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Down A Dark Road - General PvE Guide for Immortal

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  • Class: {{esusrinfo_class436939}}
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    Down A Dark Road - General PvE Guide for Immortal


    Down A Dark Road - General PvE Guide For Immortal

    Attention: Any and all artwork featured in this guide are not mine.
    All images included are either official, in-game, artwork or fan art.
    All fan art will be credited below their respective images.
    Attention: I also recommend checking out Sa1ka-solace-'s Immortal Guide for PvE:
    [Sai's Guide to PvE Immortal]
    It's currently being updated for the Re:Boot update but should be a much more informative
    guide as my current knowledge/experience of Immortal is slightly lacking for Varnimyr and onward.

    [-Unknown]
    Hello and welcome to my guide for the second job class for the character: Elsword
    This guide will explain each and every job, (Base - 3rd), their skills/passives, commands, and my
    personal recommendations during that job.
    Do remember that everything may not pertain to you and your play style, so
    feel free to use this guide as a base to build on for your own personal builds and play styles.
    Table of Content:
    1) Introduction
    2) Way of the Sword System
    3) Base Elsword
    4) 1st Job - Sheath Knight
    5) 2nd Job - Infinity Sword
    6) 2nd Job - Infinity Sword: Transcendence
    7) 3rd Job - Immortal
    8) Force Skills

    1) Introduction

    Lore/Background: Elsword is an ambitious but hot-headed young swordsman trained by his sister Elesis, the leader of the Red Knights. Elesis left her little brother to lead a mission, never to return. Elsword now searches the land for two things: El, the precious gems that power his kingdom, and his missing sister. (Credit to ElWiki)

    Elsword has his fair share of benefits and draw backs, listed below are the main ones you may most likely experience while playing him:

    Pros -
    • Basic melee character that wields a sword. Simple movement, commands, and skills that are easy to learn/use.
    • High base HP and increased defense, allowing for more leniency for mistakes.
    • Simple unique character system that is easy to use and has great benefits!
    • Great for both enemy clearing and damage dealing to bosses.
    Cons -
    • Very simplistic and underwhelming style compared to other characters/classes, making him not as interesting to play.
    • Slow movement/attack speed, clunky commands. Can be remedied quickly with investment and practice.
    • Can be a disruptive class for party members if the player is new or inexperienced.
    Last edited by UnlikeHowler-solace-; 01-11-2020, 09:08 PM.
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    #2

    2) Way of the Sword System

    [-Unknown]

    When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

    Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:
    • Active/Flexibility/Tenacity skill: 1 slot
    • Strength skill: 2 slots
    • Bravery skill: 3 slots
    Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

    If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.
    Aura of Vitality/Destruction



    Aura of Vitality

    When Aura of Vitality is toggled on, you will be surrounded by a blue aura. While in this mode you will receive the following benefits:
    • Increased attack, movement, and jump speed.
    • Vitality-based skills cost 30% less mana (10% in PvP).
    • Hits from vitality-based commands and skills will have mana regeneration per hit increased to 200% (120% in PvP).

    Aura of Destruction

    When Aura of Destruction is toggled on, you will be surrounded by a crimson aura. While in this form, you will receive the following benefits:
    • Destruction-based actives and skills will do 50% more damage.
    • Destruction-based commands will do 100% more damage. (This stacks with any other damage modifiers).
    Last edited by UnlikeHowler-solace-; 01-11-2020, 07:10 PM.

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      #3

      3) Base Elsword


      "There's no other swordsman as tough as me!"
      Movement:
      • Elsword shares the same basic movement with most other melee characters, meaning he can only make a single jump ↑.
      • ←← or →→ allows you to dash forward.
      • ←← ↑ or →→ ↑ allows you to dash jump, this is the most efficient and fastest way to move in dungeons.
      • ←← ↑ or →→ ↑ to the opposite side and pressing ← → to the original side to jump noticeably higher than the Dash Jump. Useful to reach higher platforms.
      • When in the air, you can press to fall to the ground faster.
      Here is the list of the commands that are available as a Base Elsword:

      You can take some time to practice these command chains and get use to it. However, you may notice that a couple of these command chains will end with a command that knocks your enemies down. This is a bad thing, as enemies will have damage reduction if they are in a knockdown state.

      To remedy this, let's go over a term called "Cancelling". For many characters in Elsword, in the middle of a combo input, there are various points where you can stop the command chain mid-way and restart the combo again to avoid the hit that knock downs your enemies.

      While standing (or walking) and facing to the right (reverse ← → if you are facing to the left):
      ZZZ ← → (ZZZ)
      ZZZ →→ ↑ Z
      ZZZ →→ ↑ X
      It's a pity that as a Base Elsword, XXX command chain doesn't have a cancel point before the knockdown hit so if you want to use Destruction-based command: →→ ↑ X is a good one.

      If you are facing an enemy that you cannot use Dash Jump to get behind them, →→ ZZZ allows you to pierce through your enemies and go to the other side.
      Info Key:
      • Skill names that are colored RED are Destruction based skills.
      • Skill names that are colored BLUE are Vitality based skills.
      • HIGHLY RECOMMENDED: Skills marked with this should most likely be taken above all other skills.
      • RECOMMENDED FOR BRAVERY BUILD: Skills marked with this are very good choices, however they have the most potential when used in a Bravery build.
      • RECOMMENDED: Skills marked with this are good choices and should be used to fill in empty skills slots based on personal preferences.
      • NOT RECOMMENDED: Skills marked with this should not be taken.
      New Skills:


      Mega Slash - RECOMMENDED
      Skill Type Tenacity
      MP Usage 100 MP
      Skill Cooldown 6 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review This skill is both great during leveling and at endgame. The damage is high enough to rival some strength skills and can easily warrant a place in multiple builds. You will be able to charge this skill by holding the skill key for 0.5 seconds and you will be in super armor while charging, (there will be an flash of light indicating that the skill is charged). Do note that this skill will knockdown any enemy that is not in super armor
      Skill Traits [Light] MP Usage decreased to 80%
      [Critical] MP Usage increased to 120%, Skill will ignore guard and 50% defense (25% defense in PvP)
      Recommended Skill Trait [Critical] - The original MP Usage of the skill is low enough, 120 MP to warrant more damage is an extremely good deal



      Roll - NOT RECOMMENDED
      Skill Type Active
      MP Usage 30 MP
      Skill Cooldown 7 Seconds
      Final Enhancement MP Usage is decreased by 5
      Skill Review The skill is mainly used to quickly go to the other side of an enemy, in case you lack reaction speed to perform a dash jump or →→ ZZZ. It is good to use for beginners, but it is best to practice your reaction speed and take this skill out eventually
      Skill Traits [Persistent] Skill will reduce 20 KD per hit
      [Regenerating (2)] 50% chance of lowering Cooldown to 60%
      Recommended Skill Trait [Persistent] - This skill is mostly PvP oriented, Elsword has a high knockdown rate and if you are unable to x-drop it is best to reduce an opponent's knockdown whenever you can



      Flame Geyser - HIGHLY RECOMMENDED
      Skill Type Strength
      MP Usage 150 MP
      Skill Cooldown 10 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review A great skill to use for any build, high damage especially when combined with destruction. Do note that this will launch enemies that do not have super armor and lose some potential damage
      Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
      [Critical] MP Usage increased to 130%, Skill will ignore guard and 50% defense (25% defense in PvP)
      Recommended Skill Trait Either is okay, [Critical] having an MP cost of 195 may make it inconvenient at times, so I would recommend [Heavy]



      Unlimited Blade - RECOMMENDED FOR BRAVERY BUILD
      Skill Type Bravery
      MP Usage 250 MP
      Skill Cooldown 16 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review One of the very first Bravery skills available, the damage is not really amazing for now, but it will be buffed to reasonable tier later. It may warrant a slot if you plan on doing a Bravery build. The skill refunds a good amount of MP, and also has long invincibility frames at the cost of slow casting time. Good to have during early game, but there are many better options later
      Skill Traits [Light] MP Usage decreased to 80%
      [Heavy] Damage increased to 144%, Cooldown increased to 120%
      Recommended Skill Trait Either of them is good. Personally, I would recommend [Heavy]



      Dodge Step - NOT RECOMMENDED
      Skill Type Active
      MP Usage 50 MP
      Skill Cooldown 30 Seconds (180 in PvP)
      Final Enhancement MP Usage is decreased by 20%
      Skill Review Used for getting out of attacks, behind your enemy, or away from your enemy. This skill is PvP oriented so I won't be discussing it further
      Skill Traits [Light] MP Usage decreased to 80%
      [Regenerating (1)] 50% chance of regaining 100% of the MP Usage
      Recommended Skill Trait [Light] - Its better to have a flat MP decrease than to rely on chance



      Triple Geyser - RECOMMENDED FOR BRAVERY BUILD
      Skill Type Bravery
      MP Usage 300 MP
      Skill Cooldown 20 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review The second bravery skill for Base Elsword. Most of the time, it is used for Bossing. It will launch enemies so it should be used with caution. A good option to have at endgame if you have the need for some heavy burst damage, or if you run a Bravery build
      Skill Traits [Light] MP Usage decreased to 85%
      [Heavy] Damage increased to 144%, Cooldown increased to 120%
      Recommended Skill Trait Either of them is good. Personally, I would recommend [Heavy]

      Locked Skills:


      Extreme Heavenly Love
      Skill Type Couple Skill
      Skill Cooldown 300 Seconds
      Unlock Requirement Couple or Wedding System
      Skill Review Only for those using the Couple or Wedding Feature. The skill heals a lot of HP&MP with a long cooldown. It is good for Henir's Time & Space where you have limited consumables. It requires you to sacrifice a skill slot for a long cooldown heal. Nice to have, but you can do fine without this skill.



      Iron Body - HIGHLY RECOMMENDED
      Skill Type Active
      MP Usage 75 MP
      Skill Cooldown 20 Seconds
      Final Enhancement Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted
      Unlock Requirement Basic Training Skill Quest
      Skill Review One of the skills that define Elsword. This skill grants you a super armor status along with Speed buff and damage reduction. With final enhancement, using this skill will also immediately remove any debuffs you have, but not until after the activation of Iron Body. With super armor, you will not flinch from your enemies' attacks, meaning that you can attack with little to no interruption for a certain duration. The speed buff and damage reduction are also helpful in some situations
      Skill Traits [Killing Blow (1)] Skill effect's duration increased to 120%
      [Regenerating (1)] 10% chance of regaining 50% of the MP Usage
      Recommended Skill Trait [Killing Blow (1)]

      Recommended Skills for Base Elsword:
      • Mega Slash
      • Flame Geyser
      • Unlimited Blade
      • Triple Geyser
      • Iron Body
      Last edited by UnlikeHowler-solace-; 01-11-2020, 07:18 PM.

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      • Class: {{esusrinfo_class436943}}
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        #4

        4) 1st Job - Sheath Knight


        "Slice and dice!"
        Upon reaching Level 15, you can take the Sheath Knight job change quest,
        or purchase the Sheath Knight's Medal from the Item Mall to advance into a Sheath Knight.
        Below are the changes after advancing to 1st job:


        New Combos:

        Constant Slashing:

        After doing XX, summons out the Conwell and repeatedly slash forward in Super Armor status, ending it with a final slash which pushes the enemy with hitstun. When you press Z while slashing forward, you will instead end the combo with an upward slice, launching the enemy into the air. Slices done by the Conwell can also hit behind Elsword as well.
        • Base Elsword's XXZ and XXX can no longer be performed.
        Dash Pull:

        After doing →→ Z, summons out the Conwell to stab and pull enemies towards you, leaving them vulnerable for a combo.
        • Base Elsword's →→ ZZZ can no longer be performed.
        Sword Rain:

        After doing →→ ↑ ZZ, on the third slash, summons 3 Conwells downward.
        • The final slash is still Vitality but the Conwell projectiles are Destruction.

        New Skills:


        Sword Shield - NOT RECOMMENDED
        Skill Type Active
        MP Usage 25 MP
        Skill Cooldown 5 Seconds
        Final Enhancement [Bleed]'s effect increased
        Skill Review
        Skill Traits [Light] MP Usage decreased to 70%
        [Persistent] Skill will reduce 3 KD per hit
        Recommended Skill Trait



        Sword Fall - HIGHLY RECOMMENDED
        Skill Type Strength
        MP Usage 200 MP
        Skill Cooldown 14 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Skill Review
        Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
        [Critical] MP Usage increased to 130%, Skill will ignore 50% defense (25% defense in PvP)
        Recommended Skill Trait



        Crescent Cut - RECOMMENDED
        Skill Type Tenacity
        MP Usage 100 MP
        Skill Cooldown 7 Seconds
        Final Enhancement Moving speed and range are increased by 1.3 times
        Skill Review
        Skill Traits [Useful] Max Hits increased, Damage decreased to 70%
        [Gigantic] Skill size increased to 130%
        Recommended Skill Trait



        Harsh Chaser - RECOMMENDED
        Skill Type Strength
        MP Usage 200 MP
        Skill Cooldown 14 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Skill Review
        Skill Traits [Critical] MP Usage increased to 115%, Skill will ignore 50% defense (25% defense in PvP)
        [Empowered] Damage increased to 120%
        Recommended Skill Trait



        Final Strike - RECOMMENDED FOR BRAVERY BUILD
        Skill Type Bravery
        MP Usage 300 MP
        Skill Cooldown 22 Seconds
        Final Enhancement Casting speed increase and final hit provides large hitstun
        Skill Review
        Skill Traits [Useful] Max Hits increased, Damage decreased to 80%
        [Heavy] Damage increased to 144%, Cooldown increased to 120%
        Recommended Skill Trait

        Locked Skill:


        Mirage Sting - NOT RECOMMENDED
        Skill Type Active
        MP Usage 30 MP
        Skill Cooldown 4 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Unlock Requirement Intermediate Training Skill Quest
        Skill Review
        Skill Traits [Critical] MP Usage increased to 130%, Skill will ignore 50% defense (25% defense in PvP)
        [Powerful] Super Armor added to the skill, Cooldown increased to 150%
        Recommended Skill Trait

        Passives:


        Cruel Slayer
        Passive Review Physical attack power increase and all magical skill damage will be converted to physical damage



        Sudden Strike
        Passive Review Your attacks have a certain chance to critically hit. Critical damage also increases

        Recommended Skills for 1st Job:
        Last edited by UnlikeHowler-solace-; 03-17-2020, 07:07 PM.

        Comment

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          #5

          5) 2nd Job - Infinity Sword


          "Two sword are better than one!"

          Upon reaching Level 35, you can take the Infinity Sword job change quest,
          or purchase the Infinity Sword Symbol from the Item Mall to advance into an Infinity Sword.
          Below are the changes after advancing to 2nd job:

          New Combos:

          Conwell Combo:

          Executes the standard ZZ combo but then summons out the Conwell, attacking twice, then launching the opponent into the air, and finish by knocking the enemy flying back.
          • Base Elsword's ZZZX and ZZZZ can no longer be performed.
          Rolling Slash:

          After doing the standard →→ ↑ XX combo, follow up by using the Conwell and spinning forward in a 180° arc. The combo can be canceled after →→ ↑XX.
          • Oddly, Conwell does not emerge from its sheath in this combo, rather it simply appears out of thin air.
          Sword Chase:

          After doing the standard →→ X combo to launch targets into the air, quickly shoots out multiple Conwells hitting them and finishes by doing a single whirlwind slash upwards with both swords. The 2nd X consumes 6 MP.
          • This combo also requires good perspective of aiming against smaller flying enemies, such as Wyverns or Stone Gargoyles.
            • The player needs to do the first X slightly left/right of under the target for the actual Sword Chase to hit the target.
          • The Conwells' graphic will disappear after a short distance, but their hitbox will continue to fly diagonally, allowing you to hit targets at higher altitudes.
          Rollover Slash:

          After doing the standard →→ Z combo, follow up by using the Conwell and spinning forward in a 180° arc slashing over opponents and landing behind them.
          New Skills:


          Phantom Blade - HIGHLY RECOMMENDED
          Skill Type Bravery
          MP Usage 300 MP
          Skill Cooldown 30 Seconds
          Final Enhancement Give increase in Critical Damage
          Skill Review
          Skill Traits [Killing Blow (1)] Skill effect's duration increased to 130%
          [Empowered] Damage increased to 120%
          Recommended Skill Trait



          Fatal Slap - NOT RECOMMENDED
          Skill Type Active
          MP Usage 40 MP
          Skill Cooldown 5 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review
          Skill Traits [Empowered] Damage increased to 120%
          [Killing Blow (1)] Skill effect's duration increased to 130%
          Recommended Skill Trait



          Assault Dash - NOT RECOMMENDED
          Skill Type Tenacity
          MP Usage 100 MP
          Skill Cooldown 8 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review
          Skill Traits [Regenerating (1)] 15% chance of regaining 50% of the MP Usage
          [Empowered] Damage increased to 120%
          Recommended Skill Trait



          Rage Cutter - RECOMMENDED
          Skill Type Strength
          MP Usage 200 MP
          Skill Cooldown 15 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review
          Skill Traits [Empowered] Damage increased to 120%
          [Critical] MP Usage increased to 115%, Skill will ignore 50% defense (25% defense in PvP)
          Recommended Skill Trait



          Compact Counter - NOT RECOMMENDED
          Skill Type Active
          MP Usage 10 MP
          Skill Cooldown 4 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review
          Skill Traits [Light] MP Usage decreased to 70%
          [Persistent] Skill will reduce 7.5 KD per hit
          Recommended Skill Trait



          Phantom Dance - RECOMMENDED
          Skill Type Strength
          MP Usage 200 MP
          Skill Cooldown 15 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review
          Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
          [Regenerating (2)] 50% chance of lowering Cooldown to 60%
          Recommended Skill Trait



          Sword Blasting - NOT RECOMMENDED
          Skill Type Tenacity
          MP Usage 100 MP
          Skill Cooldown 10 Seconds
          Final Enhancement Swords are fired forward and can pierce 2 targets
          Skill Review
          Skill Traits [Evil] Skill will burn 5 MP per hit
          [Absorbing] MP Gain of the skill increased to 140%
          Recommended Skill Trait

          Locked Skill:


          Maelstrom Rage - NOT RECOMMENDED
          Skill Type Strength
          MP Usage 150 MP
          Skill Cooldown 13 Seconds
          Final Enhancement Each hit reduces Knockdown by 2
          Unlock Requirement Advanced Training Skill Quest
          Skill Review
          Skill Traits [Light] MP Usage decreased to 80%
          [Evil] Skill will burn 2 MP per hit
          Recommended Skill Trait

          Passives:


          Brutal Slayer
          Passive Review Burn enemies' MP at a certain chance and decrease cooldown for Special Active skills



          Sharp Sword
          Passive Review Attacks can inflict Bleed debuff to enemies. Also adds a chance to ignore the target's defense completely. (Special/Hyper actives excluded)

          Locked Passive:


          Lightning Surge
          Unlock Requirement Expert Training Skill Quest
          Passive Review Basic Action Speed and Movement Speed increases. When maintaining dash for more than 0.5 sec., a Critical and Maximization stat increase buff activates for 10 sec

          Hyper Active:


          Blade Rain - RECOMMENDED
          Skill Type Hyper Active
          MP Usage 300 MP
          Skill Cooldown 180 Seconds
          Item Usage El's Essence (x1)
          Final Enhancement Damage is increased by 1.2 times
          Unlock Requirement Ultimate Skill Quest
          Skill Review

          Recommended Skills for 2nd Job:
          Last edited by UnlikeHowler-solace-; 03-17-2020, 07:26 PM.

          Comment

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            #6

            6) 2nd Job - Infinity Sword: Transcendence

            "Come at me, cowards!"

            Upon reaching Level 70, you can take the Transcendence quest,
            or purchase the Book of Transcendence: God's Will from the Item Mall to obtain Transcendence.
            Below are the changes after obtaining Transcendence:
            Skill Slots:

            Upon transcending you will gain access to two new skill slots, your transcendence slots, (F and T for the default layout). These two slots will have special effects when awakening and during awakening, such as:
            • Reducing the cooldown of the skills in your transcendence slots. This will happen when you awaken as a buff and every 20 seconds after awakening until your awakening time runs out.
            • Giving a 20% damage boost to the skills in your transcendence slots during the above mentioned buff.
            You will know when the buff is active as your transcendence slots will have a gold-ish glowing boarder around them. This buff will wear off if:
            • The buff's timer runs out
            Or
            • You use a skill in one of your two transcendent slots
            The final change is that you will now have a 30% damage increase during awakening over the standard 20% that 2nd Jobs and below get.
            New Skills:


            Infinite Chaser - HIGHLY RECOMMENDED
            Skill Type Tenacity
            MP Usage
            Skill Cooldown
            Final Enhancement
            Skill Review
            Skill Traits
            Recommended Skill Trait



            Infinite: Flurry - NOT RECOMMENDED
            Skill Type Active
            MP Usage
            Skill Cooldown
            Final Enhancement
            Skill Review
            Skill Traits
            Recommended Skill Trait



            Blade Circle - HIGHLY RECOMMENDED
            Skill Type Strength
            MP Usage
            Skill Cooldown
            Final Enhancement
            Skill Review
            Skill Traits
            Recommended Skill Trait



            Infinite Strike - HIGHLY RECOMMENDED
            Skill Type Bravery
            MP Usage
            Skill Cooldown
            Final Enhancement
            Skill Review
            Skill Traits
            Recommended Skill Trait

            Passive:


            Awakened Will: Infinity Sword
            Passive Review

            Locked Passives:


            Awakened One
            Unlock Requirement Sealed Power Skill Quest
            Passive Review A passive you share with other Transcendence jobs. It's a great boost for power as well as HP. The quest to unlock this is pretty straight forward yet tedious at times, so you should try to unlock this passive as soon as possible



            Master Of Infinity
            Unlock Requirement Power of Transcendence Skill Quest
            Passive Review

            Recommended Skills for Transcendence:
            Last edited by UnlikeHowler-solace-; 01-11-2020, 08:58 PM.

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              #7

              7) 3rd Job - Immortal

              [ElWiki]
              "You think you can stop me?"

              Upon reaching Level 99, you can take the Immortal job change quest,
              or purchase the Immortal's Resolution from the Item Mall to advance into an Immortal.
              Below are the changes after advancing to 3rd job:
              New Combos:

              Conwell Backstaber:


              After doing →→ X to launch targets into the air, slam the sword into the ground while in Super Armor to catch them, before passing through them while throwing Conwells behind you.

              Conwell Roller:

              After doing →→ ↑ Z, summons 3 Conwells downward and spin downwards with a rolling dive with both blades while in Super Armor.

              The final change is having access to the Force Skill system which I will discuss in its own separate section in detail.
              New Passives:


              Master of Combat
              Passive Review



              Memory of the Sword
              Passive Review

              2nd Hyper Active:


              Infinity Storm - NOT RECOMMENDED
              Skill Type Hyper Active
              MP Usage 300 MP
              Skill Cooldown 180 Seconds
              Item Usage El's Essence (x1)
              Unlock Requirement Ultimate Skill II Quest
              Skill Review

              Recommended Skills for 3rd Job is Listed Under Section:
              • 8) Force Skills
              Last edited by UnlikeHowler-solace-; 01-16-2020, 03:24 PM.

              Comment

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                #8

                8) Force Skills

                [ElWiki]
                Force Skills:

                Force Skills are an additional skill system implemented as part of each character's 3rd Job. Unlike previous skills which can be found in the Skill menu, Force Skills possess their own unique UI. Unlike previous skills, Force Skills are unlocked via dungeon drops you can access in the found skill menu.

                Force Skills are divided into three categories, Force Passives, Force Actives, and Force Mod skills. All three of these type of skills can be selected as well as toggled on and off at any given time (except PvP).

                Upon unlocking this new system, an additional 5 skill slots will be made available for a player to use, and you are able to switch between the regular slots and these additional slots with the spacebar (default layout) at will. Despite being unlocked as part of the Force Skill system, these slots are not exclusive to Force Actives, and any skill can be placed on them. There is however, still a limit of up to 10 normal skills that can be carried at any given time. The additional slots also lack a Transcendence bonus slot.
                Menu:

                With the new system comes a new UI which stores all the information regarding the new Force Skills.

                On the Force Skill Menu, you are allowed to equip up to 2 Passives, 5 Actives, and 7 Mod skills at any given time. Player's can store at least a minimum of 32 Force Skills at any given time.
                Rarity:


                A unique part of the Force Skills system is that some skills come with different rarities which influence their performance. This however only applies to Passives and Actives. Mod skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest. Unique Mod skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.

                With Passives and Actives, they can come in 4 different rarities. Rare, Elite, Unique, and Legendary. For most skills, they will come only in Rare, Elite, or Unique variants. These variants determine the effectiveness of the passive of active's traits.

                Legendary skills are similar to Mod skills, but only come in one variant. These skills are the rarest of the Force Skills.
                Force Passives:

                Force Passives
                are exactly as the name might imply. They are skills which when equipped with provide some sort of passive benefit. The passives are non-character specific.


                Eroding Energy - RECOMMENDED
                Passive Description Increases Max MP. When out of combat, recovers MP over time, but drains HP
                Passive Review Give you a lot of MP and a lot of MP recovery per second at the cost of draining your health. It might not sound like a good trade off but coupling this passive with another one called Illipia's Aura will allow you to entirely negate the health drain effects of this passive, effectively allowing for a large amount of free MP regeneration



                Get Greedy - RECOMMENDED FOR ITEM FARMING
                Passive Description Increases Drop Rate. Additionally increases drop rate based on combat power
                Passive Review This passive is only good for farming for items, such as El Tears from Elrianode dungeons or barrier fragments from secret dungeons. It's effects are the best when its rarity is Unique, but this passive at lower rarities isn't too much to marvel at



                Head Hunter - HIGHLY RECOMMENDED
                Passive Description Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost (Physical/Magical Attack Power decrease also effects PvP)
                Passive Review The passive to end all passives, Head Hunter is the most useful out of all the force passives because of the large benefits you gain against bosses. At its highest rarity you gain an 80% increase to damage against boss monsters while receiving a 24% decrease in overall attack power. It is best to only equip this when going against bosses, or when entering dungeons like Henir's Time and Space. In all other cases, keep this passive off



                Illipia's Aura - RECOMMENDED
                Passive Description Max HP is increased and a certain amount of HP is recovered per second while you are not engaged in battle
                Passive Review The amount of HP this passives give is something worth noting and can be helpful at keeping you alive against tougher bosses that deal a lot of damage and adds an extra buffer of reaction time to use your consumables. The HP regeneration is also enough to negate the health drain effects of Eroding Energy, making it a great passive to use along side it

                ​​

                Indomitable Will - NOT RECOMMENDED
                Passive Description When your remaining HP is lower that a certain amount, all attacks will become critical attacks
                Passive Review This passive isn't actually all that bad, the only downside is needing to keep your health low to gain the benefits, which in end game dungeons isn't too well advised as most enemies and bosses tend to deal a lot of damage, in most cases it will be enough to kill you instantly. On Knight Emperor this passive doesn't have much use, if any at all, but there are some applications for other character classes that can utilize this passive pretty well



                Lightning Chain - NOT RECOMMENDED
                Passive Description Lightning is charged every second while not engaged in combat. After maximum charge, the next successful attack will shoot a chain of lightning that will hit nearby enemies. Damage decreases per hit
                Passive Review This passive isn't to much to marvel at PvE wise, you're required to stand still to charge it up and even then the damage isn't that substantial to warrant using, this passive does have some nice PvP applications but that's about it. This passive is regarded as one of the worst in terms of PvE applications



                Remaining El's Aspiration - RECOMMENDED
                Passive Description When Attacking, summon the El's Aspiration
                Passive Review This skill seems to have a pretty consistent activation rate in dungeons and can deal a decent amount of damage when it activates. If you happen to obtain this passive during your early play through of Elrianode, I would recommended using it until you can either acquire Head Hunter or Eroding Energy

                Force Actives:

                Force Actives are non-character specific active commands which can provide a variety of attacks or buffs.


                Drain - RECOMMENDED FOR HENIR'S OR DoSI
                Active Description Absorb HP from the closest enemy within a certain range ahead
                Active Review This can be pretty useful if you're in a dungeon that has a limitation on consumables like Henir's Time and Space or Dimension of Sinister Intent. Outside of these though it doesn't have much use unless you are low on HP and are waiting for your consumables to cooldown. This can also be used in PvP



                Haunting Spirit - NOT RECOMMENDED
                Active Description Launch an evil spirit towards the nearest enemy
                Active Review The debuffs this active give are not useful in PvE at all as they can only effect a single target and don't last very long. This active is used mainly in PvP



                Hyper Acceleration - RECOMMENDED
                Active Description Movement Speed and Jump Speed will increase by a great amount for a short duration
                Active Review The speed boost is quite substantial to warrant using, is you activate this along with Iron Body and then use Windmill you should be able to reach the end of a stage in seconds.



                Obtenebration - NOT RECOMMENDED
                Active Description Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack
                Active Review This active is mostly used in PvP, but could be used if you happen to be surrounded by a swarm of enemies in PvE, however, this is very unlikely and you will most likely never need to use this outside of PvP



                Soul Harvest - RECOMMENDED
                Active Description Sacrifice a nearby regular monster to recover MP
                Active Review The amount of MP this active can give is quite good especially if you're waiting for your consumables to cooldown. This active can also kill some normal enemies that are actually un-killable by normal means like the Crimson Soul in 12-5



                Thunderstorm - NOT RECOMMENDED
                Active Description Summons a lightning bolt. Enemies hit are stunned for 2 seconds
                Active Review The damage it can deal in PvE is too low to even warrant using. Its more useful in PvP



                Elrian Clock - NOT RECOMMENDED
                Active Description Become invincible but immobile while using this skill
                Active Review You're better off mana breaking then wasting your time using this active. Again, mostly used in PvP



                Fog of Death - NOT RECOMMENDED
                Active Description When using, slows enemies within a certain range, and deals damage continuously
                Active Review Just like Thunderstorm, the damage this active deals is too low to even warrant using. Again, more useful in PvP

                ​​Force Mods:

                Force Mod
                skills are skills which influence specific skills for each individual character and class. When a Force Mod skill is equipped in the menu, that specific skill with go through a functional change when used, often changing aspects of the skill completely. Mod skills are obtained through a dungeon drop which will allow them to obtain a Mod skill of their choosing for their specific class.


                Mod: Sword Fall - RECOMMENDED
                Mod Description
                Mod Review



                Mod: Rage Cutter - RECOMMENDED
                Mod Description
                Mod Review



                Mod: Infinite Chaser - HIGHLY RECOMMENDED
                Mod Description
                Mod Review



                Mod: Infinite Strike - HIGHLY RECOMMENDED
                Mod Description
                Mod Review



                Mod: Crescent Cut - NOT RECOMMENDED
                Mod Description
                Mod Review



                Mod: Sword Blasting - RECOMMENDED
                Mod Description
                Mod Review



                Mod: Blade Circle - RECOMMENDED
                Mod Description
                Mod Review

                Recommended Skills for 3rd Job:

                Master Class: WIP

                Last edited by UnlikeHowler-solace-; 01-16-2020, 02:01 PM.

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                • Class: {{esusrinfo_class445400}}
                  Level: {{esusrinfo_level445400}}
                  Guild Name: {{esusrinfo_guild445400}}

                  #9

                  Gear Recommendations and Advanced Tips can be found on my Guide for KE: Heroes of Elrios - General PvE Guide For Knight Emperor

                  Note: Currently filling in missing info for skills, sorry for the delay. ^-^
                  Last edited by UnlikeHowler-solace-; 03-16-2020, 05:25 PM.

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