptions:
            _ Totally not a Gurren Laggan reference, please ignore its old skill note "Gigadrill Break" descriptions, all resemblances were coincidental: https://elwiki.net/wiki/index.php?ti...k&oldid=314419
            _ Seriously though, Raven slashes twice with sword then useing his Nasod arm to drill at enemies.

            Instructions:
            _ The skill deals good amount of damage, augmented by its ability to ignore defense of enemies hit by it (applying to the drilling attacks only though).
            _ Since the skill animation is long so there is a high chance that you will be disrupted when executing this skill, if you want to play safe then choosing Powerful trait. Meanwhile Empowered greatly boosts the skill's damage and DPS.


            Awakened One:

            Unlocked: Lv 80 + Sealed Power Skill Quest. Skill type: Passive.

            Descriptions:
            _ Increasing these stats of Raven by 10%: HP, Phys/Mag attack, Phys/Mag Defense.


            Power Bomb:

            Unlocked: Lv 90. Cost: 200 MP. Cd: 15 secs. Skill type: Special Active (Strength).
            Final Enhanced Version: Damage of the skill increased to 120%.

            Traits:
            _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
            _ Haste: Cooldown decreased to 70% (~11 secs).
            Recommended trait: Haste.

            Descriptions:
            _ Raven punches while releasing destructive energy.
            _ Can be used while in midair.
            _ +50% crit chance when casting this skill.

            Instructions:
            _ The damage is meh. It has nice AoE, fast activation and can be used for anti-air purpose, but it doesn't do much damage.
            _ Like many other skills of RH path, its hitbox surrounds Raven so you may need to move to the middle of a group of enemies before using this skill to deal the maximum amount of damage.
            _ If you have a strong attack stat and in need of anti-air options then you may want to take this skill, otherwise there are more damaging options out there to choose from.


            Unending Rage:

            Unlocked: Lv 90 + Power of Transcendence Skill Quest. Skill type: Passive.

            Descriptions:
            _ During Awakening mode, Special Active's damage increases by 15%, Special Active's MP cost decreases by 17% and Special Active's cooldown duration increases by 10%.


            Devastating Strike:

            Unlocked: Lv 95. Cost: 300 MP. Cd: 18 secs. Skill type: Special Active (Bravery).
            Final Enhanced Version: cd is decreased by 4 sec.

            Traits:
            _ Heavy: Damage increased to 144%, cd increased to 120% (~22 secs, ~17 sec when Final Enhanced).
            _ Light: MP usage decreased to 80% (240 MP).
            Recommended trait: Either is good.

            Descriptions:
            _ Raven punches with... a devastating strike.
            _ Will deal an extra amount of damage against targets with super armor on.
            _ Will activate Exploding Nasod Hand buff for 3 seconds when using this skill.

            Instructions:
            _ This is a very hard-hitting skill. It's a good choice for bossing or against mini bosses, dangerous mobs with high health...
            _ Heavy is useful for when you want to concentrate on damaging enemies with its sheer amount of damage. Light is more strategic choice for if you want to exploit the skill more often for the utilities it provides such as the Exploding Nasod Hand buff, and the lowered MP cost will leave you with resources to follow up with casting other skills, capitalizing on the ENH buff when it still lasts.
            Last edited by Tyrannicide-solace-; 03-31-2020, 08:41 AM.

            Comment

            • Class: {{esusrinfo_class423091}}
              Level: {{esusrinfo_level423091}}
              Guild Name: {{esusrinfo_guild423091}}

              #7
              At lv99, your Transcendent Reckless Fist can become Rage Hearts. Go to Elrianode, choose job change quest with "Rage Hearts" in it. You will need to clear 5 consecutive quests:

              1) Clear Forgotten Elrian Sanctum (11-6) once.
              2) Clear Forgotten Elrian Sanctum (11-6) five times.
              3) Kills 20 Skin Splitter monsters, can be found in 11-2 and 11-4 dungeons.
              4) Kills 2000 Henir Mutated Monster, can be found in 11-3 (costing EDR tickets, so not advised) and 11-4 (preferred).
              5) Kills 30 Spatio Reaper, can be found in 11-3 (1 per run) and 11-5 (in random number).

              Return to Elrianode. Congratulation you have become Rage Hearts! Thank you for your service and getting this far.

              Alternative you can buy Item Mall item "Rage Hearts' Determination " and you will automatically job advance to Rage Hearts.

              Rage Hearts: .
              .
              .
              "Fear me, for I am your apocalypse." - Eversor Dictatus.
              .
              Commands:

              >>ZXX: Raven sprints forward and when on the way reverses gripping his blade and hitting enemies, then releases a drill of energy which hits multiple time, then Raven jumps into the air and landing a distance away from his initial position. (This combo overrides Over Taker's >>^ZXX combo).

              >>^XX: Raven performs a acrobatic leap in midair while zapping enemies with his Nasod arm when in midair, then after having landed Raven slams the ground which releases a shockwave around him which does damage to enemies and launching. (This combo overrides Reckless Fist's >>^XX).


              Skills:

              [Mod] Valkyrie Javelin:

              Unlocked: Lv 99. Cost: 180 MP. Cd: 14 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: n/a.

              Traits:
              _ Enhanced: Critical hit rate increased to 100%, damage decreased to 80%.
              _ Useful: Reduces the number of hits each Nasod Spear does to 70%, increases the number of hits from Nasod Spear's explosions (7 to 11).
              Recommended trait: Useful, definitely.

              Descriptions:
              _ Raven summons incendiary Nasod spears which appears and line up in front of him, then drops down from above and explodes on the ground, knocking down enemies.
              _ The skill can also be used when Raven is in midair.

              Instructions:
              _ The skill is quite similar to its vanilla version, however the spears will appear in front of Raven instead of appearing both in front of and behind Raven, so you don't need to move to the middle of a concentration of enemy's forces to deal maximum of damage like before.
              _ It has excellent damage output and mana, awk charge gain, however total damage output can be lower than vanilla version, mainly because its Useful trait does not boost the damage as much as the vanilla skill's Useful trait.
              _ The mod skill is therefore more suitable for clearing mobs, since now you can immediately cast the skill to hit enemies in front of you without needing to waste time running near them. However the vanilla version is still more useful for bossing or fighting big sized enemies thanks to its monstrous total damage output.


              [Mod] Wild Charge:

              Unlocked: Lv 99. Cost: 200 MP. Cd: 7 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: n/a

              Traits:
              _ Light: MP usage decreased to 80% (160 MP).
              _ Critical: MP usage increased to 130% (260 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
              Recommended trait: Light.

              Descriptions:
              _ Raven throws a punch vertically toward the ground.
              _ The skill can only be used while Raven is in the air.
              _ You can charge the skill by pressing and holding the skill key for 1 sec (0.7 with Final Enhanced Version) which increases the damage dealt by it by 1.5 times.

              Instructions:
              _ The skill is similar to vanilla Wild Charge, just that it hits vertically.
              _ Its total damage is slightly stronger than vanilla Wild Charge, and hits multiple times instead of just once.
              _ Its total damage includes the damage Raven deals while in the air and the damage deals when Raven hits the ground below. The damage deals when Raven hits the ground is a fixed amount while the damage the skill deals when Raven is in the air is determined by the amount of time Raven manages to hit them before touching the ground.
              _ Thanks to its attributes, the skill is much more suited for bossing purpose compared to vanilla Wild Charge.


              [Mod] Nuclear:

              Unlocked: Lv 99. Cost: 300 MP. Cd: 23 secs. Skill type: Special Active (Bravery).
              Final Enhanced Version: n/a

              Traits:
              _ Heavy: Damage increased to 144%, cd increased to 120% (~28 secs).
              _ Light: MP usage decreased to 80% (240 MP)
              Recommended trait: Light.

              Descriptions:
              _ Raven drops a nuclear warhead which detonates and forms a mushroom cloud and leaving a lingering cloud of nuclear fallout. The explosion results in enemies being sucked toward the center then being lifted from the ground and finally being scattered and knocked down.
              _ The lingering nuclear fallout cloud lasts for 4 seconds, debuffing enemies with 20% magical defense reduction, 20% critical resistance reduction (taking more damage from critical attacks), 150 elemental reduction (all elements)

              Instructions:
              _ Its total damage is weaker compared to vanilla Nuclear in exchange for the debuffs unique to the mod version.
              _ It's up to you to decide if the debuff is worth the reduced damage compared to vanilla version. I think the debuff is worth it if you're in a party with multiple capable team members. When soloing the debuff would be less useful and the fact that you would have less time to exploit the debuff compared to other team members, since you're the one who casts the attack.
              _ Light trait is more suitable trait so you can use it more often for its debuffs and leaving you with more MP after casting the skill so you can exploit the debuff to do more damage utilizing different skills.


              [Mod] Maximum Dive:

              Unlocked: Lv 70. Cost: 100 MP. Cd: 6 secs. Skill type: Special Active (Tenacity).
              Final Enhanced Version: n/a

              Traits:
              _ Heavy: Damage increased to 144%, cd increased to 120% (~28 secs).
              _ Enhanced: Critical hit rate increased to 100%, damage decreased to 80%.
              Recommended trait: Heavy.

              Descriptions:
              _ Raven teleports to the enemy and punch them.
              _ Can only activates if there are enemies within range.

              Instructions:
              _ The skill deals weaker damage and with a much smaller hitbox compared to its vanilla version. It's excellent in PvP but has limited use in PvE so I don't recommend taking this.


              [Mod] Guardian Strike:

              Unlocked: Lv 99. Cost: 300 MP. Cd: 21 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: n/a

              Traits:
              _ Light: MP usage decreased to 80% (240 MP)
              _ Heavy: Damage increased to 140%, cd increased to 150% (~25 secs).
              Recommended trait: .

              Descriptions:
              _ Raven shoots energy through his Nasod arm under a form of a stream of flame, which resembles a flamethrower.

              Instructions:
              _ The skill's damage is much higher while its AoE is greatly reduced. At this point when compared to its vanilla version, this mod skill does a radically different thing compared to its vanilla version.
              _ I think the mod skill and its original version are both good at doing very different thing, this mod skill is for when you want to hit enemies in a more limited range and with a stronger damage output, while its vanilla version is for when you want to hit enemies in a large area.
              _ This skill is also better for bossing, if you can hit bosses with this skill (there are bosses which floating/flying and only vanilla version of this skill can hit).
              _ Overall this skill is very worth it and it's best to be used interchangeably with its vanilla version.


              [Mod] Archenemy:

              Unlocked: Lv 45. Cost: 200 MP. Cd: 12 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: n/a.

              Traits:
              _ Reversed: MP cost decresed to 70%, cd increased to 150%.
              _ Evil: skill burns 10 MP per hit.
              Recommended trait: Reversed.

              Descriptions:
              _ Summons a javelin. When Raven attacks the enemies, the javelin will automatically fly toward and penetrate enemies on its path.

              Instructions:
              _ In this version Raven only summons 1 big javelin which deals more damage and penetrates all enemies on its path (similar to Core'a attack), compared to vanilla version which summoning multiple javelins which does less damage each and doesn't penetrate enemies, only explode in contact with enemies.
              _ This version is more honed toward clearing, compared to original version is more useful for when bossing.
              _ However note that this skill is not a Nasod arm skill, which does not benefit from multiple other passives of this path and there are equally good substitute for this skill, so it's anything but indispensable.


              [Mod] Charged Bolt:

              Unlocked: Lv 25. Cost: 100 MP. Cd: 7 secs. Skill type: Special Active (Tenacity).
              Final Enhanced Version: n/a.

              Traits:
              _ Gigantic: The size of skill increased to 120%.
              _ Useful: Max hits increased from 5 to 10, damage of each hit decreased to 70%.
              Recommended trait: Useful.

              Descriptions:
              _ Raven releases multiple spiky spheres in front of him, which will remain there for a while and dealing damage to targets coming into contact with them.

              Instructions:
              _ Its damage is reasonable and provides utility in the form of spheres that obstruct and hitstun enemies


              Relentless Power:

              Unlocked: Lv 99. Skill type: Passive.

              Descriptions:
              _ Using multiple skills which utilizing Nasod arm in a succession will increase the damage of the next Nasod arm skill used by 10% (such skill of which damage is increased also needs to belongs to this category). List: Cannon Blade, Seven Burst, Close Impact, Earth Crush, Wild Charge (and its Mod), Ground Crusher, X Crash, Maximum Dive (and its Mod), Power Bomb, Devastating Strike.

              _ Using certain skill while Raven is in midair will reduce the cd duration of such skills by 33%. List: Valkyrie's Javelin (and its Mod), Guardian Strike, Maximum Dive (and its Mod), Power Bomb.


              Awakened Rage:

              Unlocked: Lv 99. Skill type: Passive.

              Descriptions:
              _ Increase your Critical chance, Maximize chance and Critical damage by 10% when Raven awakens, duration: 20 seconds since awaken.
              _ When in Awakening mode, increasing the execution speed of these skills: Charged Bolt, Close Impact, Guardian Strike, Nuclear, Ground Crusher, Power Bomb and Devastating Strike by 40%.
              _ Augmenting Core's attack, now has 25% chance to unleash an extra attack when Core executes its normal attack.


              Annihilate Force:

              Unlocked: Lv 99 + Ultimate Skill II Quest. Cost: 300 MP. Cd: 180 secs. Skill type: Hyper Active.
              Final Enhanced Version: n/a.

              Descriptions:
              _ Raven slams the ground and forests of sharp metal pikes sprout up from the ground and penetrate enemies, then explode.
              _ Consuming 1 El's Essence item per use. Requiring as least 1 in inventory to activate the skill.


              Instructions:
              _ Total damage is comparable to Infernal Arms, but with a larger AoE and doing equal amount of damage to any enemy within its range. I think this skill is better than Infernal Arm.
              Last edited by Tyrannicide-solace-; 09-18-2019, 09:45 AM.

              Comment

              • Class: {{esusrinfo_class423092}}
                Level: {{esusrinfo_level423092}}
                Guild Name: {{esusrinfo_guild423092}}

                #8
                Gears of war:
                .
                .
                Skill slots:

                SPOILER

                You start with 8 skill slots (never mind the Q, W, E, R, A, S, D, C, LShift and Space indicators, they're custom keys I assigned and can be changed, so it's irrelevant in this part about skill slot expands):




                If your character having unlocked Trans jc then you will automatically unlock 1 slot at this position (marked by red arrow):



                Note that it does not require you to unlock 4 other skill slots beforehand so after Trans jc you will unlock that skill slot. Nope, so long as you unlock your character's Trans jc, you will unlock that slot for sure.

                The other slot is unlocked by this item:

                + Skill slot change medal (Transcendence).

                * Note: the slot you unlock by reaching Transcendence and the slot unlocked by "Skill slot change medal (Transcendence)" item having another special feature: it can randomly resetting the cd of the skill placed on that skill slot, or if the skills on those slots are not in cd at that time then when you cast it, they will do 20% more dmg. You will know when there are additional glowing effect on those skill slots, but it only active for a limited time, tho the cd reset effect will last even after the skill slots stop glowing, unless you used the skill once more so it would be in cd all over again and no cd reset this time, ofc.

                + Force skill slot: 3rd jc giving you 5 free skill slots, however you can only assign a number of specific "Force skills" to these skill slots. They're completely NOT interchangeable with the skill slots listed above in any way. Also please note that "Mod" skills are also technically "Force" skills, however they should be treated like the rest of the skills and can only be assigned in the "Normal" skill slot. Press "ESC" while in town, choosing "Set Custom Keyboard" and assigning this to the key you want to use to switch between Force skill slot and the normal one.

                Assigning Force and Mod skills:



                (click them again to stop using these Force/Mod skills).

                Force skill slot in UI:



                (Here I assigned "T" key for changing between normal skill slot and the Force skill slot).


                Secret dungeon sets:

                SPOILERThere are 7 SDG types. They are in no way an end-game tier or even standard sets for you to grind late dungeons or PvPing in high tier with. They are best used to equip while grinding for better gears. In other words, their usefulness is similar to Internet Explorer, which is the best browser... for downloading a better one with.

                Their set effects are described briefly below:

                + Mechanized Mk-5:

                _ Mainly boosting your defense capabilities. And 10% increase to your maximum MP bar too.

                => It's only average, many of its set effects only matter in PvP. If you want to survive a little better, take this, but I don't advise to. There are many ways to survive and better in shrugging off incoming attack damage is just one of it.

                + Dragonic Fear:

                _ Providing a proc attack, and enhances your attack capabilities when you awaken.

                => It's a decent choice, since RH path has tools which allow you to make the most out of this set's benefits. Most of the effects only last for a brief period of time after you just awaken. You are advised to usually awaken only when having 3rd bead, and so you're supposed to awaken and stay awakened in 3rd bead as long as possible. That makes you awakening less times than other classes and characters who having no extra benefit from 3rd bead awakening, if any. But since you're RH, you can re-awaken.

                + Alterasia Type-S:

                _ The set is all about proc. Proc which giving MP, proc which increasing action speed and MP gain when attacking (un-normalized), increasing Elemental proc chance by 5%.

                => Another mediocre option. The elemental proc chance stat is overall negligible in PvE. The MP from proc is in no way as good as ANG set.

                + Glitter Warlord:

                _ Another proc-heavy set. Two quite good proc attacks (the thunder proc attack one is useful in PvP too).
                _ Having a proc chance which increasing the size of your character (and increasing the range of your character's attacks) and crit chance.
                _ Having a small proc chance to boost your defense up to eleven when being attacked for a short period of time.

                => First decent set for PvE. It giving good set effects overall which increase your effectiveness in PvE. The downside is that increasing the size of your character can make monsters to land attack on you easier too, and defense proc rate is extremely low compared to defensive sets such as Mechanized Mk-5.

                + Ancient Noble Guardian:

                _ This set giving good procs with high chance: proc which increasing your attack, another proc increasing your defense. The last proc giving you 2 MP per second for a long period of time.

                => This is the best set which is good all-rounded and arguably the vanilla choice of SDG sets. The proc which giving MP per second is extremely easy to proc and so long as you keep attacking, you can maintain it constantly. This set giving the highest and most stable MP gain of all SDG sets.

                + Sand Tempest:

                _ A set which giving proc which can induce debuff which making targets can not move and increasing the damage dealt to the target with that debuff, for a short period of time. Another proc which increase your movement and action speed (they're normalized however, compared to Alterasia set). The last proc is an attack.

                => The set effect is only average. The restraining and increasing damage to targets is maybe the best set effect it have to offer, it helps you and your teammates to incapacitate and kill monsters faster, especially in Heroic Hell where monsters (and bosses) are literally harder, better, faster and stronger.

                + Dark Force Slayer:

                _ What is does is mostly involving the usage of Demonic Energy Beads. They're generated when you attack with your commands and Actives 7 times. There is a cooldown interval between gaining Demonic Energy Beads, it's 10 seconds until you can gain another bead since you last gained a bead. You gain 10 MP every time you gain 1 bead. When you cast a Special Active, you will fire those beads as attacks together with whatever SAs you was casting with. Those beads having homing capability too. Consuming each bead reducing cd of the skills which proc it by 7% per bead.
                _ It also increasing 10 to your max MP.
                _ This video demonstrating what it's about better than my words:



                => It's only average. The MP gain capability is poor compared to ANG set. The main problem is the 10 seconds cd thing.


                Henir set:

                SPOILERObsoleted information, will update the new set later This is one of the better set in the game. It giving you tons of pure stats which can't go wrong in any mode, compared to SDG sets. It also giving 3 Unidentified stats per piece, so if you're rich you can re-identify your pieces until you got the ideal results from RNG. Finally you can extract socket special effects from Heroic gears to migrate those special effects (gained by random when you first identify the Heroic pieces and will stay no matter how many times you re-identify it) to slap them to your Henir pieces (again, there is a chance that the "migration" will fail).

                Note that you need the weapon of Henir set to complete the set effect, and the 5pc Henir set effect matter very much, so if you're aiming for using other weapons different than Henir set effect, consider getting other sets.

                It is better for PvP, in PvE it got outshone by sets with Skill damage stacking gloves.


                Heroic sets:

                SPOILER+ Heroic set: the official name of the set is "Wrath" or "Vision" or "Wisdom" + part (e.g top, bottom, gloves...) - the Elite ver, and "Heroic" + "Fury" or "Vision" or "Wisdom" + part - the Unique ver.

                _ Their raw stats is random, depending on an unidentified stat called Heroic Presence, which can only be discovered after you identifying that piece, but the first result will stuck there and no matter after how many times you re-identify that piece, you will get the same "Heroic Presence" result. The Heroic Presence can vary from 1 to 30, with the rule of thumb that around lv11 will give that piece the raw stats approx the raw stats amount of the corresponding piece of any present Enhanced SD set, but the HP will be much lower, requiring around lv16 Heroic Presence to be equaled to Enhanced SD set's corresponding piece.

                And atm 4D set piece having approx raw stats of the corresponding piece of lv85 Enhanced SD set's piece, if not for having more HP, so you can imagine the ratio of Heroic Presence the "Heroic" Hell piece needed to get stats comparable to 4D's raw stats (hint: approx lv11 to get comparable mag/phys defense/atk, lv18/19 to get comparable HP). Needless to say, expect upcoming lv 90 4D raw stats to be very high and maybe you will need lv20+ to get comparable raw stats and max lv Heroic Presence to get comparable HP.

                _ Next, there will be one PvE only identified stats, for example Item Drop Rate +9% (Dungeon).

                _ One random skill's dmg increase, except that this time it isn't even limited to your character/class, but chosen from a pool of 12 characters and 37 classes in the game, and you can't even re-identify it.

                + Set effects:

                _ "Heroic: Wrath" giving up to 15% skill dmg increase (5ea) (any skill), "Heroic: Wisdom" giving up to 15% MP cost decrease (5ea) (any skill), "Heroic: Vision" giving up to 15% cd decrease (5ea) (any skill).

                Moreover the 5% mag & phys atk boost for any set above (2ea), so it actually giving you much more flexible choices for your set, e.g some meta builds involving "Heroic" Hell sets:

                _ 3ea of one "Heroic" Hell set + 2ea of 1 of 2 other "Heroic" Hell sets left, so you surrender the 5ea set effect (10% of skill dmg or MP cost or cd decrease) for 5% phys & mag atk stat and 5% of another set's benefit. The 3ea giving you +5% each of crit & max & maximize.

                _ 2ea of one "Heroic" Hell set + 2ea of 1 of 2 other "Heroic" Hell sets left, like above but you can get Weapon of your choice and surrendering 3ea set effect, lucrative if you have a superior weapon like Legendary Raid weapon, which giving you +10% phys & mag atk, much better than 3ea set effect, provided that you have that weapon.

                _ 3ea of one "Heroic" Hell set + 2ea of Enhanced SD set of your choice, with one piece of Enhanced SD set is an accessory,a dn one superior weapon like Legendary Raid. This way you don't have to surrender 3ea "Heroic" Hell beefy set effect stat increase, plus 2ea Enhanced SD set of some SD set of your choice, Mk-5/ANG giving more stats, Dragonic/Glitter/Alterasia/Dark Force are secondary, avoiding Sand Tempest 2ea set tho.

                + All skill damage:

                _ Very straightforward, increasing all skill's damage by a certain %.

                + Skill damage stacking:

                * As of now you can't gain Specific skill category (Flex, Tenacity, Strength or Bravery) stacking damage, your option is getting All skill damage instead. This section will explain Skill stacking if you still had them before you couldn't gain more of them but allowed to keep the ones which you already got.

                _ This is what makes Heroic and Elrianode sets truly desirable (in PvE) compared to Henir set. It allowing you to increase the damage of a specific type of skill damage category (Flexibility/Tenacity/Strength/Bravery) by a large modifier. It is an identifiable stat which can only found in gloves piece alone. Another note that it only affecting PvE.

                If you find a gloves piece with identified stat resembling this: Upon using Flexibility/Tenacity/Strength/Bravery Skill, Flexibility/Tenacity/Strength/Bravery Skill's Damage for 10/15 seconds for 6%/7%/8%/9%/10% (5 stacks) (only 1 skill damage and time limit and % damage increase per stack be identified per gloves piece, I wrote like that to show what variants you could encounter).

                _ What it does is increasing the damage of the skill damage category by x% per stack, up to 5 stacks. You gain stacks by using Flexibility/Tenacity/Strength/Bravery skills in a succession before the last stack's duration ran out. You stack Flexibility damage by using Actives. Bravery stack having 15 seconds duration compared to all other skill damage category.

                _ Note that the skill damage stacking only increasing the damage of the corresponding skill at the point of the latest stack, meaning that for example you're stacking Strength skill damage, you're having 3 Strength damage stacks and using another Strength skill increasing the number of stacks to 4, said skill damage is only modified by the 3 Strength damage stacks before, the 4 stacks only affecting the damage of Strength skill used after it was gained.

                * Since this path of Raven benefits the most from Strength stacking build, only getting gloves with Strength stacking damage.


                Elrianode set:

                SPOILERI don't think I'm able to to write a better guide in the context of this Nova Imperator guide about Elrianode equipment than this one: https://forum.elsword.koggames.com/f...ent-by-dralard

                Please read it if you care about Elrianode gear. My only note is that getting the socketing only blue El tears for set effects or consider Purple if you main PvP. on your Elrianode gloves.


                Apocalypse Type -Void Weapon:

                SPOILER
                Current Strongest weapon in the game, with superior stats to every other things and you can even unlock more stats by upgrading it through 15 crafted stage disks, and enhancing it from lv9 upward will also giving extra stats. The weapon is so overpowered, but requiring you to grind a hard dungeon several thousands times to collect Energy Shards to craft 15 stage disks, and a blatant P2W aspect when the higher the enhancement level, the stronger it becomes.

                Only consider getting this if you can afford a good weapon already to grind this dungeon (Add's Energy Fusion Theory) everyday for more than half a year.
                Last edited by Tyrannicide-solace-; 03-11-2020, 10:07 AM.

                Comment

                • Class: {{esusrinfo_class423093}}
                  Level: {{esusrinfo_level423093}}
                  Guild Name: {{esusrinfo_guild423093}}

                  #9
                  Gears of war (continue): .

                  .
                  Accessories:

                  SPOILER+ IM accessories:

                  _ Flexibility, Tenacity, Strength or Bravery rings. Each increasing damage of a specific skill type by 20%! Flexibility increasing actives skill’s dmg by 20%. Tenacity increasing MP1 tier Special active by 20%, Strength – MP2 tier SA by 20%, Bravery – MP3 tier SA by 20%. Read about Special Active skill’s tier here: http://elwiki.net/w/Category:Special_Active_Skills

                  *Note: it is advised you take either Ring of Strength or Ring of Bravery since they're the most beneficial.

                  _ Ring of Fury: granting you an extra 1/2 of Awk bar in PvP at the beginning of the match, and increased awk charge in both PvE and PvP by a large amount (20% awk charge).

                  _ Magic necklace: increasing MP gained when attacking and attacked stats by 30%.

                  * Note: +30% MP from Magic Necky is enough to pump Raven's awaken in 3rd bead MP gained per hit from 5 MP to 7 MP, a sizeable amount in both PvE and PvP!

                  + Boss drops:

                  _ Kelaino accessories: giving 7% add dmg set effect, plus 6% HP of the arm accessory piece alone.

                  _ Scar’s accessories: giving 13% add dmg totally.

                  _ Ignia accessories: giving 4% phys atk and 4% mag atk set effect, plus 2,5% crit. Don’t laugh at the merely 4% yet, the dmg increase is calculated like this: https://elswordforum.koggames.com/showthread.php?225218

                  _ Maya's accessories: a blowing 7.5% crit and 7.5% add, plus 2% phys and 2% mag atk. They don't have random identifying stat tho, so the potential % stat maybe lower than Scar's, but you don't have to buy scrolls to re-identifying stats, and the random identified stats may not satisfying for you.

                  _ Solace's Dark Red sun set.

                  _ Nocturne of Hernia.

                  _ El's Aspiration.

                  _ Corrupted Elrianode set, 3% crit, 3% max, 3.5% phys and 3.5% mag damage.

                  + SDG's accessories:

                  _ You can actually getting a SD 5ea set effect plus another 2ea set effect on the same character, by wearing 4 pieces of a SD set plus an accessory of the same SD set, plus 1 piece of another SD set and an another accessory of such set. But Elder, Velder and Sander sets can't be mixed with each others, the same case of Hamel and Altera set, while Bethma set can mix with any other set. Simply because in those sets, they using the same SD accessories slots (Elder, Velder and Sander all having SD accessories of Face Accessory (Middle) slot).

                  _ Utilizing that, you can use a weapon not of any SD set but still having 5ea set effect of that SD set (4 armor pieces plus 1 accessory, and an another weapon).

                  + Sinister intent control set:

                  _ For when you can't afford to break set effects. This set having 8 different accessory for 8 slots, so you can make any combination and filling in the blanks after already having the ideal accessories with set effects and having spare slots to fill but not having any other accessories set which using these slots.

                  + Ereda Accessories:

                  _ Good set effects, and the Tenacious Warrior’s chronicle is the best weapon’s accessories, increasing damage for a specific type of skill. You can just take the chronicle and Necklace, the other pieces may not be worth it over other accessory sets, especially the ring.

                  + Wyvern's accessories:

                  _ Ugly looking, meh stats, and needing too many pieces for set effects, you have been warned.


                  Titles:

                  SPOILERRead Elwiki for more detailed title's effects, how to unlock and obtain them, I'm not going to repeat the obvious which was wrote on the site, and remember that first step to success in a game is often: to find the game's wikia page about it and read from it: http://elwiki.net/w/Titles

                  Some recommended good titles:

                  + Stopgap titles: these are only good for when you're leveling up and will be obsoleted later to better titles, or only matters in PvE.

                  _ Super Sonic(Altera): Easy to unlock and get, the speed boost can come in handy when you lvling your low lv characters and having to frequently switching gears so socketing is a waste.

                  _ Knight Rescue Party(Hamel): +10% HP, that's a lot of stats.

                  _ Deep Sea Diver (Hamel): 250 Water resist and 1% water proc rate, all you need is to go to Noah's Grave, step underwater and stay away from monsters, idle for some minutes, then when you died from suffocating, press X to return to town, then find 1 Deep sea fish in Hamel's Dungeons to kill.

                  _ Harpy Harpy (Sander): clear 8-2 3 times and get 200 Wind res for free.

                  _ I like fish! (Ⅱ) (Lanox): +30% HP (PvE only) - ultimate title for surviving in PvE and you have not already reached HP limit.

                  _ The Rules of the Jungle (Atlas): great title for grinding dungeons, +10% EXP and ED is very handy. Also with +20% HP (PvE only).

                  + Dedicated grinding titles: these will be harder and more grindy to get, but have not obsoleted so far. These only include titles which I think can benefit RH the most:

                  _ Guardian of Secret Closed Space: increasing XP by 20% (great for El Resonance XP grind), dealing extra dmg to boss monsters, bonus when unlocking titles... Exchanging for the title with Ariel by 300 El Reward (gained when clearing daily and weekly SDG quests).

                  _ Passion Pay (Lanox): +1000 mag and phys atk, which is a large amount if you have weak weapons/gears.

                  _ Ancient History (PvP): kill Apple (Epic NPC) in Arena 11 times to obtain this. She only appeared when you're on A rank, so don't rank up from A until you got the title. You will totally love it, +20% dmg for Actives, which helping you to capitalize on RH's set of Actives which maybe one of the strongest/most cost-effective set of Actives of all classes in the game, not to mention Overheat (buff) and Veteran can easily increase their dmg even further.

                  _ El Search Party Valedictorian (PvP): like above, only requiring you to kill Lowe 8 times. Stay in A rank until already got it.

                  _ Tactician of Ereda (Ereda): clear Ereda for 751 times, not matter if you win or lost, just until the tower was cast down by any team then you would get 1 more clear count to obtain it.

                  _ Resistance to Destiny: it giving extremely good stats, one of the best in the game.

                  _ El Tear Fragment Collector: 15% drop rate bonus. Nuff said.

                  _ Pierce the Heaven: if you can manage to fund for Elrianode Defense Ticket, it can be worth it. Recommended to go with powerful team member and being strong yourself too, so you can kill more monsters because you only having 5 minutes to kill monsters before boss.


                  Elements:

                  SPOILER
                  tl;dr, in PvE using either Wind or Water or a combination of both. Light is a big no, it's too disruptive unless you're Freyja who can proc it so fast monsters can rarely breaking out of petrifying. Dark was too nerfted and monsters having quite high Dark resistance, Fire and Poison DoT is not high enough for it to matter + you're supposed to kill stuffs so fast, with mostly SAs so monsters won't survive long enough for the DoT to do enough damage or even if you have time to stack those debuffs on monsters to begin with.

                  Fire:
                  + Inflicting a burning effect on the enemies which directly reducing their HP with the only way to reduce the damage is Fire resistance. Lately it got updated and double its DPS and much easier to stack it. Also burns MP, ideal for forcing people to manabreak. The DoT dmg bypass enemy's red dmg stats and every dmg reduction status effect and defenses but Fire resistance.

                  Water:
                  + Inflicting a frozen effect which reducing the enemy’s action speed and their defense by a large percentage. It is great in PvP, though expect the enemies to stack Water resistance heavily. After revamp its defense reduction got nefted a bit and replacing movement/jump speed reduction with action speed reduction. In PvE it’s the same, most monsters having high Water resistance because it’s so dangerous. However it's still arguably the best element in PvE for solo bossing.

                  Poison:
                  +Inflicting DoT damage like Fire, and reducing enemy’s movement/jump speed. Harder to stack, half DoT DPS compared to Fire, but 3 times longer duration. After revamp increasing its DPS and duration. The DoT dmg bypass enemy's red dmg stats and every dmg reduction status effect and defenses but Nature resistance.

                  **As of 13/7/16, nature resistance will lower the duration of Slow debuff.

                  Wind:
                  + When proc -10 to enemy’s KD count, helping you to dish out longer combos. It also adding an attack equals to 40% of your average of phys and mag attack, which pass through all defenses. It also making the attack proc it bypassing defenses too (note that Actives can proc it, so if you spam Active much and not having/eschewing Critical trait then stack Wind is very suitable). Anyway, longer combo is always welcomed, even in PvE because knocked down monsters will having like 70-80% extra defense when in that state. The Wind dmg bypass enemy's red dmg stat.

                  **Stacking Wind resistance will also reducing effectiveness of Bleeding debuff inflicted upon yourself.

                  Light:
                  + After revamp making it much better. It petrify monster/people when proc, rendering them immobile and can't attack. It also applying decreasing damage debuff, so don't use your most damaging skills until the debuff wore out. You can see runners and skills abusers using them so you will be stopped by their projectiles while chasing them, now it's much worse when it making your attacks weaker too.

                  **As of 13/7/16, light resist will lower the duration of Stun debuff.

                  Dark:
                  + When proc, stealing some of enemy’s HP and MP. Can be useful if you play as multi-hitting combo RH. In PvP it’s one of the most useful attribute and expect people to stack against it heavily too. After revamp it was nerfted. In PvE it’s just average, because you already having consumables and many other things to clock MP and HP more effectively, and monsters also having Dark resistance.

                  ** Note:
                  + Fire, Water, Poison is one group, and Wind, Light, Dark is another group. When attributing such elements on Armor or Weapon, you can only equipping 2 elements at most, and they have to be from 2 different groups, e.g no Fire and Poison on the same Weapon/Armor piece.

                  For detailed stats those elements can inflict, I recommend reading Elwiki: http://elwiki.net/w/Elements
                  Last edited by Tyrannicide-solace-; 03-11-2020, 10:08 AM.

                  Comment

                  • Class: {{esusrinfo_class423094}}
                    Level: {{esusrinfo_level423094}}
                    Guild Name: {{esusrinfo_guild423094}}

                    #10
                    When your character reached lv99, you can unlock El Resonance System. You only need to unlock it once by any character and all your characters can use it from that point onward. All your EXP gained by lv99 characters after having unlocked El Resonance System will be used to level up your El Resonance levels instead.

                    Press "L", choosing the quest "Another Power! El Resonance!", you just need complete this very simple quest:

                    _ Clear all variants of region's Secret Dungeons once.
                    _ Having 1 El Resonance Device in the inventory of the character who doing the quest, can be bought from Ariel NPC for 10 million ED .

                    After having completed quest, you will be given a [COBO] El Resonance Book to unlock El Resonance System. Alternatively you can unlock it immediately by buying Item Mall item "El Resonance Book ".

                    El Resonance System:

                    "Our Presence Remakes the Past!" - the Banner of Macragge, Ultramarines.

                    El Resonance allowing all your lv99 characters to grind for the El Resonance exp table, with max lv is 999. Good luck, because the first levels would be very easy to reach, but from lv99 El Resonance onward it will be a grindfest with like 1 lv a day, using all of your Stamina. So if you can, grind on multiple lv99 characters to mitigate Stamina limit.

                    Another note is that the effects of El Resonance Points will be 100% in PvE but only 40% in PvP, because balance.

                    Below I will list the choices I think will improve RH's performances in PvE the most, the first three are best choices so you should consider distributing points to them the most:

                    All skills damage increased by 0.35% per level, max lv 100.
                    _ The best choice! Increasing the damage of all Raven's skills but excluding Hyper Active's damage.

                    Polarize, increasing attack/attacked damage by 0.15% per level, max lv 50.
                    _ Raven dealing more damage while also at the same time taking more damage.

                    Increase damage done to boss monsters by 0.3% per level, max lv 50.
                    _ Take this if you Raid often. Otherwise prioritize All skill damage and Polarize first.

                    All skill cooldown decreased by 0.2% per level, max lv 100.
                    _ Boosting your DPS, which is already excellent. SInce RH has a passive which increases the cd duration of your Super Actives, this choice becomes necessary for this class.

                    MP cost -0.2% per level, max lv 100.
                    _ Reducing the cost for any skill which consuming MP.

                    Increase Elemental Resistance (all elements) by 5 per level. Max lv 50.
                    _ No.

                    Increase Adaptation by 0.07% per level, max lv 100.
                    _ I advise against taking this.

                    Max HP +0.5% per level, max lv 50.
                    _ I advise against taking this as well.

                    Max MP +2 per level, max lv 50.
                    _ Don't take this, not worth it.

                    (Phys/Mag attacks stat +10 points per lv) and (Phys/Mag defense stat +10 points per lv).
                    _ What the heck, who would take these? Note that Phys/Mag defense is heavy normalized when >50%, so stop dreaming to reach 100% defense from that.

                    Next is the category of side-grade, not enhancing your strength, just making playing PvE more rewarding:

                    Increasing XP gained by 2% per lv, max lv 100.
                    _ Most used for alt characters to grind for El Resonance exp.

                    Item Drop rate increased by 2% per level, max lv 100.
                    _ This is most often used when you're farming for drops, especially Elrianode Defense Request (EDR). Since you need large amount of EDR for 3rd jc quest and 3rd jc's HA unlock, and if you play multiple characters, you're gonna going to grind for these in a very long time in Elrianode region's dungeons which drop them. This helps you get more EDR in the same amount of runs.

                    Increasing amount of ED gained in PvE by 2% per level, max lv 100.
                    _ If you're extremely OP and can clear 11-4 for a short time for example, it can add up to a big sum of ED gained from playing dungeons alone.
                    Last edited by Tyrannicide-solace-; 09-18-2019, 09:49 AM.

                    Comment

                    • Class: {{esusrinfo_class423095}}
                      Level: {{esusrinfo_level423095}}
                      Guild Name: {{esusrinfo_guild423095}}

                      #11
                      Recommended builds:


                      Skills:

                      Skill tiers, the higher up the rank the more useful the skill:

                      Skills which are useful and should be taken most of the times aka staple skills:



                      Good skills which should be taken but can be less useful:



                      These skills having good damage and providing utilities which are good for some special situations, so more situational and less ubiquitous than skills listed above:



                      Usable but not encouraged, they're either too low in damage and/or not providing much utilities as the skills already recommended above:




                      Everything else are trashes in PvE at the time I just finished writing this line.

                      + Notes:

                      _ Skills benefit from 2 passives (Burning Nasod Hand + Relentless Power) boosting its damage (even so not all of them are worth using):

                      Gears:

                      + All skill damage socketing:
                      _ Increasing all skill damage, not skill stacking anymore. Compared to Strength stacking build, your Strength skills can potentially dealing less damage, but not needing to maintain stacks and boosting all skill's damages.

                      + Ring:
                      _ Ring of Strength, Ring of Bravery or rings which you can craft in occasions which increasing your strength or bravery skill damage.
                      _ (Optional) Ring of Fury, giving large amount of awk charge which freeing up sockets for socketing other stuffs. Also giving free 3 awk beads when enter dungeons.

                      + Stats:
                      _ Strive for 20% in Movement/Jump and Action speed stats.
                      _ Getting as much Critical and Maximize stats as you can. Preferably each to 70-80%. Prioritize Critical than Maximize however, Critical is more useful because it is affected by some damage modifiers which Maximize is not affected at all (e.g Awakening's 20% damage boost). Moreover Maximize is a stat which affecting damage of your Weapon only, you gain Phys/Mag attack stats from multiple other sources too, which Maximize not affecting them at all.
                      _ Getting Awk charge and Awk Duration if you feel not able to constantly awakening by 3rd bead. Raven benefits greatly from awakening in 3rd bead. If it's other Raven's paths and especially if you play PvP then I would only recommend getting Awk charge stat, but since this is a RH PvE guide and RH can re-awaken, so I encourage getting Awk Duration.

                      + Elements:
                      _ Water and/or Wind. Water helps reducing monster's defense, it help you and your teammates dealing more damage to monsters being induced with Water debuff. Wind making the attacks proc'ing it ignoring all enemy's defenses, including Commands and Actives.

                      + El Resonance Points:
                      _ For combat performance, order of priority: All skill damage => Polarization => Boss damage => cd reduction.
                      _ You may consider getting Item Drop rates or EXP if your character is already strong, clearing end game dungeons effortlessly in a short amount of time and needing EDRs or EXP to lvling your ERP levels itself.
                      Last edited by Tyrannicide-solace-; 03-11-2020, 10:05 AM.

                      Comment

                      • Class: {{esusrinfo_class423096}}
                        Level: {{esusrinfo_level423096}}
                        Guild Name: {{esusrinfo_guild423096}}

                        #12
                        Auxiliary resources (consumables/buffs...): .
                        .
                        "An army marches on its stomach." - Frederick the Great.

                        Here lists the resources which are expendable, for example when they are items which can be consumed and it will be gone, or have a duration and can expire (in cases of buffs/elixirs etc.) etc....

                        They're similar to your equipment in the aspect of increasing your character's performances. They're different than your equipment in the aspect of compared to equipment, you have to manually consuming items for you to get access to benefits provided by them, and each item is one use only, when used they're gone for good, compared to equipments (gears) which will last forever.

                        (Hence I categorized them as rather apt term of "auxiliary resources", to emphazie that they're different from "standard" equipments when you equip them and making use of them all the time).

                        You can complete this monthly quest to expand your Quick Slots (from 3 to 6):



                        Self-benefiting consumables:

                        (Most of these are affected by Guild's skill Alchemy Specialist which boosting their effectiveness by a maximum modifier of 1.25 times increase).

                        Beginner's/Intermediate/Advanced/Premium Mana Potion: replenish 75/125/175/225 of your MP when used / Cd: 30 secs. Can be bought from Alchemist NPCs in towns.

                        Beginner's/Intermediate Mana Potion/Advanced/Premium HP Potion: replenish 56600/94300/132300/190000 of your HP when used / Cd: 30 secs. Can be bought from Alchemist NPCs in towns.

                        Corrupted Beginner's/Intermediate Mana Potion/Advanced/Premium HP Potion: replenish 40%/60%/80%/100% of your MP and reducing your HP by 5% when used / Cd: 30 secs. Can be crafted at Alchemist NPCs in towns.

                        Mana Elixir: replenishes 100% of your MP bar when used / Cd: 30 secs. Can be bought from the board/crafted through Alchemist profession, various events giving them out.

                        Hard-boiled eggs: replenishes 100% of your MP when used / Cd: 30 secs. Can be bought from Hotspring Phorus at Hot springs. They sometimes appear for a peroid of time, clicking on the panel brought by them and you will be able to buy them. Each click yielding 1 egg.

                        Spirit Tea: recovering a minuscule amount of HP and 100 MP / Cd: 30 secs. Can be crafted by Alchemist NPC "Echo" at Elder's town area each 3 of both Stella's Powder and Aqua item drops.

                        Vigor Potion: recovering 30% of your MP and 100 MP / Cd: 60 secs.

                        Complete Recovery Potion: recovering 100% of your HP and MP at the same time / Cd: 30 secs. Can be bought from the board, reward from burning Ice Burners, exchanging Event Dungeon's drops for them at Ariel, events giving them...

                        Organic Apple: recovering 50% of your HP and MP at the same time / Cd: 30 secs. Can be exchanged with alchemists NPCs by paying AP (gained when playing Arena mode), buying from the board, exchanging with NPC Stella from Bethma town with Stewardship coins (3 apples for each coin).

                        Special Sweet rice drink: Giving you 3 Awakening beads/ Cd: 60 secs. Gained from winning Rock-Paper-Scissors mini game with NPCs at Hot springs.

                        Pain au Chocolat: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Suspicious (?) page" (drops from Velder Academy Library event dungeon) with NPC Ariel.

                        3-Layer Lunch Box: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Velder Academy Baton" (drops from Velder Academy Athletic Meet event dungeon) with NPC Ariel.

                        Elrios Sports Drink: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Velder Academy Concert Bracelet" (drops from Velder Academy Concert event dungeon) with NPC Ariel.

                        Chocolate Ganache Cake: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Dessert Café Receipt" (drops from Dessert Café event dungeon) with NPC Ariel.

                        Basic Warrior's Potion: recovering 15% of your HP and 100 MP/ Cd: 60 secs. Gained by exchanging with alchemist NPCs with AP.

                        Immediate Warrior's Potion: recovering 50% of your HP and 100 MP/ Cd: 60 secs. Gained by exchanging with alchemist NPCs with AP.

                        Throw Consumables:

                        There are many throw items, instead of benefiting you, it will affect the environment and can affect you, your teammates and monsters. I will only list the most used and useful ones:

                        Wind Orb: exploding and monsters within range will be slightly damaged, having their Phys and Mag defense stats reduced by half for 15 secs. Cd: 30 secs. Can be crafted at alchemist NPCs by Wind El shards or bought from the board.

                        Light Orb: throw it and it will release a sphere of buff zone, like when you pick up Illipa's Touch, regenerates HP of you and your teammates for 4% of your total HP every second for 5 seconds. Cd: 30 secs. Can be crafted at alchemist NPCs by Light El shards or bought from the board.

                        Water Orb: throw it and it will deal damage to targets within range, and freezing them, making them unable to move or attack for 4 secs. Cd: 30 secs. Can be crafted at alchemist NPCs by Water El shards or bought from the board.

                        Elixirs:

                        You can craft elixirs at alchemist NPCs by using Darkness Soul drops from Gates of Darkness. Using them (by right click on them while they were in your inventory) will give you a buff for a duration of 30 minutes.

                        I will only list the elixirs which I found to be most useful:

                        Fairy Baby Cradle: Regenerates your HP and 30 MP every 10 seconds. You're gonna burning a lot of your own HP to Overheat, so this helps you survive better.

                        Giant Potion: your character will grow in size and increasing their attack's AoE, plus increasing Critical hit rate by 10%.

                        Tracker's Soul: automatically generates homing beams when you attack monsters and dealing damages to them.

                        Buffs:

                        _ Hot springs buff: there are 2 Hot springs in total, one located at Ruben, the other at Lanox. You can also travel to them by COBO Express.

                        Idling at Hot Spring having the benefit of converting Rest EXP to your character's EXP bar when lvling up until lv99. Moreover it providing a buff status effect of increasing your character Add damage, Critical, Action Speed and Maximization by 5% (PvE), and EXP gained by 30% for 30 minutes.

                        _ After clearing Gates of Darkness, granting buffs of:

                        + 50% discount on repairs
                        + Special Active Skill Damage increased by 50%
                        + Hyper Active Skill Damage increased by 10%
                        + Movement Speed ​​+10%
                        + MP Regen +5 Per Second

                        For 30 minutes.

                        Miscellaneous:

                        El's Essence: serving as requisite to cast Hyper Actives. Consuming 1 item per use of HA skills. Gained by right click on elemental El shards to extract them (excluding Mysterious El Shard). 1 elemental El shard can yield 3 El's Essence.
                        Last edited by Tyrannicide-solace-; 03-11-2020, 10:05 AM.

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                          #13
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                          Special thanks to Elwiki, Reziakti (Kirabo) and KirbyBlader.
                          Last edited by Tyrannicide-solace-; 09-18-2019, 03:28 AM.

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                            #14
                            Strategic reserve, please don't post yet 12.

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                              #15
                              You may post now.

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