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Slayer of Time - Furious Blade guide for PvE

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  • Class: {{esusrinfo_class223497}}
    Level: {{esusrinfo_level223497}}
    Guild Name: {{esusrinfo_guild223497}}

    Slayer of Time - Furious Blade guide for PvE

    About me:

    Hello everyone, my name is Tyrannicide. I have played Elsword since 2014 and this is the game I have stuck with for the longest of all the video games I have ever played. I'm also a very devout Raven player, and BM/FB became my second main after VC/NI.

    Introduction:

    Here I will try my best to convey my understandings about how-to Raven's Furious Blade path in PvE.

    Furious Blade is your typical master swordsman in games/fictions. He specialized in employing super speed in both attack and movements, meticulously targeting enemy's vulnerabilities to cause more damages than merely relying on brute forces, at the same time can temporarily empowering himself and improving his effectiveness in combat by activating various fencing techniques unique to himself.

    Raven background story:

    At his young age, Raven lost his biological father, who was a formidable warrior himself. Subsequently, he was adopted by General Cronwell - one of Velder military's top brass, his unknown original last name was changed to match his new family, and since then he was known as Raven Cronwell.

    General sent Raven to one of the prestiged Velder military academy because Raven determined to follow the same path as his deceased father. There he learned about soldiering and commanding, and outside of his classes, was further mentored by a tactical genius - Owen Felford, his best friend.
    .

    Later in his life, he found his well-known Crow Mercenary Knights and fought in many wars to protect the nation. The nobles were green with envy because of Raven Cronwell and his group's meritorious achievements over the years, they sought for a way to get rid of him. Raven Cronwell effectively became a victim of his own success, was framed by his "friend" Owen and after a show trial, he was sentenced to death for a crime he never commited.

    Before the date he was due to be executed, he was rescued by his fiancee, together with his comrades. They went into hiding, but Owen hunted for them with overwhelming number. The Crow Mercenary Knights was ambushed and slain to a man. Raven was gravely wounded, his left arm was lost, the only thing left for him was to die.

    Then the Nasods found him, they revived and then modified his body. Raven was reborn to an augmented human, an experiment of King Nasod - test subject 3173 137. He was brainwashed and forced to follow their orders through the implants placed on his body by the designations of the Nasods, working as the mercenary leader of Black Crows - a group of augmented human who was mind-wiped to forget their past selves and followed the Nasods.

    One day Raven - under Nasod's control - intercepted Wally's Airship which was about to invade and loot Altera Island for its rare technologies, got the ill-gained Ruben's El crystal from Lord Wally's hands and sent it to King Nasod. He later was confronted by members of El Search Party, and through combat, they helped him to regain control of himself and escaped the influences of the Nasods.

    Determined to right his past wrongs when under the Nasods, he volunteered to join El gang to help find the missing El shards and defeating the forces of evil. He's very dedicated to atone for the sins of... King Nasod, *sigh*.


    Changelog:

    02/28/2018: Created the guide.

    03/11/2020: updated the guide, added Gears of War, Gears of War (continue), El Resonance System, Recommended builds, Auxiliary resources (consumables/buffs...) and Credits sections.
    Last edited by Tyrannicide-solace-; 03-31-2020, 07:52 AM.
  • Class: {{esusrinfo_class223499}}
    Level: {{esusrinfo_level223499}}
    Guild Name: {{esusrinfo_guild223499}}

    #2
    Abbreviations/Concepts:


    SPOILER
    + HP: Hit points. The red gauge on the top left of the screen indicates the amount of Hit points you're having.

    + MP: Mana points. The blue gauge on the top left of the screen indicates the amount of Mana points you're having.

    + Phys: Physical. A term indicating the type of attack or defense value (Physical Attack and Physical Defense).

    + Mag: Magical. A term indicating the type of attack or defense value (Magical Attack and Magical Defense).

    + Cd: cooldown. When you use a skill, you wouldn't be able to re-use it again for a set period of time. The skill icon on the skill slot would be greyed out and there would be a number countdown, you could only attempt to use the skill after the countdown reached 0 and the skill icon stopped being greyed out.

    + KD or kd: knockdown - the state of when a player character or enemy was off their feet and lying on the ground, unable to attack and invulnerable to any source of damage (the case of player characters) or having high defense which minimizing damage done to them (in case of PvE monsters), until they could stand up again.

    KD is a mechanic to prevent infinite combos and allowing targets being locked in hitstun to be able to escape from being killed by a single infinite combo the moment they were caught and locked into being combo-ed by their enemies.

    => Needless to say, most of the times you should prevent monsters from being knocked down, which would take much longer to kill them, for you and your teammates alike.

    + Hitstun: when you're attacking enemies and they flinched, unable to perform any action thanks to your attacks, and left them open for you to continue attacking them, that was because your attacks inflict hitstuns on the enemies. Super armor/stoic negating histun so long as they were in effect.

    + Super armor/stoic: negating hitsuns so long as the targets still having them, Indicated by a red outline surrounding the character/PvE enemies.

    + MB: Mana Break. Read: https://elwiki.net/w/Mana_Break

    + Awk: Awaken/Awakening. Press CRTL to awaken when you're having as least an awakening bead. Awakening freeze the characters/mobs for a brief period of time, but not affecting bosses. Awakening usually providing a 20% damage boost to your attacks, along with other benefits depending on the character/class.

    + Atk: Attack.

    + Lv: level.

    + Trans: Transcendence.

    + DoT: damage-over-time. A term indicating a status effect, a debuff applied on the target and said target would be damaged over time until the duration of said debuff wore off. DoT bypassing all mundane defense values you have (Physical/magical defenses, Red damage...).

    + DPS: damage-per-second. Indicating the average damage you can deliver to a target in 1 second. The larger the better.

    + I-frames: Invincible-frame. The state in which you're invulnerable to the overwhelming majority number of sources of damage and can't be hit by any attack. Damage-over-time and status effects you was having before entering this state also affecting you so long as their duration hadn't worn off, unfortunately.

    + AoE: Area-of-effect. Indicating the area occupied by an attack which can hit enemies so long as they're inside that area.

    + Hitbox: same as AoE.

    + Buff: the status effect which usually increasing the effectiveness of the ones who having them.

    + Debuff: the status effect which usually decreasing the effectiveness of the ones who having them.

    + Jc: job-change.

    + SA: Special Active.

    + HA: Hyper Active.

    + RoF: Ring of Fury.

    + PvP: Player versus Player game mode.

    + PvE: Player versus Environment (bots) game mode.

    + Whiffing/whiff (a skill): intentionally casting a skill without hitting any enemies.

    + ASD: all skill damage. A socket option on your gear which increasing damage of all skills generated by you by a certain %.

    + Proc: means programmed random occurrence, used to describe a random (% chance based) event which occurring.
    Last edited by Tyrannicide-solace-; 03-11-2020, 09:35 AM.

    Comment

    • Class: {{esusrinfo_class223501}}
      Level: {{esusrinfo_level223501}}
      Guild Name: {{esusrinfo_guild223501}}

      #3
      Mercenary/Taker:


      Character system: Anger of Raven:


      This is a feature unique to Raven (kinda, much later after this was released, they copied much of it and gave Eve). It mainly manifests in 2 main forms: Core and third bead's awakening form. This path of Raven also benefited the least from this feature compared to 2 other paths who "embraces what they've become" and expanded upon the usage and effectiveness of it later on.

      After having awakened, Raven summons a Nasod core to assist him in both offense and defense. Core having maximum 3 levels, the higher the level the bigger and more potent it will be. It grows from low to high lv when you attack enemies or being attacked yourself.

      When you hit enemies with your Active/Special Active/Hyper, the Core will automatically rush forward and penetrate all enemies on its path. If it hit the anything, it will be reduced to lv 0, and you need to attack stuffs for it to re-appear again. All attacks by Nasod cores ignoring all of enemy's guards and defenses. Especially useful against Solace in 10-7 when he shield himself with Solar Flare, for example.

      Core can also defense you, when you're being attacked from the front and Core is present, it will form a shield which resulted in enemy's incoming attack's damage being reduced by 75%, for a while, until Core worn out and disappeared. You will be pinned at the same place until the Core go away, so it can be a huge disadvantage.

      The other aspect of Anger of Raven not involving Core is if you awaken when having third bead (which looking like a burning flame), you will having an extra aura around you, which damaging enemies you come close into from time to time, at the same time recovering a juicy amount of 4 MP per enemy hit by the aura. So you should prioritize and capitalize on achieving and maintaining Awakening when having third bead in PvE.

      When your Awakening mode duration ends, if the Core is present then it would refund some HP and MP to your HP/MP bar. Here's the chart:



      Commands:

      ZZZZ: Raven slashes 4 times. The last Z knocking down enemies.

      ZZZX: Raven slashes thrice, then makes multiple explosions with his Nasod arm which knocking down enemies.

      ZZXX: Raven slashes twice, then launches the enemies into the air with his Nasod arm.

      XXX: Raven clawing by his Nasod arm twice, then fires a large explosion with his Nasod arm and knocking down enemies.

      >>ZZ: Raven sprints forward while reverse gripping his blade and knocking enemies away, knocking them down.

      >>X: Raven sprints forward and grabs enemies with his Nasod arm, hitting twice and causing heavy hitstun.

      ^Z: Raven jumps up and slashing downward.

      ^X: Raven jumps up and clawing downward with his Nasod arm which knocking down enemies.

      >>^ZZ: Raven sprints forward, then clawing upward with his Nasod arm and then slashing with his sword.

      >>^X: Raven jumps up and fire from his Nasod arm, knocking down enemies.

      (When lying on the ground after being knocked down)Z: Quickly backflipping and slashing enemies.

      (When lying on the ground after being knocked down)X: Slashing enemies in a 180 degree arc and quickly recover.

      + Advanced:

      >>^< or <<^>: high jump.

      ZZ(X)>><>ZZ(X)>><>: Z loop, click the link for more thorough instructions from KirbyBlader: https://www.youtube.com/watch?v=DyFsOVaHNSQ


      Skills:

      Shadow Step:

      Unlocked: Lv1. Cost: 30 MP. Cd: 7 secs. Skill type: Active.
      Final Enhanced Version: Z attack having Super armor on. Adding a X attack which drops 3 napalm grenades.

      Traits:
      _ Haste: Cooldown decreased to 70% (5 sec).
      _ Light: MP usage decreased to 70% (21 MP).
      Recommended trait: Haste.

      Descriptions:
      _ Raven charges forward while under invincible frames with high speed and passing through any enemy happens to be on his way.
      _ Can also be used in the air and Raven would charge forward as if on the ground.
      _ While Raven is charging, can press Z at any given time to perform a stab attack but losing invincible frames.
      _ Alternatively, pressing X and Raven will perform a backflip while dropping 3 napalm grenades, the grenades doing damage by themselves if hit any target, or if dropped onto the ground, leaving a spot of fire which dealing damage over time. The grenades and fire on the ground also causing burn status effect.

      Instructions:
      _ This is one of staple skills of Raven, and a skill which everyone and their moms would include in their skill slot all the time.
      _ The skill could be used to evade enemies, bypassing their attacks or even bypassing the enemies themselves.
      _ The high speed of the skill could also be used to move quickly from one position to another, like quickly getting ahead of everyone in your party and casting an attack before they do, for example.


      Maximum Cannon:

      Unlocked: Lv1. Cost: 100 MP. Cd: 6 secs. Skill type: Special Active (Tenacity).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Light: MP usage decreased to 80% (80 MP).
      _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
      Recommended trait: Light.

      Descriptions:
      _ Ultimate attack of Sun Guardian of Vongola Famiglia Raven shoots a spherical fireball out of his Nasod arm and maintains it at the same place for a while, dragging enemies hit by the fireball towards him.

      Instructions:
      _ The skill damage is one of the weakest of all Raven's skills, so ditch this as soon as you have unlocked stronger skills later on.


      Cannon Blade:

      Unlocked: Lv 5. Cost: 200 MP. Cd: 13 secs. Skill type: Special Active (Strength).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Useful: Max hits increased from 11 to 16, damage of each hit decreased to 80%.
      _ Heavy: Damage increased to 144%, cd increased to 120%.
      Recommended trait: Useful.

      Descriptions:
      _ Raven shoots a big fireball from his Nasod arm which travelling forward and dragging enemies with it on its way.

      Instructions:
      _ The skill damage is good, but needing the targets to be big enough, or the smaller targets to be dragged together with the fireball for it to deliver all of its damage, otherwise against targets with super armor on for example, you wouldn't be able to inflict all of the hit the fireball could potentially deliver.
      _ On the other hand, the fireball attribute of dragging enemies away could be useful in situations when you need to move enemies, like cornering them to a wall, or when dealing with troublesome melee-ing enemies, for example Type-H in certain HP threshold could suddenly using the annoying Storm Blade, so using the skill could push it away from you right before the HP thresholds were reached and you wouldn't be in melee range when it finally using Storm Blade.


      Power Assault:

      Unlocked: lv 10. Cost: 150 MP. Cd: 12 secs. Skill type: Special Active (Strength).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Heavy: Damage increased to 144%, cd increased to 120%.
      _ Light: MP usage decreased to 80% (120 MP).
      Recommended trait: Light.

      Descriptions:
      _ Raven performs a shoulder charge and launches enemies away, knocking them down.

      Instructions:
      _ Average skill damage. Advised to keep and use until having unlocked better skills.
      _ Your character is a Mag character however, you will have major Mag attack increase after 3rd jc, leaving your character Phys attack stat lower. Advised to take Cannon Blade over this.


      Emergency Boost:

      Unlocked: lv 20. Cost: 50 MP. Cd: 30 secs. Skill type: Active.
      Final Enhanced Version: MP cost decreased by 20%.

      Traits:
      _ Light: MP usage decreased to 80% (40 MP, with Final Enhanced: 32 MP).
      _ Regenerating (1): 50% chance of regaining 100% of MP used for casting this skill.
      Recommended trait: Regenerating (1).

      Descriptions:
      _ Nasod arm releases propulsion energy which launches Raven a distance away.

      Instructions:
      _ Can be used when under attack.
      _ Press directional key (< or >) when using the skill to choose which direction Raven would move toward.
      _ It's main use is in PvP, since in PvE the skill has limited use and most of the times Shadow Step is more useful, having lower cd and cheaper.


      Flame Sword:

      Unlocked: lv 20 + Basic Training Skill Quest. Cost: 30 MP. Cd: 3 secs. Skill type: Active.
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Empowered: Damage increased to 120%.
      _ Powerful: The skill having super armor, cd increased to 150%.
      Recommended trait: Empowered.

      Descriptions:
      _ Raven slashes with a flaming sword, the initial hit inflicting burn status effect on enemies and leaving a cloud of fire which dealing damage to anything in its vicinity over time.

      Instructions:
      _ The total skill damage is very large, both the initial hit and the lingering cloud.
      _ The hits from cloud of fire don't inflict hitstun.
      _ Charge awakening gauge very rapidly because of its multi-hit nature from the cloud, against large group of enemies.
      _ Don't take Powerful, it's more of a PvP trait, the increased cd duration would decrease your DPS with this skill. Moreover later on you unlock ability to use this skill in the air, which would be much safer and harder to be cancelled by enemies when you are performing this skill.


      Seven Burst:

      Unlocked: lv 20. Cost: 300 MP. Cd: 20 secs. Special Active (Bravery).
      Final Enhanced Version: damage increased to 120%.

      Traits:
      _ Light: MP usage decreased to 80% (240 MP).
      _ Useful: Max hits increased from 10 to 15, damage of each hit decreased to 70%.
      Recommended trait: Light.

      Descriptions:
      _ Raven shoots a fireball from his Nasod arm which exploding into a huge explosion.

      Instructions:
      _ The skill dealing too little damage for its cost, recommended to never consider taking it.


      Extremely Heavenly Love:

      Unlocked: Becoming a couple/married. Cost: 0 MP. Cd: 300 secs. Skill type: Couple.

      Descriptions:
      _ Throws a heart which instantly recovering HP and MP to you and your coupled/married partner, moreover MP will be recovered by 10% every second. It recovering 50% HP/MP and MP recovering every sec for 5 secs for couples, and 100% HP/MP and MP recovering every sec for 10 secs.
      Last edited by Tyrannicide-solace-; 03-11-2020, 10:18 AM.

      Comment

      • Class: {{esusrinfo_class223503}}
        Level: {{esusrinfo_level223503}}
        Guild Name: {{esusrinfo_guild223503}}

        #4
        When your Raven has reached lv 15, you can choose to job change to Sword Taker path. Press "L" when at Towns to access quest menu and choose the Job change quest which having "Sword Taker" name in it.

        The quest requiring you to complete 4 stages of quest, in this order:

        1) Talk to Lenphad NPC at Elder region.
        2) Clear Wally's Castle (2-5) to collect 10 Velder Knight's Epaulette.
        3) Clear Wally's Castle (2-5) to collect Velder Knight Ceremonial Sword.
        4) Clear Wally's Castle (2-5) to collect Velder Knight Fencing Manual

        After that, return to Elder town region, your Taker will advance to Sword Taker. Congratulation!

        Alternatively, you can buy Item Mall's job change item which bears uncanny resemblances to a stone tablet with inscriptions on it, called "Sword Taker's Revelation [sic] ", but I recommend you to do the quest because it's extremely easy.

        Sword Taker:

        "I never asked for this. They say they saved me, but I'm not sure saved is the right word." - Adam Jense, Deus Ex: Human Revolution.

        Commands:

        >>ZZZ: Carnage Scissors like base >>ZZ, the third additional Z now launches enemies into the air.

        XXZZ: Like base XX, the additional ZZ making Raven unleashing a flurry of quick slashes while in Super Armor.

        XZZZ: Like base X, the additional ZZZ making Raven continuously performing uppercut, the last uppercut launches enemies into the air.

        >>^ZZZZ: Like base >>^ZZ, the additional ZZ making Raven dives diagonally downward and passing through enemies while slashing them, passing through any enemies happen to be on his way.



        Skills:

        Finishing Slash:

        Unlocked: lv 15. Cost: 35 MP. Cd: 4 secs. Skill type: Active.
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Haste: Cooldown decreased to 50% (2 secs).
        _ Critical: MP usage increased to 120% (42 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
        Recommended trait: any.

        Descriptions:
        _ Raven dashing forward and delivering a flurry of slashes while passing through enemies who happen to be on his way.

        Instructions:
        _ The skill deals big amount of damage for its cost. Most used for trashing mobs. The execution speed of the skill is quite lengthy so it may not be good for DPS in the long run tho.
        _ The skill also allows you to passing through enemies, so you can use this to move past a large mob/boss you can't jump over or Shadow Step is on cd.
        _ Both of the traits are fine in their own ways.
        _ Note that the skill has a quirk under the form of lowered hit count when hitting multiple enemies at once, result in lower damage. If there are multiple enemies, the number of hit will be divided between the enemies hit by it, so for example if there are 2 enemies hit by the skill, each of them will only be struck with just 3 hits from the skill (!).


        Shockwave - Divider:

        Unlocked: Lv 15. Cost: 200 MP. Cd: 14 secs. Skill type: Special Active (Strength).
        Final Enhanced Version: 50% chance of ignoring damage reduction and guard.

        Traits:
        _ Gigantic: Size of the skill increased to 120%
        _ Critical: MP usage increased to 120% (240 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
        Recommended trait: Gigantic.

        Descriptions:
        _ Raven slashes his blade and shoots a sword beam diagonally downward. The sword beam dealing multiple hits.
        _ Can be used in the air.

        Instructions:
        _ The skills is one of BM/FB path staple skills for many reasons. It is one of the fastest SAs in the game, often having already done being cast and delivering its damage in the time other characters/classes were still not done casting their skills. It also has a decent range, its multiple hits yielding a large amount of MP and awk charge.
        _ The skill's damage making it a viable bossing tool, especially against large/tall bosses.
        _ The enemies needing to be large enough for the skill to deliver its full damage. Smaller enemies would be hit less times.
        _ Recommended to use when in the air to deal more damage because the sword beam could hit more times than without.
        _ There is no point in taking Critical trait, even moreso when its final enhanced version already provides you with ignoring enemy's damage reductionns and guards.


        Focus:

        Unlocked: Lv 15. Skill type: Passive.

        Descriptions:
        _ At max skill lv, increasing your action speed by 13%, your physical attack by 6% when in Awakening mode and Awakening duration by 10%.


        Berserker Blade:

        Unlocked: Lv 25. Cost: 100 MP. Cd: 7 secs. Skill type: Special Active (Tenacity).
        Final Enhanced Version: increasing skill's range by 30%.

        Traits:
        _ Light: MP usage decreased to 80% (80 MP).
        _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
        Recommended trait: Light.

        Descriptions:
        _ Raven makes his sword bigger with hard light and slashing downward, knocking down enemies.

        Instructions:
        _ The damage is only average, so I don't recommend taking this because there are better skills later on, not to mention the skill's range is also very low.
        _ Moreover this skill isn't viable to be used in combination with any other skills, unlike several other skills of this path, so it's not that good regarding that aspect either.


        Flying Slash:

        Unlocked: Lv 30. Cost: 200 MP. Cd: 14 secs. Skill type: Special Active (Strength).
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Reversed: MP usage decreased to 70% (140 MP), cooldown increased to 150% (21 seconds).
        _ Heavy: Damage increased to 144%, cd increased to 150% (17 secs).
        Recommended trait: Heavy.

        Descriptions:
        _ Raven jumps diagonally forward while slashing his blade upward which creates a shockwave, then thrusting his blade diagonally downward while in the air.

        Instructions:
        _ The skill deals a little higher than average damage even with its Heavy trait. The range of the skill is also not large enough to use as a mobbing skill.
        _ The official descriptions can be misleading, as the push of Raven's upward slash is often not sufficient to push enemies far enough so that his subsequently downward thrust can hit them.
        _ Ultimately this skill isn't excel in categories of mobbing, bossing or utility to justify its usage, so i advise against taking this.


        Armor Crash:

        Unlocked: Lv 30 + Immediate Training Skill Quest. Cost: 30 MP. Cd: 4 secs. Skill type: Active.
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Killing Blow 1: Skill's debuff duration increased to 150% (10.5).
        _ Killing Blow 2: Skill's debuff effectiveness increased to 130%.
        Recommended trait: Killing Blow 2.

        Descriptions:
        _ Raven strikes with his Nasod arm, inflicting Armor Break debuff on enemies, which decreasing their Physical defense by 30%.

        Instructions:
        _ The skill dealing average damage, but the benefit of decreasing enemy's defense is what makes it good, and moreover your teammate would benefit from it too if their attacks are Physical.
        _ I suggest taking Killing Blow 2 trait, more defense decrease is always welcomed, and the skill cd is much lower than Armor Break duration anyway, you can keep the debuff active forever.


        Hypersonic Stab:
        Unlocked: Lv 35. Cost: 300 MP. Cd: 21 secs. Skill type: Special Active (Bravery).
        Final Enhanced Version: damage increased to 120%.

        Traits:
        _ Light: MP usage decreased to 80% (240 MP).
        _ Heavy: Damage increased to 140%, cd increased to 150% (32 secs).
        Recommended trait: any.

        Descriptions:
        _ Raven quickly stabs enemies while passing through enemies happen to be on his way, at hypersonic speed. Awakening increasing the number of hits it does but lowering damage done per hit.

        Instructions:
        _ After revamp the damage has became good enough.
        _ Using it when under Awakening mode will result in more attacks, which yields much better MP gain and Awk charge gain compared to its version when used without Awakening mode.


        Victor's Diginity:

        Unlocked: Lv 40. Skill type: Passive.

        Descriptions:
        _ When your HP is higher than a certain %, your attack power will be increased by a certain % and their kd rate will be decreased by a certain %.
        _ At max lv, increasing command's attack damage by 15% and decreasing cd rate by 15% when HP >= 60%.
        Last edited by Tyrannicide-solace-; 03-11-2020, 10:02 AM.

        Comment

        • Class: {{esusrinfo_class223504}}
          Level: {{esusrinfo_level223504}}
          Guild Name: {{esusrinfo_guild223504}}

          #5
          When your Sword Taker has reached lv 35, you can job change to Blade Master. Go to Altera, open the quest section and choose job change quest having "Blade Master" name in it:

          You will go through 5 stages of quests consecutively:

          1) Talk to NPC Adel at Altera town.
          2) Clear Altera dungeons to collect 5 Memory Alloys which drop from Nasod enemies only (you shouldn't complete this quest by clearing 4-1, because only the dungeon's boss (Raven) drops Memory Alloy).
          3) Clear Nasod Foundry (4-5) to collect 1 Nasod Leader Code, and clear Altera's Core (4-6) 3 times.
          4) Talk to NPC Lento at Feita town, then clearing Shrine of Dedication Entrance (5-1) 2 times.
          5) Defeat 9 Glitter Spearmen, 6 Glitter Defenders and 9 Glitter Necromancers in Feita region (recommended dungeon to clear: 5-2: Spiral Corridor).

          After that, return to Feita region. You will job change to Blade Master. Congratulation!

          Alternatively, you can buy the Item Mall's item called "Blade Master's Book of Revelation [sic] " from Item Mall, you will automatically advance to Veteran Commander.

          Blade Master:


          "I'm going to prove it. That swords don't exist just to hurt others. That some swords exist to prevent casualties, and that swords can also exist to protect someone else" - Seris, Voice Webtoon "Double Crow".

          Commands:

          ZZZX(Z): Like Base's ZZZ, the following X is Raven summoning a black hole before him which sucking enemies in, making them floating and immobilized. If you don't press Z right after that, Raven will keep enemies floating while the black hole dealing damage over time, then black hole will explode and launches enemies away. You can press Z up to 4 times and Raven would slide pass enemies while slashing them (still floating and immobilized thanks to black hole), after that black hole will explode and launches enemies away.

          ZZZ^Z: Like Base's ZZZ, then Raven would launch target(s) and he himself would also jump up.

          >>^XZ: Base's >>^ changed to Raven blasting a blue explosion, then Raven would slash downward and sends a blade beam diagonally downward.


          Skills:

          Bloody Accel:

          Unlocked: Lv 35. Cost: 250 MP. Cd: 18 secs. Skill type: Special Active (Bravery).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Killing Blow 1: Skill's buff duration increased to 140% (28 secs).
          _ Killing Blow 2: Skill's buff effectiveness increased to 120%.
          Recommended trait:Killing Blow 1, but Killing Blow 2 is not a bad choice either.

          Descriptions:
          _ Raven invoking a Blood Oath to enhance his attack's strength by 20%, dealing damage and providing a buff which increasing his damage, healing himself while damaging enemies (10% of damage done), and inflicting Wound debuff on enemies (lasting 2 seconds).
          _ The buff provided by the skills lasts for 30 seconds.

          Instructions:
          _ The skill deals below average damage, what makes it good is the utilities provided by it.
          _ The skill is very useful, because it increasing your strength and attacking enemies will heal you, the larger damage done, the more HP you will regain, however note that only Raven's commands and Actives can help Raven regaining HP, so if you're low on HP, using a strong Active will net you a large chunk of HP regen.


          Sonic Slash:

          Unlocked: Lv 35. Cost: 40 MP. Cd: 11 secs. Skill type: Active.
          Final Enhanced Version: MP burn amount per hit increased by 1.

          Traits:
          _ Enhanced: Critical hit rate of the skill increased to 100%, damage reduced to 80%
          _ Empowered: Damage of the skill increased to 130%.
          Recommended trait: Empowered.

          Descriptions:
          _ Raven unleashing a flurry of fast slashing attacks, in super mode and burn a MP of targets.

          Instructions:
          _ The skill takes too long to deliver its full dmg so it's bad for DPS, dealing lower than average damage, moreover you're stuck in the long animations of the skill and in super armor, making you vulnerable to enemy's attacks while you can't do anything beside waiting for the skill's animations to finish, so I recommend again taking this.
          _ The MP burns does not affecting monsters in PvE at all. This skill is more of a PvP skill tbh.


          Sonic Slash:

          Unlocked: Lv 40. Cost: 80 MP. Cd: 7 secs. Skill type: Active.
          Final Enhanced Version: You can choose to press and hold skill key for an extra 1 second before the skill being cast.

          Traits:
          _ Empowered: Damage of the skill increased to 120%.
          _ Critical: MP usage increased to 120% (96 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
          Recommended trait: Empowered.

          Descriptions:
          _ Raven enters a ready stance, and you can press and hold the skill key (to delay executing the skill) for a maximum of 1 seconds (2 in final enhanced version) before the skill being unleashed. If you releases the skill key or hold time runs out, Raven will slash either straight ahead, ordiagonally forward or downward, depending on the directional button you presses at the time when Raven performing the skill.
          _ Enemies hit by the skill will be debuffed with Bleed for 5 seconds.

          Instructions:
          _ The skill damage is lower than average for its cost, and hardly provides anything in terms of utility in PvE. I advide against taking this skill.


          Blade Mastery:

          Unlocked: Lv 40. Skill type: Passive.

          Descriptions:
          _ Add a fixed % of Critical hit rate stat to Raven. At max lv it increased Critical hit state stat by 20%.


          Giga Drive - Limiter:

          Unlocked: Lv 45. Cost: 200 MP. Cd: 20 secs. Skill type: Special Active (Strength).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Gigantic: Size of the skill increased to 133%.
          _ Killing Blow 1: Skill's buff duration increased to 130% (39 secs).
          Recommended trait:Killing Blow 1.

          Descriptions:
          _ Raven invoking a technique, thrusting his sword into the ground and cracking the ground's surface, dealing damage to enemies and enhancing himself with buffs, which increasing his attack power (30% at max lv), and so long as the buff is active, all of his active's cd always reset to 1 second after each use.

          Instructions:
          _ The skill deals lower than average damage, but its main use is providing utilities so it's not a big deal.
          _ Another powerful skill which buffing Raven's attack power and you can spam Active very regularly, which is broken because BM/FB path having powerful Actives and his Armor Crash decreasing enemy's physical defense, augmenting the effectiveness of them even further.
          _ Recommend to take Killing Blow 1 trait, for obvious reasons.


          Shockwave - Cutter:

          Unlocked: Lv 45 + Advanced Training Skill Quest. Cost: 200 MP. Cd: 15 secs. Skill type: Special Active (Strength).
          Final Enhanced Version: gain an increase in Maximize for a short time.

          Traits:
          _ Empowered: Damage of the skill increased to 130%.
          _ Light: MP usage decreased to 80% (160 MP).
          Recommended trait: Empowered.

          Descriptions:
          _ Raven swings his blade and shoots a sword beam forward. The sword beam dealing multiple hits.
          _ Can also be used in the air.

          Instructions:
          _ The counterpart of Shockwave - Divider, which sending a shockwave forward instead. The MP and awk charge gain rate is lower than Divider version, and in general more suitable for clearing while Divider is better for bossing.


          Rising Dance:

          Unlocked: Lv 50. Cost: 300 MP. Cd: 22 secs. Skill type: Special Active (Bravery).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Light: MP usage decreased to 80% (240 MP).
          _ Heavy: Damage increased to 144%, cd increased to 150% (~26 secs).
          Recommended trait: Both are reasonable.

          Descriptions:
          _ Raven performing a flurry of circular slashes while performing an acrobatic jump diagonally upward, then lastly slashes diagonally downward.
          _ Can also be used in the air.

          Instructions:
          _ The skill deals high damage for its cost, and very suitable for bossing thanks to its damage, especially against large or tall enough bosses so that most or all of the hits of the skill can hit.
          _ You may want to cast the skill when you're vertically lower than your targets, and maybe a little distance away from them, so that when Raven is floating diagonally upward when attacking, more of his attacks plus the final strike downward would be able to hit the enemies.


          Cut Tendon:

          Unlocked: Lv 50. Cost: 50 MP. Cd: 7 secs. Skill type: Active.
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Light: MP usage decreased to 80% (32 MP).
          _ Killing Blow 1: Skill's debuff duration increased to 120% (6 secs).
          Recommended trait: Light.

          Descriptions:
          _ Raven cuts the tendon of target, rendering them unable to run. Note that this debuff only manifests as a DoT status effect in PvE, not restricting PvE monsters movement in any way.

          Instructions:
          _ Decent damage, unfortunately it having quite high cd, so I recommend to think twice about gettting this Active over other BM/FB path's Actives.
          _ Skill's hitstun is low, so caution not to be interrupted when casting it.


          Wolf Fang:

          Unlocked: Lv 55. Cost: 100 MP. Cd: 10 secs. Skill type: Special Active (Tenacity).
          Final Enhanced Version: damage increased to 120%.

          Traits:
          _ Regenerating 1: 33% chance of regaining 100% of MP used for casting this skill.
          _ Light: MP usage decreased to 80% (80 MP).
          Recommended trait: any.

          Descriptions:
          _ Raven leaps forward to grab with his Nasod arm, then dives vertically to slash and launches enemies hit by him. If he doesn't hit any target after casting the skill, he would recover 50% of MP used.

          Instructions:
          _ The skill deals average damage, and enemies hit by it will be launched and then KD. However you can prevent them from KD, by casting the skill while having an active Nasod Core, as the Core would hit the targets and preventing them from KD.
          _ It has little use in most PvE contents, though it can be useful in contents when you fight against humanoid targets such as El Master dungeons or Dimension of Sinister Intents...


          Winning Strategy:

          Unlocked: Lv 60. Skill type: Passive.

          Descriptions:
          _ Increasing your Critical hit rate stat and MP gain amount for every 5th command attacks in a row, max 4 stacks. At max lv, increasing Critical hit rate stat and MP gain amount each by 5% per stack.
          _ The buff has 1 second cd between the time you stack the buff's lv and if the buff is not continuously being stacked then it will last 7 seconds.

          Instructions:
          _ Hits from Actives also count toward number of combo for each stack of this passive's buff as well.


          Extreme Response:

          Unlocked: Lv 60 + Expert Training Skill Quest. Skill type: Passive.

          Descriptions:
          _ Increasing Raven's Max MP by 100.
          _ At max lv, increasing Raven's Critical Damage stat by 1% per 1% Action Speed stat you're having, maximum 20% Critical Damage stat increase.


          Extreme Blade:

          Unlocked: Lv 65. Cost: 300 MP. Cd: 180 secs. Skill type: Hyper Active.
          Final Enhanced Version: damage increased to 120%.

          Descriptions:
          _ Omnislash Raven quickly slices through space and darkness.

          Instructions:
          _ The skill deals good damge and is executed very fast, easy to hit against small targets too, ideal for bossing.
          Last edited by Tyrannicide-solace-; 03-22-2020, 01:00 AM.

          Comment

          • Class: {{esusrinfo_class223505}}
            Level: {{esusrinfo_level223505}}
            Guild Name: {{esusrinfo_guild223505}}

            #6
            When your Blade Master has reached lv. 70, you can job change him to Blade Master Transcendence. Go to Lanox, opening quest menu and choosing the quest with "Transcendent" in it:

            You need to clear these 5 consecutive quest stages:

            1) Clear 5 dungeons within your level range.
            2) Collect 5 drops of Very Small Goddess's Breath Fragments by clearing any Lanox dungeons.
            3) Collect 5 drops of Tiny Goddess's Breath Fragments by clearing any secret dungeon.
            4) Collect 3 drops of Big Goddess's Breath Fragments by clearing any secret dungeon.
            5) Clear 20 secret dungeon.

            After completing them, return to Lanox and you will automatically job change to Transcendent Blade Master, congratulation and thanks for having stayed and going this far.

            Alternatively you can buy Item Mall's job change item "Book of Transcendence: God's Will ". After buying you will immediately job advance to Transcendent Blade Master.

            Transcendent Blade Master:


            "They are not my hands.

            This fact is forgotten by my brothers - inexplicably, it has always seemed to me. The hands are strong, to be sure, and have created great things for us all, but they are not mine. And that counts for something.They forget that the silver on my arms comes from a beast that I vanquished. It is the mark of a great evil that I ended, and yet it persists within me... I would struggle to remove it now... I will not remove the silver from my flesh because I have learned to depend on it. The fault is with my mind. I rely on the augmentation given to me by my metal gauntlets, so much so that the flesh beneath them is now little more than a distant memory...

            A day will come when I will strip it from me, lest I lose the power to master myself forever.[...]"
            - Ferrus Manus, Primarch of Iron Hands Legion.

            Skills:

            Flash:

            Unlocked: Lv 70. Cost: 100 MP. Cd: 10 secs. Skill type: Special Active (Tenacity).
            Final Enhanced Version: each hit reduces kd by 30.

            Traits:
            _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
            _ Enhanced: Critical hit rate of the skill increased to 100%, damage reduced to 80%.
            Recommended trait: neither.

            Descriptions:
            _ Raven quickly lunges forward to stab.
            _ Can be used on the air.

            Instructions:
            _ The skill dealing weak damage and not worths it in PvE (though it may has its uses in Sinister Intent dungeons). This skill is a PvP skill mainly for catching and re-catching.


            Awakened Will: Blade Master:

            Unlocked: Lv 70. Skill type: Passive.

            Descriptions:
            _ Adding stats to Raven, at max lv increasing movement speed by 10%, Special Active's damage by 23%, and recovery time from KD reduced by 30% (press Z or X after just being KD to quickly recover and attacking).


            Rend:

            Unlocked: Lv 80. Cost: 30 MP. Cd: 5 secs. Skill type: Active.
            Final Enhanced Version: MP usage decreased by 10.

            Traits:
            _ Powerful: The skill having super armor, cd increased to 150% (7.5 secs).
            _ Empowered: Damage of the skill increased to 130%.
            Recommended trait: Empowered.

            Descriptions:
            _ Raven stabs enemies to gravely wound them. If enemy is having debuff such as Bleed or Wound, the Rend attack would also deal an additional amount of bonus damage.

            Instructions:
            _ The skill deals extremly high damage for its cost, especially in situation when hitting enemies with debuffs such as Bleed or Wound. Recommended to use after Bloody Accel which making enemies to Bleed. It's up to you to consider combining this skill with Fatal Wound for maximum effectiveness.


            Awakened One:

            Unlocked: Lv 80 + Sealed Power Skill Quest. Skill type: Passive.

            Descriptions:
            _ Increasing these stats of Raven by 10%: HP, Phys/Mag attack, Phys/Mag Defense.


            Shoot Up Genocide:

            Unlocked: Lv 90. Cost: 200 MP. Cd: 16 secs. Skill type: Special Active (Strength).
            Final Enhanced Version: Sword Aura's attack range increased to 130%.

            Traits:
            _ Ruthless: Skill will cancel manabreak, cd increased to 200% (32 secs).
            _ Absorbing: MP gain of the skill increased to 140%.
            Recommended trait: Absorbing.

            Descriptions:
            _ Raven stabs enemies, then swinging his blade upward which launches and dealing multiple hits to target.

            Instructions:
            _ The skill dealing average damage and with a low range, I only advise to use it against bosses and mini bosses.
            _ Note that the enemies hit by it will be lifted into the air and KD afterward, so I recommend to use on targets with super armor.
            _ The skill is affected by 3rd job's Blade Acceleration passive which provides a very useful utility of reducing cd of all of your skills by 33% when you use the skill.


            Counter Wave:

            Unlocked: Lv 90 + Power of Transcendence Skill Quest. Skill type: Passive.

            Descriptions:
            _ If you use Shockwave - Divider after having used Shockwave - Cutter previously, the MP cost of that Shockwave - Divider would be decreased by 40%, and its damage would increase by 20%.


            Sharp Charge:

            Unlocked: Lv 95. Cost: 300 MP. Cd: 22 secs. Skill type: Special Active (Bravery).
            Final Enhanced Version: damage increased to 120%.

            Traits:
            _ Killing Blow 1: Skill's debuff duration increased to 150% (7.5 secs).
            _ Heavy: Damage increased to 140%, cd increased to 150% (26.4 secs).
            Recommended trait: Heavy.

            Descriptions:
            _ Raven swings his sword to perform a strong slash of which sword aura stretching far in front of and behind him, hitting anything in its vicinity.

            Instructions:
            _ The skill damage is larger than average with Heavy trait, and it only deal a single hit so as long as it hits anything, it will deliver 100% of its damage. And the range of the skill is large too.
            _ Though because of that, it does not refund as much MP and awk charge compared to the like of Shockwaves and Shoot Up Genocide for example.
            _ Because the skill's range hitting in front of and behind Raven, you're advised to run to the middle of a group of enemies before casting the skill to maximize its damage.
            Last edited by Tyrannicide-solace-; 03-11-2020, 08:38 AM.

            Comment

            • Class: {{esusrinfo_class223508}}
              Level: {{esusrinfo_level223508}}
              Guild Name: {{esusrinfo_guild223508}}

              #7
              At lv99, your Transcendent Blade Master can become Furious Blade. Go to Elrianode, choose job change quest with "Furious Blae" in it. You will need to clear 5 consecutive quests:

              1) Clear Forgotten Elrian Sanctum (11-6) once.
              2) Clear Forgotten Elrian Sanctum (11-6) five times.
              3) Kills 20 Skin Splitter monsters, can be found in 11-2 and 11-4 dungeons.
              4) Kills 2000 Henir Mutated Monster, can be found in 11-3 (costing EDR tickets, so not advised) and 11-4 (preferred).
              5) Kills 30 Spatio Reaper, can be found in 11-3 (1 per run) and 11-5 (in random number).

              Return to Elrianode. Congratulation you have become Furious Blade! Thank you for your service and getting this far.

              Alternative you can buy Item Mall item "Furious Blade's Determination " and you will automatically job advance to Furious Blade.

              Furious Blade:


              “Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter.” - Winston Churchchill.


              Commands:

              >>ZZZ: Like base's Z, subsequently Raven would use both of his hands to stab forward, then switching the blade to his Nasod arm and launching the target(s) into the air.

              >>^ZX: Like base's >>^Z, after that Raven would switch blade to Nasod arm to slash and sends a small sword beam forward while himself would also be propelled toward that direction.


              Skills:

              [Mod] Berserker Blade:

              Unlocked: Lv 99. Cost: 100 MP. Cd: 7 secs. Skill type: Special Active (Tenacity).
              Final Enhanced Version: increasing skill's range by 30%.

              Traits:
              _ Light: MP usage decreased to 80% (80 MP).
              _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
              Recommended trait: Light.

              Descriptions:
              _ Raven makes his blade to become bigger with hard light and slashing downward while NOT knocking down enemies.
              _ Can be used in the air, the farther Raven is from the ground beneath him, the higher the damage of this skill, up to 150% of its original damage.

              Instructions:
              _ The skill damage is very good if it manages to achieve its highest damage potential.
              _ When used on the ground its damage is slightly weaker than vanilla Berserker Blade, but using it in the air can potentially boost its dmg to be far stronger than the vanilla's.
              _ The skill is much more viable than original Berserker Blade, imo. You can take this if you feels you're lacking in terms of aerial skills, or needing instant i-frames against enemy's incoming attacks, for example.


              [Mod] Hypersonic Stab:
              Unlocked: Lv 35. Cost: 300 MP. Cd: 21 secs. Skill type: Special Active (Bravery).
              Final Enhanced Version: damage increased to 120%.

              Traits:
              _ Light: MP usage decreased to 80% (240 MP).
              _ Heavy: Damage increased to 140%, cd increased to 150% (32 secs).
              Recommended trait: any.

              Descriptions:
              _ Raven quickly stabs enemies while passing through targets who happen to be on his way at hypersonic speed.
              _ Damage is scaled with numbers of enemies hit by this skill, up to 5 targets.

              Instructions:
              _ The skill's maximum damage is much stronger than vanilla Hypersonic Stab, and even when only hitting as least 3 targets then its dmg would already surpass vanilla's.
              _ Its bossing damage maybe worse than vanilla's, because you need as least 3 targets to surpass vanilla's damage.
              _ Even though if you're using this against trash mobs then it would usually be overkill.
              _ It also deals a limited amount of hit, compared to vanilla version which hitting enemies many more times compared to it (when used in awakening mode), which limited its MP and Awk charge gain compared to vanilla version.


              [Mod] Shockwave - Cutter:

              Unlocked: Lv 45. Cost: 200 MP. Cd: 15 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: gain an increase in Maximize for a short time.

              Traits:
              _ Empowered: Damage of the skill increased to 130%.
              _ Light: MP usage decreased to 80% (160 MP).
              Recommended trait: Empowered.

              Descriptions:
              _ Raven rapidly swinging his blade to shoot multiple small sword beams forward.
              _ The skill can also be used when Raven is in the air.

              Instructions:
              _ Easier to deliver 100% of its damage for sure, but on the other hand refunding much less MP and awk charge than vanilla version.
              _ Moreover the skill's execution speed is slower than vanilla Shockwave - Cutter, and when bossing you may have other better choices.


              [Mod] Shockwave - Divider:

              Unlocked: Lv 15. Cost: 200 MP. Cd: 14 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: 50% chance of ignoring damage reduction and guard.

              Traits:
              _ Gigantic: Size of the skill increased to 120%
              _ Critical: MP usage increased to 120% (240 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
              Recommended trait: Gigantic.

              Descriptions:
              _ Raven swings his blade to shoot a shockwave downward, dealing damage continously while traveling through the air, before hitting the ground and by then it would bloom into a sphere which continuosly dealing damage to its surroundings before it disappears.
              _ The attacks from the sphere on the ground would also launch and knocking down enemies.
              _ The skill can also be used when Raven is in the air.

              Instructions:
              _ Honestly I don't see the point of using this skill in PvE. The skill's damage is simply too low and not providing any useful utility.


              [Mod] Finishing Slash:

              Unlocked: lv 15. Cost: 35 MP. Cd: 4 secs. Skill type: Active.
              Final Enhanced Version: damage increased to 120%.

              Traits:
              _ Haste: Cooldown decreased to 50% (2 secs).
              _ Critical: MP usage increased to 120% (42 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
              Recommended trait: any.

              Descriptions:
              _ Raven shoots small shockwaves forward, dealing damage and hitting targets multiple times.

              Instructions:
              _ The skill damage is higher than its vanilla version, not to mention it can hit targets very far from it. The skill is a reasonable replacement for its vanilla version, however beware of its quite long execution speed.


              [Mod] Shoot Up Genocide:

              Unlocked: Lv 90. Cost: 200 MP. Cd: 16 secs. Skill type: Special Active (Strength).
              Final Enhanced Version: Sword Aura's attack range increased to 130%.

              Traits:
              _ Ruthless: Skill will cancel manabreak, cd increased to 200% (32 secs).
              _ Absorbing: MP gain of the skill increased to 140%.
              Recommended trait: Absorbing.

              Descriptions:
              _ Raven slashes and dealing multiple hits at the area in front of him.

              Instructions:
              _ The skill damage is a little higher than its vanilla version, having much higher horizontal range, does not launch and knocking down enemies. This mod skill would make a good replacement for its vanilla version in PvE.
              _ The skill is affected by 3rd job's Blade Acceleration passive which provides a very useful utility of reducing cd of all of your skills by 33% when you use the skill.


              [Mod] Flash:

              Unlocked: Lv 70. Cost: 100 MP. Cd: 10 secs. Skill type: Special Active (Tenacity).
              Final Enhanced Version: each hit reduces kd by 30.

              Traits:
              _ Critical: MP usage increased to 120% (120 MP), skill will ignore guard and 50% of enemy's defense (25% in PvP).
              _ Enhanced: Critical hit rate of the skill increased to 100%, damage reduced to 80%.
              Recommended trait: neither.

              Descriptions:
              _ When in the air, Raven dives diagonally downward, slashing his enemies, then launching them into the air diagonally forward.
              _ Can also be used while Raven is in midair.

              Instructions:
              _ The skill damage is higher than its vanilla version, which has become good enough for bossing. However considering the skill launches targets hit by it and providing very little in terms of useful utilities in PvE, so you should think twice before taking this.


              Overpower:

              Unlocked: Lv 99. Skill type: Passive.

              Descriptions:
              _ Commands utilizing Nasod arm by the purpose of wielding a blade would be faster and allowing 15% double attack chance for that commands only (read: only >>ZZZ and >>^ZX).
              _ When you're having buffs from Giga Drive - Limiter and Bloody Accel at the same time, you will benefit from a 20% Critical damage increase and 25% chance of dealing the maximum amount of Special Active skill damage possible.


              Blade Acceleration:

              Unlocked: Lv 99. Skill type: Passive.

              Descriptions:
              _ Sharp Charge's casting speed increased to 130%.
              _ When hitting an enemy with Shoot Up Genocide, cd of all your skills is decreased by 33%, and having a cd of 10 seconds before this can apply again.
              _ Giga Drive - Limiter's size increased to 120%.
              _ Reducing height of when Raven performing Rising Dance (easier to deal full damage of the skill to enemies), and you can use the skill while in the air as well.
              _ After using Hypersonic Stab, increasing Movement speed by 20% for 10 secs.


              Final Blade:

              Unlocked: Lv 99. Cost: 300 MP. Cd: 180 secs. Skill type: Hyper Active.
              Final Enhanced Version: n/a.

              Descriptions:
              _ Hakumen's Judgment of the Sword Ravens swings his blade horizontally which causing a giant slash and multiple other slashes to erupt from multiple angles, then slashing horizontally again to finish.

              Instructions:
              _ The skill total damage is a little higher than Extreme Blade and covering a wider range too.
              _ The startup of the skill is a bit lengthy, but enemies in range will be inflicted with Power Stun status effect to compensate, though it doesn't work on bosses immune to status effects.
              _ Also you will be able to deliver full damage to enemies hit by it, so long as they're within the range of the skill.
              Last edited by Tyrannicide-solace-; 03-22-2020, 12:53 AM.

              Comment

              • Class: {{esusrinfo_class223509}}
                Level: {{esusrinfo_level223509}}
                Guild Name: {{esusrinfo_guild223509}}

                #8
                Gears of war:


                Skill slots:

                SPOILER
                You start with 8 skill slots (never mind the Q, W, E, R, A, S, D, C, LShift and Space indicators, they're custom keys I assigned and can be changed, so it's irrelevant in this part about skill slot expands):




                If your character having unlocked Trans jc then you will automatically unlock 1 slot at this position (marked by red arrow):



                Note that it does not require you to unlock 4 other skill slots beforehand so after Trans jc you will unlock that skill slot. Nope, so long as you unlock your character's Trans jc, you will unlock that slot for sure.

                The other slot is unlocked by this item:

                + Skill slot change medal (Transcendence).

                * Note: the slot you unlock by reaching Transcendence and the slot unlocked by "Skill slot change medal (Transcendence)" item having another special feature: it can randomly resetting the cd of the skill placed on that skill slot, or if the skills on those slots are not in cd at that time then when you cast it, they will do 20% more dmg. You will know when there are additional glowing effect on those skill slots, but it only active for a limited time, tho the cd reset effect will last even after the skill slots stop glowing, unless you used the skill once more so it would be in cd all over again and no cd reset this time, ofc.

                + Force skill slot: 3rd jc giving you 5 free skill slots, however you can only assign a number of specific "Force skills" to these skill slots. They're completely NOT interchangeable with the skill slots listed above in any way. Also please note that "Mod" skills are also technically "Force" skills, however they should be treated like the rest of the skills and can only be assigned in the "Normal" skill slot. Press "ESC" while in town, choosing "Set Custom Keyboard" and assigning this to the key you want to use to switch between Force skill slot and the normal one.

                Assigning Force and Mod skills:



                (click them again to stop using these Force/Mod skills).

                Force skill slot in UI:



                (Here I assigned "T" key for changing between normal skill slot and the Force skill slot).


                Secret dungeon sets:

                SPOILERThere are 7 SDG types. They are in no way an end-game tier or even standard sets for you to grind late dungeons or PvPing in high tier with. They are best used to equip while grinding for better gears. In other words, their usefulness is similar to Internet Explorer, which is the best browser... for downloading a better one with.

                Their set effects are described briefly below:

                + Mechanized Mk-5:

                _ Mainly boosting your defense capabilities. And 10% increase to your maximum MP bar too.

                => It's only average, many of its set effects only matter in PvP. If you want to survive a little better, take this, but I don't advise to. There are many ways to survive and better in shrugging off incoming attack damage is just one of it.

                + Dragonic Fear:

                _ Providing a proc attack, and enhances your attack capabilities when you awaken.

                => It's also only average. Most of the effects only last for a brief period of time after you just awaken. With this class you are advised to usually awaken only when having 3rd bead, and so you're supposed to awaken and stay awakened in 3rd bead as long as possible. That makes you awakening less times than other classes and characters who having no extra benefit from 3rd bead awakening, if any. So it's kinda self-defeating, unless you're RF, Add, Ain...

                + Alterasia Type-S:

                _ The set is all about proc. Proc which giving MP, proc which increasing action speed and MP gain when attacking (un-normalized), increasing Elemental proc chance by 5%.

                => Another mediocre option. The elemental proc chance stat is overall negligible in PvE. Not to mention NI path is not having good proc capabilities. The MP from proc is in no way as good as ANG set.

                + Glitter Warlord:

                _ Another proc-heavy set. Two quite good proc attacks (the thunder proc attack one is useful in PvP too).
                _ Having a proc chance which increasing the size of your character (and increasing the range of your character's attacks) and crit chance.
                _ Having a small proc chance to boost your defense up to eleven when being attacked for a short period of time.

                => First decent set for PvE. It giving good set effects overall which increase your effectiveness in PvE. The downside is that increasing the size of your character can make monsters to land attack on you easier too, and defense proc rate is extremely low compared to defensive sets such as Mechanized Mk-5.

                + Ancient Noble Guardian:

                _ This set giving good procs with high chance: proc which increasing your attack, another proc increasing your defense. The last proc giving you 2 MP per second for a long period of time.

                => This is the best set which is good all-rounded and arguably the vanilla choice of SDG sets. The proc which giving MP per second is extremely easy to proc and so long as you keep attacking, you can maintain it constantly. This set giving the highest and most stable MP gain of all SDG sets.

                + Sand Tempest:

                _ A set which giving proc which can induce debuff which making targets can not move and increasing the damage dealt to the target with that debuff, for a short period of time. Another proc which increase your movement and action speed (they're normalized however, compared to Alterasia set). The last proc is an attack.

                => The set effect is only average. The restraining and increasing damage to targets is maybe the best set effect it have to offer, it helps you and your teammates to incapacitate and kill monsters faster, especially in Heroic Hell where monsters (and bosses) are literally harder, better, faster and stronger.

                + Dark Force Slayer:

                _ What is does is mostly involving the usage of Demonic Energy Beads. They're generated when you attack with your commands and Actives 7 times. There is a cooldown interval between gaining Demonic Energy Beads, it's 10 seconds until you can gain another bead since you last gained a bead. You gain 10 MP every time you gain 1 bead. When you cast a Special Active, you will fire those beads as attacks together with whatever SAs you was casting with. Those beads having homing capability too. Consuming each bead reducing cd of the skills which proc it by 7% per bead.
                _ It also increasing 10 to your max MP.
                _ This video demonstrating what it's about better than my words:



                => It's only average. The MP gain capability is poor compared to ANG set. The main problem is the 10 seconds cd thing.


                The newest SDG equipment sets having the same stats and no special effects anymore, the only difference now is the monster you summon when using different SDG weapons.


                Heroic sets:

                SPOILER+ Heroic set: the official name of the set is "Wrath" or "Vision" or "Wisdom" + part (e.g top, bottom, gloves...) - the Elite ver, and "Heroic" + "Fury" or "Vision" or "Wisdom" + part - the Unique ver.

                _ Their raw stats is random, depending on an unidentified stat called Heroic Presence, which can only be discovered after you identifying that piece, but the first result will stuck there and no matter after how many times you re-identify that piece, you will get the same "Heroic Presence" result. The Heroic Presence can vary from 1 to 30, with the rule of thumb that around lv11 will give that piece the raw stats approx the raw stats amount of the corresponding piece of any present Enhanced SD set, but the HP will be much lower, requiring around lv16 Heroic Presence to be equaled to Enhanced SD set's corresponding piece.

                And atm 4D set piece having approx raw stats of the corresponding piece of lv85 Enhanced SD set's piece, if not for having more HP, so you can imagine the ratio of Heroic Presence the "Heroic" Hell piece needed to get stats comparable to 4D's raw stats (hint: approx lv11 to get comparable mag/phys defense/atk, lv18/19 to get comparable HP). Needless to say, expect upcoming lv 90 4D raw stats to be very high and maybe you will need lv20+ to get comparable raw stats and max lv Heroic Presence to get comparable HP.

                _ Next, there will be one PvE only identified stats, for example Item Drop Rate +9% (Dungeon).

                _ One random skill's dmg increase, except that this time it isn't even limited to your character/class, but chosen from a pool of 12 characters and 37 classes in the game, and you can't even re-identify it.

                + Set effects:

                _ "Heroic: Wrath" giving up to 15% skill dmg increase (5ea) (any skill), "Heroic: Wisdom" giving up to 15% MP cost decrease (5ea) (any skill), "Heroic: Vision" giving up to 15% cd decrease (5ea) (any skill).

                Moreover the 5% mag & phys atk boost for any set above (2ea), so it actually giving you much more flexible choices for your set, e.g some meta builds involving "Heroic" Hell sets:

                _ 3ea of one "Heroic" Hell set + 2ea of 1 of 2 other "Heroic" Hell sets left, so you surrender the 5ea set effect (10% of skill dmg or MP cost or cd decrease) for 5% phys & mag atk stat and 5% of another set's benefit. The 3ea giving you +5% each of crit & max & maximize.

                _ 2ea of one "Heroic" Hell set + 2ea of 1 of 2 other "Heroic" Hell sets left, like above but you can get Weapon of your choice and surrendering 3ea set effect, lucrative if you have a superior weapon like Legendary Raid weapon, which giving you +10% phys & mag atk, much better than 3ea set effect, provided that you have that weapon.

                _ 3ea of one "Heroic" Hell set + 2ea of Enhanced SD set of your choice, with one piece of Enhanced SD set is an accessory,a dn one superior weapon like Legendary Raid. This way you don't have to surrender 3ea "Heroic" Hell beefy set effect stat increase, plus 2ea Enhanced SD set of some SD set of your choice, Mk-5/ANG giving more stats, Dragonic/Glitter/Alterasia/Dark Force are secondary, avoiding Sand Tempest 2ea set tho.

                + All skill damage:

                _ Very straightforward, increasing all skill's damage by a certain %.

                + Skill damage stacking:

                * As of now you can't gain Specific skill category (Flex, Tenacity, Strength or Bravery) stacking damage, your option is getting All skill damage instead. This section will explain Skill stacking if you still had them before you couldn't gain more of them but allowed to keep the ones which you already got.

                _ This is what makes Heroic and Elrianode sets truly desirable (in PvE) compared to Henir set. It allowing you to increase the damage of a specific type of skill damage category (Flexibility/Tenacity/Strength/Bravery) by a large modifier. It is an identifiable stat which can only found in gloves piece alone. Another note that it only affecting PvE.

                If you find a gloves piece with identified stat resembling this: Upon using Flexibility/Tenacity/Strength/Bravery Skill, Flexibility/Tenacity/Strength/Bravery Skill's Damage for 10/15 seconds for 6%/7%/8%/9%/10% (5 stacks) (only 1 skill damage and time limit and % damage increase per stack be identified per gloves piece, I wrote like that to show what variants you could encounter).

                _ What it does is increasing the damage of the skill damage category by x% per stack, up to 5 stacks. You gain stacks by using Flexibility/Tenacity/Strength/Bravery skills in a succession before the last stack's duration ran out. You stack Flexibility damage by using Actives. Bravery stack having 15 seconds duration compared to all other skill damage category.

                _ Note that the skill damage stacking only increasing the damage of the corresponding skill at the point of the latest stack, meaning that for example you're stacking Strength skill damage, you're having 3 Strength damage stacks and using another Strength skill increasing the number of stacks to 4, said skill damage is only modified by the 3 Strength damage stacks before, the 4 stacks only affecting the damage of Strength skill used after it was gained.

                * Since this path of Raven benefits the most from Strength stacking build, only getting gloves with Strength stacking damage.


                Elrianode set:

                SPOILERI don't think I'm able to to write a better guide in the context of this Nova Imperator guide about Elrianode equipment than this one: https://forum.elsword.koggames.com/f...ent-by-dralard

                Please read it if you care about Elrianode gear. My only note is that getting the socketing only red El tears for set effects or consider Purple if you main PvP. on your Elrianode gloves.


                Rigomor set:

                SPOILER
                The best armor set in the game, after you having reforged enough.

                This will be short: get Crimsom pieces, as the set effects giving the most damage 920% Polarize). Or Vermillion, but less advised.

                Oh, and prioritize enhancing Gloves, because the higher the enhancement level the higher the skill damage it gives.


                Apocalypse Type -Void Weapon:

                SPOILER
                Current second strongest weapon in the game, with superior stats to every other things and you can even unlock more stats by upgrading it through 15 crafted stage disks, and enhancing it from lv9 upward will also giving extra stats. The weapon is so overpowered, but requiring you to grind a hard dungeon several thousands times to collect Energy Shards to craft 15 stage disks, and a blatant P2W aspect when the higher the enhancement level, the stronger it becomes.

                Only consider getting this if you can afford a good weapon already to grind this dungeon (Add's Energy Fusion Theory) everyday for more than half a year.


                Flame of Judgement:

                SPOILER
                Strongest weapon in the game. It provides you double the Mystic Enchant slots compared to Type Void weapon, and people usually mystic enchant for a very large amount of Attack % increase,
                Last edited by Tyrannicide-solace-; 03-11-2020, 10:14 AM.

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                • Class: {{esusrinfo_class223510}}
                  Level: {{esusrinfo_level223510}}
                  Guild Name: {{esusrinfo_guild223510}}

                  #9
                  Gears of war (continue):


                  Accessories:

                  SPOILER+ IM accessories:

                  _ Flexibility, Tenacity, Strength or Bravery rings. Each increasing damage of a specific skill type by 20%! Flexibility increasing actives skill’s dmg by 20%. Tenacity increasing MP1 tier Special active by 20%, Strength – MP2 tier SA by 20%, Bravery – MP3 tier SA by 20%. Read about Special Active skill’s tier here: http://elwiki.net/w/Category:Special_Active_Skills

                  *Note: it is advised you take either Ring of Strength or Ring of Flexibility since they're the most beneficial.

                  _ Ring of Fury: granting you an extra 1/2 of Awk bar in PvP at the beginning of the match, and increased awk charge in both PvE and PvP by a large amount (20% awk charge).

                  _ Magic necklace: increasing MP gained when attacking and attacked stats by 30%.

                  * Note: +30% MP from Magic Necky is enough to pump Raven's awaken in 3rd bead MP gained per hit from 5 MP to 7 MP, a sizeable amount in both PvE and PvP!

                  + Boss drops:

                  _ Kelaino accessories: giving 7% add dmg set effect, plus 6% HP of the arm accessory piece alone.

                  _ Scar’s accessories: giving 13% add dmg totally.

                  _ Ignia accessories: giving 4% phys atk and 4% mag atk set effect, plus 2,5% crit. Don’t laugh at the merely 4% yet, the dmg increase is calculated like this: https://elswordforum.koggames.com/showthread.php?225218

                  _ Maya's accessories: a blowing 7.5% crit and 7.5% add, plus 2% phys and 2% mag atk. They don't have random identifying stat tho, so the potential % stat maybe lower than Scar's, but you don't have to buy scrolls to re-identifying stats, and the random identified stats may not satisfying for you.

                  _ Solace's Dark Red sun set.

                  _ Nocturne of Hernia.

                  _ El's Aspiration.

                  _ Corrupted Elrianode set, 3% crit, 3% max, 3.5% phys and 3.5% mag damage.

                  + SDG's accessories:

                  _ You can actually getting a SD 5ea set effect plus another 2ea set effect on the same character, by wearing 4 pieces of a SD set plus an accessory of the same SD set, plus 1 piece of another SD set and an another accessory of such set. But Elder, Velder and Sander sets can't be mixed with each others, the same case of Hamel and Altera set, while Bethma set can mix with any other set. Simply because in those sets, they using the same SD accessories slots (Elder, Velder and Sander all having SD accessories of Face Accessory (Middle) slot).

                  _ Utilizing that, you can use a weapon not of any SD set but still having 5ea set effect of that SD set (4 armor pieces plus 1 accessory, and an another weapon).

                  + Sinister intent control set:

                  _ For when you can't afford to break set effects. This set having 8 different accessory for 8 slots, so you can make any combination and filling in the blanks after already having the ideal accessories with set effects and having spare slots to fill but not having any other accessories set which using these slots.

                  + Ereda Accessories:

                  _ Good set effects, and the Tenacious Warrior’s chronicle is the best weapon’s accessories, increasing damage for a specific type of skill. You can just take the chronicle and Necklace, the other pieces may not be worth it over other accessory sets, especially the ring.

                  + Wyvern's accessories:

                  _ Ugly looking, meh stats, and needing too many pieces for set effects, you have been warned.


                  Titles:

                  SPOILERRead Elwiki for more detailed title's effects, how to unlock and obtain them, I'm not going to repeat the obvious which was wrote on the site, and remember that first step to success in a game is often: to find the game's wikia page about it and read from it: http://elwiki.net/w/Titles

                  Some recommended good titles:

                  + Stopgap titles: these are only good for when you're leveling up and will be obsoleted later to better titles, or only matters in PvE.

                  _ Super Sonic(Altera): Easy to unlock and get, the speed boost can come in handy when you lvling your low lv characters and having to frequently switching gears so socketing is a waste.

                  _ Knight Rescue Party(Hamel): +10% HP, that's a lot of stats.

                  _ Deep Sea Diver (Hamel): 250 Water resist and 1% water proc rate, all you need is to go to Noah's Grave, step underwater and stay away from monsters, idle for some minutes, then when you died from suffocating, press X to return to town, then find 1 Deep sea fish in Hamel's Dungeons to kill.

                  _ Harpy Harpy (Sander): clear 8-2 3 times and get 200 Wind res for free.

                  _ I like fish! (Ⅱ) (Lanox): +30% HP (PvE only) - ultimate title for surviving in PvE and you have not already reached HP limit.

                  _ The Rules of the Jungle (Atlas): great title for grinding dungeons, +10% EXP and ED is very handy. Also with +20% HP (PvE only).

                  + Dedicated grinding titles: these will be harder and more grindy to get, but have not obsoleted so far. These only include titles which I think can benefit VC the most:

                  _ Guardian of Secret Closed Space: increasing XP by 20% (great for El Resonance XP grind), dealing extra dmg to boss monsters, bonus when unlocking titles... Exchanging for the title with Ariel by 300 El Reward (gained when clearing daily and weekly SDG quests).

                  _ Passion Pay (Lanox): +1000 mag and phys atk, which is a large amount if you have weak weapons/gears.

                  _ Ancient History (PvP): kill Apple (Epic NPC) in Arena 11 times to obtain this. She only appeared when you're on A rank, so don't rank up from A until you got the title. You will totally love it, +20% dmg for Actives, which helping you to capitalize on VC's set of Actives which maybe one of the strongest/most cost-effective set of Actives of all classes in the game, not to mention Overheat (buff) and Veteran can easily increase their dmg even further.

                  _ El Search Party Valedictorian (PvP): like above, only requiring you to kill Lowe 8 times. Stay in A rank until already got it.

                  _ Tactician of Ereda (Ereda): clear Ereda for 751 times, not matter if you win or lost, just until the tower was cast down by any team then you would get 1 more clear count to obtain it.

                  _ Resistance to Destiny: it giving extremely good stats, one of the best in the game.

                  _ El Tear Fragment Collector: 15% drop rate bonus. Nuff said.

                  _ Pierce the Heaven: if you can manage to fund for Elrianode Defense Ticket, it can be worth it. Recommended to go with powerful team member and being strong yourself too, so you can kill more monsters because you only having 5 minutes to kill monsters before boss.

                  _ Survival of the Cold: beefy 5% Phys attack stat increase, and an extra 2% adaptation.

                  _ The Setting Sun: 15% skill damage increase when using 1 El's Essence.


                  Elements:

                  SPOILER
                  tl;dr, in PvE using either Wind or Water or a combination of both. Light is a big no, it's too disruptive unless you're Freyja who can proc it so fast monsters can rarely breaking out of petrifying. Dark was too nerfted and monsters having quite high Dark resistance, Fire and Poison DoT is not high enough for it to matter + you're supposed to kill stuffs so fast, with mostly SAs so monsters won't survive long enough for the DoT to do enough damage or even if you have time to stack those debuffs on monsters to begin with.

                  Fire:
                  + Inflicting a burning effect on the enemies which directly reducing their HP with the only way to reduce the damage is Fire resistance. Lately it got updated and double its DPS and much easier to stack it. Also burns MP, ideal for forcing people to manabreak. The DoT dmg bypass enemy's red dmg stats and every dmg reduction status effect and defenses but Fire resistance.

                  Water:
                  + Inflicting a frozen effect which reducing the enemy’s attack speed and their defense by a large percentage. It is great in PvP, though expect the enemies to stack Water resistance heavily. After revamp its defense reduction got nefted a bit and replacing movement/jump speed reduction with attack speed reduction. In PvE it’s the same, most monsters having high Water resistance because it’s so dangerous. However it's still arguably the best element in PvE for solo bossing.

                  Poison:
                  +Inflicting DoT damage like Fire, and reducing enemy’s movement/jump speed. Harder to stack, half DoT DPS compared to Fire, but 3 times longer duration. After revamp increasing its DPS and duration. The DoT dmg bypass enemy's red dmg stats and every dmg reduction status effect and defenses but Nature resistance.

                  **As of 13/7/16, nature resistance will lower the duration of Slow debuff.

                  Wind:
                  + When proc -10 to enemy’s KD count, helping you to dish out longer combos. It also adding an attack equals to 40% of your average of phys and mag attack, which pass through all defenses. It also making the attack proc it bypassing defenses too (note that Actives can proc it, so if you spam Active much and not having/eschewing Critical trait then stack Wind is very suitable). Anyway, longer combo is always welcomed, even in PvE because knocked down monsters will having like 70-80% extra defense when in that state. The Wind dmg bypass enemy's red dmg stat.

                  **Stacking Wind resistance will also reducing effectiveness of Bleeding debuff inflicted upon yourself.

                  Light:
                  + After revamp making it much better. It petrify monster/people when proc, rendering them immobile and can't attack. It also applying decreasing damage debuff, so don't use your most damaging skills until the debuff wore out. You can see runners and skills abusers using them so you will be stopped by their projectiles while chasing them, now it's much worse when it making your attacks weaker too.

                  **As of 13/7/16, light resist will lower the duration of Stun debuff.

                  Dark:
                  + When proc, stealing some of enemy’s HP and MP. Can be useful if you play as multi-hitting combo VC. In PvP it’s one of the most useful attribute and expect people to stack against it heavily too. Ater revamp it was nerfted. In PvE it’s just average, because you already having consumables and many other things to clock MP and HP more effectively, and monsters also having Dark resistance.

                  ** Note:
                  + Fire, Water, Poison is one group, and Wind, Light, Dark is another group. When attributing such elements on Armor or Weapon, you can only equipping 2 elements at most, and they have to be from 2 different groups, e.g no Fire and Poison on the same Weapon/Armor piece.

                  For detailed stats those elements can inflict, I recommend reading Elwiki: http://elwiki.net/w/Elements
                  Last edited by Tyrannicide-solace-; 03-11-2020, 10:16 AM.

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                  • Class: {{esusrinfo_class223511}}
                    Level: {{esusrinfo_level223511}}
                    Guild Name: {{esusrinfo_guild223511}}

                    #10
                    When your character reached lv99, you can unlock El Resonance System. You only need to unlock it once by any character and all your characters can use it from that point onward. All your EXP gained by lv99 characters after having unlocked El Resonance System will be used to level up your El Resonance levels instead.

                    Press "L", choosing the quest "Another Power! El Resonance!", you just need complete this very simple quest:

                    _ Clear all variants of region's Secret Dungeons once.
                    _ Having 1 El Resonance Device in the inventory of the character who doing the quest, can be bought from Ariel NPC for 10 million ED .

                    After having completed quest, you will be given a [COBO] El Resonance Book to unlock El Resonance System. Alternatively you can unlock it immediately by buying Item Mall item "El Resonance Book ".

                    El Resonance System:

                    "Our Presence Remakes the Past!" - the Banner of Macragge, Ultramarines.

                    El Resonance allowing all your lv99 characters to grind for the El Resonance exp table, with max lv is 999. Good luck, because the first levels would be very easy to reach, but from lv99 El Resonance onward it will be a grindfest with like 1 lv a day, using all of your Stamina. So if you can, grind on multiple lv99 characters to mitigate Stamina limit.

                    Another note is that the effects of El Resonance Points will be 100% in PvE but only 40% in PvP, because balance.

                    Below I will list the choices I think will improve FB's performances in PvE the most, the first three are best choices so you should consider distributing points to them the most:

                    All skills damage increased by 0.35% per level, max lv 100.
                    _ The best choice! Increasing the damage of all Raven's skills but excluding Hyper Active's damage.

                    Polarize, increasing attack/attacked damage by 0.15% per level, max lv 50.
                    _ Raven dealing more damage while also at the same time taking more damage.

                    Increase damage done to boss monsters by 0.3% per level, max lv 50.
                    _ Take this if you Raid often. Otherwise prioritize All skill damage and Polarize first.


                    MP cost -0.2% per level, max lv 100.
                    _ Reducing the cost for any skill which consuming MP.


                    All skill cooldown decreased by 0.2% per level, max lv 100.
                    _ Boosting your DPS, which is already excellent.


                    Increase Adaptation by 0.07% per level, max lv 100.
                    _ Increase your adaptation stat, useful in demon world regions.


                    Increase Elemental Resistance (all elements) by 5 per level. Max lv 50.
                    _ Remember that VC having passive which when he's under 50% HP, increasing all elemental resistance by 100. So make sure don't stack Light resistance to be larger than 390, because after the +100 elemental resistance, you will take hitstun from skills which inflicting Stun instead of just ignoring Stun.


                    Max HP +0.5% per level, max lv 50.
                    _ I advise against taking this as well.

                    Max MP +2 per level, max lv 50.
                    _ Don't take this, not worth it.

                    (Phys/Mag attacks stat +10 points per lv) and (Phys/Mag defense stat +10 points per lv).
                    _ What the heck, who would take these? Note that Phys/Mag defense is heavy normalized when >50%, so stop dreaming to reach 100% defense from that. Do I need to mention you that all Raven already having 600 freebies Phys/Mag attack stats increase, and VC having 20% Phys/Mag increase when below 50% (again, normalized).

                    Next is the category of side-grade, not enhancing your strength, just making playing PvE more rewarding:

                    Increasing XP gained by 2% per lv, max lv 100.
                    _ Most used for alt characters to grind for El Resonance exp.

                    Item Drop rate increased by 2% per level, max lv 100.
                    _ This is most often used when you're farming for drops, especially Elrianode Defense Request (EDR). Since you need large amount of EDR for 3rd jc quest and 3rd jc's HA unlock, and if you play multiple characters, you're gonna going to grind for these in a very long time in Elrianode region's dungeons which drop them. This helps you get more EDR in the same amount of runs.

                    Increasing amount of ED gained in PvE by 2% per level, max lv 100.
                    _ If you're extremely OP and can clear 11-4 for a short time for example, it can add up to a big sum of ED gained from playing dungeons alone.
                    Last edited by Tyrannicide-solace-; 03-11-2020, 01:29 AM.

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                    • Class: {{esusrinfo_class223512}}
                      Level: {{esusrinfo_level223512}}
                      Guild Name: {{esusrinfo_guild223512}}

                      #11
                      Recommended builds:


                      Skills:

                      Skill tiers, the higher up the rank the more useful the skill:

                      Skills which are useful and should be taken most of the times aka staple skills:



                      Good skills which should be taken but can be less useful:



                      These skills having good damage and providing utilities which are good for some special situations, so more situational and less ubiquitous than skills listed above:



                      Usable but not encouraged, they're either too low in damage and/or not providing much utilities as the skills already recommended above:




                      Everything else are trashes in PvE at the time I just finished writing this line.

                      + Notes:

                      _ Thanks to Giga Drive and good Actives, this class of Raven is one of the very few classes in the game which can use Flexibility build in PvE, which basically requiring you to take multiple Active skills and Giga Drive, also equipping gears which increasing Flexibility damage. The problem is slower clearing time, shortage of MP gain and little i-frames, so you should also consider taking Bloody Accel which helps you to survive.

                      Gears:

                      + All skill damage socketing:
                      _ Increasing all skill damage, not skill stacking anymore. Compared to Strength stacking build, your Strength skills can potentially dealing less damage, but not needing to maintain stacks and boosting all skill's damages.


                      + Ring:
                      _ Ring of Flexibility, Ring of Strength, or rings which you can craft in occasions which increasing your strength or bravery skill damage.
                      _ (Optional) Ring of Fury, giving large amount of awk charge which freeing up sockets for socketing other stuffs. Also giving free 3 awk beads when enter dungeons.

                      + Stats:
                      _ Strive for 20% in Movement/Jump and Action Speed stats.
                      _ Getting as much Critical and Maximize stats as you can. Preferably each to 70-80%. Prioritize Critical than Maximize however, Critical is more useful because it is affected by some damage modifiers which Maximize is not affected at all (e.g Awakening's 20% damage boost). Moreover Maximize is a stat which affecting damage of your Weapon only, you gain Phys/Mag attack stats from multiple other sources too, which Maximize not affecting them at all.
                      _ Getting Awk charge and Awk Duration if you feel not able to constantly awakening by 3rd bead. Raven benefits greatly from awakening in 3rd bead. If it's other Raven's paths and especially if you play PvP then I would only recommend getting Awk charge stat, but since this is a RH PvE guide and RH can re-awaken, so I encourage getting Awk Duration.

                      + Elements:
                      _ Water and/or Wind. Water helps reducing monster's defense, it help you and your teammates dealing more damage to monsters being induced with Water debuff. Wind making the attacks proc'ing it ignoring all enemy's defenses, including Commands and Actives.

                      + El Resonance Points:
                      _ For combat performance, order of priority: All skill damage => Polarization => Boss damage => MP cost reduction.
                      _ You may consider getting Item Drop rates or EXP if your character is already strong, clearing end game dungeons effortlessly in a short amount of time and needing EDRs or EXP to lvling your ERP levels itself.
                      Last edited by Tyrannicide-solace-; 03-11-2020, 10:03 AM.

                      Comment

                      • Class: {{esusrinfo_class223514}}
                        Level: {{esusrinfo_level223514}}
                        Guild Name: {{esusrinfo_guild223514}}

                        #12
                        Auxiliary resources (consumables/buffs...):



                        "An army marches on its stomach." - Frederick the Great.

                        Here lists the resources which are expendable, for example when they are items which can be consumed and it will be gone, or have a duration and can expire (in cases of buffs/elixirs etc.) etc....

                        They're similar to your equipment in the aspect of increasing your character's performances. They're different than your equipment in the aspect of compared to equipment, you have to manually consuming items for you to get access to benefits provided by them, and each item is one use only, when used they're gone for good, compared to equipments (gears) which will last forever.

                        (Hence I categorized them as rather apt term of "auxiliary resources", to emphazie that they're different from "standard" equipments when you equip them and making use of them all the time).

                        You can complete this monthly quest to expand your Quick Slots (from 3 to 6):



                        Self-benefiting consumables:

                        (Most of these are affected by Guild's skill Alchemy Specialist which boosting their effectiveness by a maximum modifier of 1.25 times increase).

                        Beginner's/Intermediate/Advanced/Premium Mana Potion: replenish 75/125/175/225 of your MP when used / Cd: 30 secs. Can be bought from Alchemist NPCs in towns.

                        Beginner's/Intermediate Mana Potion/Advanced/Premium HP Potion: replenish 56600/94300/132300/190000 of your HP when used / Cd: 30 secs. Can be bought from Alchemist NPCs in towns.

                        Corrupted Beginner's/Intermediate Mana Potion/Advanced/Premium HP Potion: replenish 40%/60%/80%/100% of your MP and reducing your HP by 5% when used / Cd: 30 secs. Can be crafted at Alchemist NPCs in towns.

                        Mana Elixir: replenishes 100% of your MP bar when used / Cd: 30 secs. Can be bought from the board/crafted through Alchemist profession, various events giving them out.

                        Hard-boiled eggs: replenishes 100% of your MP when used / Cd: 30 secs. Can be bought from Hotspring Phorus at Hot springs. They sometimes appear for a peroid of time, clicking on the panel brought by them and you will be able to buy them. Each click yielding 1 egg.

                        Spirit Tea: recovering a minuscule amount of HP and 100 MP / Cd: 30 secs. Can be crafted by Alchemist NPC "Echo" at Elder's town area each 3 of both Stella's Powder and Aqua item drops.

                        Vigor Potion: recovering 30% of your MP and 100 MP / Cd: 60 secs.

                        Complete Recovery Potion: recovering 100% of your HP and MP at the same time / Cd: 30 secs. Can be bought from the board, reward from burning Ice Burners, exchanging Event Dungeon's drops for them at Ariel, events giving them...

                        Organic Apple: recovering 50% of your HP and MP at the same time / Cd: 30 secs. Can be exchanged with alchemists NPCs by paying AP (gained when playing Arena mode), buying from the board, exchanging with NPC Stella from Bethma town with Stewardship coins (3 apples for each coin).

                        Special Sweet rice drink: Giving you 3 Awakening beads/ Cd: 60 secs. Gained from winning Rock-Paper-Scissors mini game with NPCs at Hot springs.

                        Pain au Chocolat: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Suspicious (?) page" (drops from Velder Academy Library event dungeon) with NPC Ariel.

                        3-Layer Lunch Box: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Velder Academy Baton" (drops from Velder Academy Athletic Meet event dungeon) with NPC Ariel.

                        Elrios Sports Drink: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Velder Academy Concert Bracelet" (drops from Velder Academy Concert event dungeon) with NPC Ariel.

                        Chocolate Ganache Cake: Recovering 75% of your HP and MP at the same time/ Cd: 30 secs. gained by exchanging "Dessert Café Receipt" (drops from Dessert Café event dungeon) with NPC Ariel.

                        Basic Warrior's Potion: recovering 15% of your HP and 100 MP/ Cd: 60 secs. Gained by exchanging with alchemist NPCs with AP.

                        Immediate Warrior's Potion: recovering 50% of your HP and 100 MP/ Cd: 60 secs. Gained by exchanging with alchemist NPCs with AP.

                        Throw Consumables:

                        There are many throw items, instead of benefiting you, it will affect the environment and can affect you, your teammates and monsters. I will only list the most used and useful ones:

                        Wind Orb: exploding and monsters within range will be slightly damaged, having their Phys and Mag defense stats reduced by half for 15 secs. Cd: 30 secs. Can be crafted at alchemist NPCs by Wind El shards or bought from the board.

                        Light Orb: throw it and it will release a sphere of buff zone, like when you pick up Illipa's Touch, regenerates HP of you and your teammates for 4% of your total HP every second for 5 seconds. Cd: 30 secs. Can be crafted at alchemist NPCs by Light El shards or bought from the board.

                        Water Orb: throw it and it will deal damage to targets within range, and freezing them, making them unable to move or attack for 4 secs. Cd: 30 secs. Can be crafted at alchemist NPCs by Water El shards or bought from the board.

                        Elixirs:

                        You can craft elixirs at alchemist NPCs by using Darkness Soul drops from Gates of Darkness. Using them (by right click on them while they were in your inventory) will give you a buff for a duration of 30 minutes.

                        I will only list the elixirs which I found to be most useful:

                        Fairy Baby Cradle: Regenerates your HP and 30 MP every 10 seconds. You're gonna burning a lot of your own HP to Overheat, so this helps you survive better.

                        Giant Potion: your character will grow in size and increasing their attack's AoE, plus increasing Critical hit rate by 10%.

                        Tracker's Soul: automatically generates homing beams when you attack monsters and dealing damages to them.

                        Buffs:

                        _ Hot springs buff: there are 2 Hot springs in total, one located at Ruben, the other at Lanox. You can also travel to them by COBO Express.

                        Idling at Hot Spring having the benefit of converting Rest EXP to your character's EXP bar when lvling up until lv99. Moreover it providing a buff status effect of increasing your character Add damage, Critical, Action Speed and Maximization by 5% (PvE), and EXP gained by 30% for 30 minutes.

                        _ After clearing Gates of Darkness, granting buffs of:

                        + 50% discount on repairs
                        + Special Active Skill Damage increased by 50%
                        + Hyper Active Skill Damage increased by 10%
                        + Movement Speed ​​+10%
                        + MP Regen +5 Per Second

                        For 30 minutes.

                        Miscellaneous:

                        El's Essence: serving as requisite to cast Hyper Actives. Consuming 1 item per use of HA skills. Gained by right click on elemental El shards to extract them (excluding Mysterious El Shard). 1 elemental El shard can yield 3 El's Essence.
                        Last edited by Tyrannicide-solace-; 03-23-2020, 07:41 PM.

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                        • Class: {{esusrinfo_class223516}}
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                          #13
                          Credits:

                          Special thanks to Elwiki, Skyress (ViperCrow), and KirbyBlader.
                          Last edited by Tyrannicide-solace-; 03-11-2020, 07:50 AM.

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                          • Class: {{esusrinfo_class223519}}
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                            #14
                            Reserve 13, please don't post anything yet.

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                              #15
                              Now you can post.
                              Last edited by Tyrannicide-solace-; 02-28-2018, 08:21 PM.

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