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Heroes of Elrios - General PvE Guide For Knight Emperor

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  • Class: {{esusrinfo_class426631}}
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    Heroes of Elrios - General PvE Guide For Knight Emperor


    Heroes of Elrios - General PvE Guide For Knight Emperor

    Attention: Any and all artwork featured in this guide are not mine.
    All images included are either official, in-game, artwork or fan art.
    All fan art will be credited below their respective images.
    Disclaimer: This guide is based off of MagicShota-solace-'s PvE Knight Emperor guide:
    [Asgard of Knights - PvE Guide For Knight Emperor]
    However, their guide has not been updated for the recent Re:Boot updates, which is
    what this guide's creation is for, to update the information on their guide.

    Hello and welcome to my guide for the first job class for the character: Elsword
    This guide will explain each and every job, (Base - 3rd), their skills/passives, commands, and my
    personal recommendations during that job.
    Do remember that everything may not pertain to you and your play style, so
    feel free to use this guide as a base to build on for your own personal builds and play styles.
    Table of Content:
    1) Introduction
    2) Way of the Sword System
    3) Base Elsword
    4) 1st Job - Sword Knight
    5) 2nd Job - Lord Knight
    6) 2nd Job - Lord Knight: Transcendence
    7) 3rd Job - Knight Emperor
    8) Force Skills & Master Class
    9) Gear Recommendations
    10) Advanced Tips

    1) Introduction

    Lore/Background: Elsword is an ambitious but hot-headed young swordsman trained by his sister Elesis, the leader of the Red Knights. Elesis left her little brother to lead a mission, never to return. Elsword now searches the land for two things: El, the precious gems that power his kingdom, and his missing sister. (Credit to ElWiki)

    Elsword has his fair share of benefits and draw backs, listed below are the main ones you may most likely experience while playing him:

    Pros -
    • Basic melee character that wields a sword. Simple movement, commands, and skills that are easy to learn/use.
    • High base HP and increased defense, allowing for more leniency for mistakes.
    • Simple unique character system that is easy to use and has great benefits!
    • Great for both enemy clearing and damage dealing to bosses.
    Cons -
    • Very simplistic and underwhelming style compared to other characters/classes, making him not as interesting to play.
    • Slow movement/attack speed, clunky commands. Can be remedied quickly with investment and practice.
    • Can be a disruptive class for party members if the player is new or inexperienced.
    Last edited by UnlikeHowler-solace-; 01-16-2020, 01:44 PM.
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    #2

    2) Way of the Sword System
    [-Unknown]
    When playing Elsword, there will be an additional bar below the mana gauge called Way of the Sword. This bar has 10 segments that, by default, contain 5 red Destruction slots and 5 blue Vitality slots, and depending on your actions, the bar will lean towards one color or 'aura' (from right to left for Destruction, from left to right for Vitality), replacing the other aura's slots. As long as an aura has at least one slot in the bar filled, you will receive special benefits depending on which aura you currently have active. The "Aura of Destruction" is selected by default, and you can switch between it and the "Aura of Vitality" by using the V key.

    Depending on the type of skill you use, the bar will fill towards the right with blue Vitality slots or towards the left with red Destruction slots:
    • Active/Flexibility/Tenacity skill: 1 slot
    • Strength skill: 2 slots
    • Bravery skill: 3 slots
    Note that skills fill the slots contrary to their mode: vitality-based skills fill the bars with destruction slots; destruction-based skills fill the bar with vitality slots.

    If the bar is filled completely by either aura's slots, the aura for the other mode will deactivate and you will enter a neutral stance with no benefits when it is toggled on, until at least 1 slot is re-gained for that mode. As such, the bar acts as a balancing mechanic so over-using one mode's skills can prevent that mode's aura from being active.

    Aura of Vitality/Destruction


    Aura of Vitality

    When Aura of Vitality is toggled on, you will be surrounded by a blue aura. While in this mode you will receive the following benefits:
    • Increased attack, movement, and jump speed.
    • Vitality-based skills cost 30% less mana (10% in PvP).
    • Hits from vitality-based commands and skills will have mana regeneration per hit increased to 200% (120% in PvP).

    Aura of Destruction

    When Aura of Destruction is toggled on, you will be surrounded by a crimson aura. While in this form, you will receive the following benefits:
    • Destruction-based actives and skills will do 50% more damage.
    • Destruction-based commands will do 100% more damage. (This stacks with any other damage modifiers).
    Last edited by HowlerES-solace-; 11-01-2019, 03:01 PM.

    Comment

    • Class: {{esusrinfo_class426634}}
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      #3

      3) Base Elsword
      [ElWiki]
      "There's no other swordsman as tough as me!"
      Movement:
      • Elsword shares the same basic movement with most other melee characters, meaning he can only make a single jump ↑.
      • ←← or →→ allows you to dash forward.
      • ←← ↑ or →→ ↑ allows you to dash jump, this is the most efficient and fastest way to move in dungeons.
      • ←← ↑ or →→ ↑ to the opposite side and pressing ← → to the original side to jump noticeably higher than the Dash Jump. Useful to reach higher platforms.
      • When in the air, you can press to fall to the ground faster.
      Here is the list of the commands that are available as a Base Elsword:

      You can take some time to practice these command chains and get use to it. However, you may notice that a couple of these command chains will end with a command that knocks your enemies down. This is a bad thing, as enemies will have damage reduction if they are in a knockdown state.

      To remedy this, let's go over a term called "Cancelling". For many characters in Elsword, in the middle of a combo input, there are various points where you can stop the command chain mid-way and restart the combo again to avoid the hit that knock downs your enemies.

      While standing (or walking) and facing to the right (reverse ← → if you are facing to the left):
      ZZZ ← → (ZZZ)
      ZZZ →→ ↑ Z
      ZZZ →→ ↑ X
      It's a pity that as a Base Elsword, XXX command chain doesn't have a cancel point before the knockdown hit so if you want to use Destruction-based command: →→ ↑ X is a good one.

      If you are facing an enemy that you cannot use Dash Jump to get behind them, →→ ZZZ allows you to pierce through your enemies and go to the other side.
      Info Key:
      • Skill names that are colored RED are Destruction based skills.
      • Skill names that are colored BLUE are Vitality based skills.
      • HIGHLY RECOMMENDED: Skills marked with this should most likely be taken above all other skills.
      • RECOMMENDED FOR BRAVERY BUILD: Skills marked with this are very good choices, however they have the most potential when used in a Bravery build.
      • RECOMMENDED: Skills marked with this are good choices and should be used to fill in empty skills slots based on personal preferences.
      • NOT RECOMMENDED: Skills marked with this should not be taken.
      New Skills:


      Mega Slash - RECOMMENDED
      Skill Type Tenacity
      MP Usage 100 MP
      Skill Cooldown 6 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review This skill is both great during leveling and at endgame. The damage is high enough to rival some strength skills and can easily warrant a place in multiple builds. You will be able to charge this skill by holding the skill key for 0.5 seconds and you will be in super armor while charging, (there will be an flash of light indicating that the skill is charged). Do note that this skill will knockdown any enemy that is not in super armor
      Skill Traits [Light] MP Usage decreased to 80%
      [Critical] MP Usage increased to 120%, Skill will ignore guard and 50% defense (25% defense in PvP)
      Recommended Skill Trait [Critical] - The original MP Usage of the skill is low enough, 120 MP to warrant more damage is an extremely good deal



      Roll - NOT RECOMMENDED
      Skill Type Active
      MP Usage 30 MP
      Skill Cooldown 7 Seconds
      Final Enhancement MP Usage is decreased by 5
      Skill Review The skill is mainly used to quickly go to the other side of an enemy, in case you lack reaction speed to perform a dash jump or →→ ZZZ. It is good to use for beginners, but it is best to practice your reaction speed and take this skill out eventually
      Skill Traits [Persistent] Skill will reduce 20 KD per hit
      [Regenerating (2)] 50% chance of lowering Cooldown to 60%
      Recommended Skill Trait [Persistent] - This skill is mostly PvP oriented, Elsword has a high knockdown rate and if you are unable to x-drop it is best to reduce an opponent's knockdown whenever you can



      Flame Geyser - HIGHLY RECOMMENDED
      Skill Type Strength
      MP Usage 150 MP
      Skill Cooldown 10 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review A great skill to use for any build, high damage especially when combined with destruction. Do note that this will launch enemies that do not have super armor and lose some potential damage
      Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
      [Critical] MP Usage increased to 130%, Skill will ignore guard and 50% defense (25% defense in PvP)
      Recommended Skill Trait Either is okay, [Critical] having an MP cost of 195 may make it inconvenient at times, so I would recommend [Heavy]



      Unlimited Blade - RECOMMENDED FOR BRAVERY BUILD
      Skill Type Bravery
      MP Usage 250 MP
      Skill Cooldown 16 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review One of the very first Bravery skills available, the damage is not really amazing for now, but it will be buffed to reasonable tier later. It may warrant a slot if you plan on doing a Bravery build. The skill refunds a good amount of MP, and also has long invincibility frames at the cost of slow casting time. Good to have during early game, but there are many better options later
      Skill Traits [Light] MP Usage decreased to 80%
      [Heavy] Damage increased to 144%, Cooldown increased to 120%
      Recommended Skill Trait Either of them is good. Personally, I would recommend [Heavy]



      Dodge Step - NOT RECOMMENDED
      Skill Type Active
      MP Usage 50 MP
      Skill Cooldown 30 Seconds (180 in PvP)
      Final Enhancement MP Usage is decreased by 20%
      Skill Review Used for getting out of attacks, behind your enemy, or away from your enemy. This skill is PvP oriented so I won't be discussing it further
      Skill Traits [Light] MP Usage decreased to 80%
      [Regenerating (1)] 50% chance of regaining 100% of the MP Usage
      Recommended Skill Trait [Light] - Its better to have a flat MP decrease than to rely on chance



      Triple Geyser - RECOMMENDED FOR BRAVERY BUILD
      Skill Type Bravery
      MP Usage 300 MP
      Skill Cooldown 20 Seconds
      Final Enhancement Damage is increased by 1.2 times
      Skill Review The second bravery skill for Base Elsword. Most of the time, it is used for Bossing. It will launch enemies so it should be used with caution. A good option to have at endgame if you have the need for some heavy burst damage, or if you run a Bravery build
      Skill Traits [Light] MP Usage decreased to 85%
      [Heavy] Damage increased to 144%, Cooldown increased to 120%
      Recommended Skill Trait Either of them is good. Personally, I would recommend [Heavy]

      Locked Skills:


      Extreme Heavenly Love
      Skill Type Couple Skill
      Skill Cooldown 300 Seconds
      Unlock Requirement Couple or Wedding System
      Skill Review Only for those using the Couple or Wedding Feature. The skill heals a lot of HP&MP with a long cooldown. It is good for Henir's Time & Space where you have limited consumables. It requires you to sacrifice a skill slot for a long cooldown heal. Nice to have, but you can do fine without this skill.



      Iron Body - HIGHLY RECOMMENDED
      Skill Type Active
      MP Usage 75 MP
      Skill Cooldown 20 Seconds
      Final Enhancement Damage reduction effect is increased and a [Pain Endurance] skill is additionally granted
      Unlock Requirement Basic Training Skill Quest
      Skill Review One of the skills that define Elsword. This skill grants you a super armor status along with Speed buff and damage reduction. With final enhancement, using this skill will also immediately remove any debuffs you have, but not until after the activation of Iron Body. With super armor, you will not flinch from your enemies' attacks, meaning that you can attack with little to no interruption for a certain duration. The speed buff and damage reduction are also helpful in some situations
      Skill Traits [Killing Blow (1)] Skill effect's duration increased to 120%
      [Regenerating (1)] 10% chance of regaining 50% of the MP Usage
      Recommended Skill Trait [Killing Blow (1)]

      Recommended Skills for Base Elsword:
      • Mega Slash
      • Flame Geyser
      • Unlimited Blade
      • Triple Geyser
      • Iron Body
      Last edited by HowlerES-solace-; 11-03-2019, 10:12 AM.

      Comment

      • Class: {{esusrinfo_class426636}}
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        #4

        4) 1st Job - Sword Knight
        [ElWiki]
        "This will hurt... A lot!"

        Upon reaching Level 15, you can take the Sword Knight job change quest,
        or purchase the Sword Knight's Medal from the Item Mall to advance into a Sword Knight.
        Below are the changes after advancing to 1st job:
        New Combos:

        Mad Charge:


        After doing the →→ Z, charge forward while in Super Armor to push enemies back and finish by smashing the ground, briefly launching them. Charging can be delayed by holding the first X.

        Heavy Swing:

        After doing XXX, swing 1 more time and finishes with a forward thrust stab. All sword swings after the second X are performed while in Super Armor. The final stab will give hitstun and leaves enemies open for combos.

        Rolling Dive:

        After doing →→ ↑ ZZ, spin dive forward. Perform numerous front flips while diving downward at an angle.
        New Skills:


        Kick - NOT RECOMMENDED
        Skill Type Active
        MP Usage 30 MP
        Skill Cooldown 6 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Skill Review Reduces enemy KD by 20. Mainly a PvP skill so no further details will be provided
        Skill Traits [Light] MP Usage decreased to 50%
        [Haste] Cooldown decreased to 70%
        Recommended Skill Trait Either



        Spiral Blast - RECOMMENDED
        Skill Type Strength
        MP Usage 200 MP
        Skill Cooldown 14 Seconds
        Final Enhancement MP Usage is decreased by 10%
        Skill Review A very strong multi-hit Strength skill that has some really good damage. This skill will launch your enemies away if they are not in super armor reducing it damage potential. Should always be used at close range
        Skill Traits [Enhanced] Critical Hit Rate increased to 100%, Damage decreased to 80%
        [Useful] Max Hits increased. Damage decreased to 70%
        Recommended Skill Trait [Useful] - [Enhanced] is a bad trait that you should not take. Also, despite [Useful] decreasing the damage of the skill to 70%, the amount of hits it adds actually increases its damage potential as well as giving more MP in return



        Mortal Blow - RECOMMENDED
        Skill Type Tenacity
        MP Usage 100 MP
        Skill Cooldown 7 Seconds
        Final Enhancement Range is increased by 1.3 times
        The shooting rocks leave a trail of fire
        Skill Review A cheap and fast Vitality skill with some nice range. The trail of fire follows curves, and does not knockdown or launch your enemies. If you need a Vitality skill, you can add this into your skill slot. It can be used to quickly clear some enemies if your weapon is strong enough
        Skill Traits [Empowered] Damage increased to 130%
        [Light] MP Usage decreased to 90%
        Recommended Skill Trait Either, personally I recommend [Empowered], but [Light] is also a good choice



        Impact Smash - HIGHLY RECOMMENDED
        Skill Type Strength
        MP Usage 200 MP
        Skill Cooldown 14 Seconds
        Final Enhancement Shockwave range is increased by 1.2 times
        Skill Review A very quick Strength skill that does a ton of damage in a single hit. Has some good range on it so it could be used for clearing out a group of enemies or doing lots of damage to larger ones. The only downside is being required to be in the air before you are able to activate it
        Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
        [Light] MP Usage decreased to 80%
        Recommended Skill Trait Either, I personally recommend [Heavy], but you can choose [Light] if you intend to use it for clearing



        Double Slash - RECOMMENDED FOR BRAVERY BUILD
        Skill Type Bravery
        MP Usage 300 MP
        Skill Cooldown 21 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Skill Review A Bravery skill with respectable damage, but the casting time is quite long and the range is limited. Good as a bossing skill, as this skill is not reliable for clearing
        Skill Traits [Empowered] Damage increased to 120%
        [Haste] Cooldown decreased to 70%
        Recommended Skill Trait [Empowered]

        Locked Skill:


        Armor Break - RECOMMENDED
        Skill Type Active
        MP Usage 40 MP
        Skill Cooldown 7 Seconds
        Final Enhancement Damage is increased by 1.2 times
        Unlock Requirement Intermediate Training Skill Quest
        Skill Review A very good skill for applying a nasty debuff to enemies and bosses even at endgame. This skill will reduce your enemies physical defense by 30% making all commands and skill that deal physical damage become more effective while it is active. The only downside is that it will only benefit physical damage based characters, so anyone who deals magical damage that is in your party will gain no benefit from it
        Skill Traits [Killing Blow (1)] Skill effect's duration increased to 150%
        [Killing Blow (2)] Skill effect's effectiveness increased by 30%
        Recommended Skill Trait [Killing Blow (2)] - Effectiveness is more preferred than duration

        Passives:


        Knighthood
        Passive Review All Skill Damage increased and MP recovery when attacking increased. Also, all magical skill damage will be converted to physical damage. This is basically all benefits so there isn't much to discuss about it



        Iron Body - Guard
        Passive Review Iron Body's Damage Reduction function is applied to the entire party. Nothing much more to talk about other than its a passive that allows you to buff your party members with 20% damage reduction when you use Iron Body

        Recommended Skills for 1st Job:
        • Mega Slash, Flame Geyser or Unlimited Blade
        • Triple Geyser
        • Iron Body
        • Spiral Blast
        • Mortal Blow
        • Impact Smash
        • Double Slash
        • Armor Break
        Last edited by HowlerES-solace-; 11-03-2019, 10:12 AM.

        Comment

        • Class: {{esusrinfo_class426638}}
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          #5

          5) 2nd Job - Lord Knight

          [ElWiki]
          "I hope you're ready!"

          Upon reaching Level 35, you can take the Lord Knight job change quest,
          or purchase the Lord Knight Certificate from the Item Mall to advance into a Lord Knight.
          Below are the changes after advancing to 2nd job:
          New Combos:

          Forward Thrust:

          Forcefully stab the enemy after doing the standard ZZZ combo. The stab leaves opponents open for combo and has little to no delay, allowing you to loop the combo again. A very good simple and safe combo.

          Heavy Launcher:

          After doing the standard →→ ↑ XX combo, instead of knocking the enemy down, you can launch them upwards with a 180° upward slice. The combo can be canceled after the →→ ↑ XX.

          Launching Charge:
          DR.pngDeX.pngDeHoldX.pngDeX.png
          After launching with →→ X, you can now charge forward while in Super Armor before ending with a final slash. As with Sword Knight's version, the charge can be delayed while in super armor before rushing forward.
          New Skills:


          Armageddon Blade - HIGHLY RECOMMENDED
          Skill Type Bravery
          MP Usage 300 MP
          Skill Cooldown 30 Seconds
          Final Enhancement Gives a 5% increase in Attack Speed and 10% increase in Movement Speed
          Skill Review One of the best bravery's, hands down. This skill gives extended range to all your commands while also affecting the ranges of some Actives/Special Actives. With this, → → ↑ ZZZ becomes a devastating combo, being able to cover almost the whole screen horizontally, and while giving a marvelous amount of MP. Armageddon Blade also gives you a precious 10% damage buff, and another speed buff when the skill reaches Final Enhancement. It's recommended to have Armageddon Blade available as much as you can in the dungeon run to maintain a consistent DPS
          Skill Traits [Killing Blow (1)] Skill effect's duration increased to 130%
          [Regenerating (1)] 15% chance of regaining 50% of the MP Usage
          Recommended Skill Trait [Killing Blow (1)] - The chance on the other trait is too low to even warrant using



          Rolling Smash - NOT RECOMMENDED
          Skill Type Active
          MP Usage 40 MP
          Skill Cooldown 7 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review A PvP oriented skill. Good at closing distances or making distance between enemies. Armageddon Blade will increase this skill's attack range
          Skill Traits [Enhanced] Critical Hit Rate increased to 100%, Damage decreased to 80%
          [Critical] MP Usage increased to 120%, Skill will ignore guard and 50% defense (25% defense in PvP)
          Recommended Skill Trait [Critical] - [Enhanced] is an absolutely horrible trait



          Shoulder Tackle - NOT RECOMMENDED
          Skill Type Tenacity
          MP Usage 80 MP
          Skill Cooldown 7 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review A good skill to clear distance or make distance between enemies. Has a good bit of damage but isn't worth using up a slot. Is mostly used in PvP
          Skill Traits [Regenerating (1)] 15% chance of regaining 50% of the MP Usage
          [Empowered] Damage increased to 120%
          Recommended Skill Trait [Empowered] - The chance on the other trait is too low to even warrant using



          Sandstorm - HIGHLY RECOMMENDED
          Skill Type Strength
          MP Usage 200 MP
          Skill Cooldown 16 Seconds
          Final Enhancement Initial Hit has 100% Critical Hit Rate
          Skill Review A very powerful skill with good clearing capability if your weapon is strong enough. Sandstorm travels far forward and pushes enemies along its way. There may be some situations where it wont be able to deal full damage, and and some enemies at endgame will only take a few hits from the tornado before they cannot be dragged any further. Is still a great skill to have
          Skill Traits [Empowered] Damage increased to 120%
          [Heavy] Damage increased to 144%, Cooldown increased to 120%
          Recommended Skill Trait [Heavy] - The damage increase is too good to pass up



          Counter Attack - NOT RECOMMENDED
          Skill Type Active
          MP Usage 10 MP
          Skill Cooldown 0 Seconds
          Final Enhancement Recover 15 MP upon successful counter
          Skill Review Another PvP oriented skill. This skill can be used to counter many moves from certain enemies/bosses in the game, but I won't go into details cause it is not really efficient for the game's meta, and will take a lot of time
          Skill Traits [Regenerating (1)] 10% chance of regaining 50% of the MP Usage
          [Evil] Skill will burn 10 MP per hit
          Recommended Skill Trait Either is fine if you want to use this skill in PvP, [Evil] is my recommended trait



          Vertical Slash - HIGHLY RECOMMENDED
          Skill Type Strength
          MP Usage 200 MP
          Skill Cooldown 15 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Skill Review An amazing clearing skill with very high damage in a single hit. If used while Armageddon Blade is active you will gain a buff called Sword Energy, which will increase its damage and range by 1.5 times, making it large enough to cover your entire screen. If coupled with [Empowered], its Final Enhancement, and Armageddon Blade, this skill will instantly wipe out every enemy on your entire screen
          Skill Traits [Light] MP Usage decreased to 90%
          [Empowered] Damage increased to 120%
          Recommended Skill Trait Either, I would personally recommend [Empowered]



          Sonic Blade - NOT RECOMMENDED
          Skill Type Tenacity
          MP Usage 100 MP
          Skill Cooldown 8 Seconds
          Final Enhancement MP Usage is decreased by 20%
          Skill Review Another PvP oriented skill. This skill can inflict Stun to your enemy and can be used to disrupt some of your enemies' movement, but its not really efficient in this game's fast-paced PvE
          Skill Traits [Regenerating(1)] 25% chance of regaining 33% of the MP Usage
          [Critical] MP Usage increased to 120%, Skill will ignore guard and 50% defense (25% defense in PvP)
          Recommended Skill Trait [Critical], if you intend to use this skill for PvP then choose [Regenerating(1)]

          Locked Skill:


          Windmill - HIGHLY RECOMMENDED
          Skill Type Strength
          MP Usage 150 MP
          Skill Cooldown 15 Seconds
          Final Enhancement Damage is increased by 1.2 times
          Unlock Requirement Advanced Training Skill Quest
          Skill Review The best clearing skill you will have. The whirlwind spin can help you quickly clear some weak enemies while dragging the more sturdy ones along and grouping them up. Not only that, you can extend the duration by holding the skill key with some additional MP Cost (Up to a maximum of 100 MP for an additional 2.8 seconds). You will be granted super armor during the skill's duration, which will give you 30% damage reduction (You are still vulnerable to damage during this skill, remember this). At full duration, this skill can be on par with some of your Strength-type Destruction Skills, so Windmill can be a decent bossing skill as well. Using this skill with Vitality Aura against a pack of enemies can even give you more MP than the MP cost you spent for Windmill. Also, Windmill can act as a strong black hole to keep the enemies in place and prevent enemies from getting knocked down, so your party can use any strong AoE attack without the fear of knocking them down. Remember that dragging mobs can disturb your teammates especially when you drag mobs outside of their AoE skills. You will definitely need to unlock this skill as soon as possible
          Skill Traits [Light] MP Usage decreased to 90%
          [Absorbing] MP Gain of the skill increased to 140%
          Recommended Skill Trait [Absorbing] - This trait gives you more MP profits than the 10% mp cost reduction of [Light]

          Passives:


          Wind Slicer
          Passive Review Adds a chance to create bonus wind attacks while attacking. When wind attacks proc, cooldown for special active skills decrease. This passive is absolutely amazing, high damage, high activation chance, and special active skill cooldown, what more could you want



          Warrior Physique
          Passive Review Reduces damage taken and increases maximum HP. Just increases how much damage you can take and decreases how damage you will take. Effectively turns you into a tank

          Locked Passive:


          Counter Patience
          Unlock Requirement Expert Training Skill Quest
          Passive Review A Passive with strong effects but given a very reactive condition. By receiving one debuff, you will be given a Physical Attack increase buff that will stack up to 5 times max. This passive works really well in dungeons with elemental areas (burning, poisoning or plaguing), as the attacks from those areas will most likely debuff you, making it easy to achieve 5 stacks. A nice to have passive, worth your time unlocking it. But if you have other priorities, you can unlock this passive later

          Hyper Active:


          Gigantic Slash - RECOMMENDED
          Skill Type Hyper Active
          MP Usage 300 MP
          Skill Cooldown 180 Seconds
          Item Usage El's Essence (x1)
          Final Enhancement Damage is increased by 1.2 times
          Unlock Requirement Ultimate Skill Quest
          Skill Review Your first and highest damaging Hyper Active. This Hyper Active's damage is reasonably on par with other 2nd jobs' Hyper Actives. But due to the skill's long cooldown and not serving any especially helpful trait (such as clearing an entire stage), it is really not that wonderful of a skill. If you decide to unlock this skill via skill quest, I recommend you do it AS SOON AS POSSIBLE before you level up too high. One of the quests is clearing 5 dungeons in your level range with S ranking, which will be difficult if you have below average equipment and you have leveled up too high that only difficult dungeons are in your level range

          Recommended Skills for 2nd Job:
          • Triple Geyser
          • Iron Body
          • Impact Smash
          • Double Slash
          • Armor Break
          • Armageddon Blade
          • Sand Storm or Windmill
          • Vertical Slash
          • Gigantic Slash
          Last edited by UnlikeHowler-solace-; 01-16-2020, 01:38 PM.

          Comment

          • Class: {{esusrinfo_class426639}}
            Level: {{esusrinfo_level426639}}
            Guild Name: {{esusrinfo_guild426639}}

            #6

            6) 2nd Job - Lord Knight: Transcendence

            "For the pride of the Royal Knights!"

            Upon reaching Level 70, you can take the Transcendence quest,
            or purchase the Book of Transcendence: God's Will from the Item Mall to obtain Transcendence.
            Below are the changes after obtaining Transcendence:
            Skill Slots:

            Upon transcending you will gain access to two new skill slots, your transcendence slots, (F and T for the default layout). These two slots will have special effects when awakening and during awakening, such as:
            • Reducing the cooldown of the skills in your transcendence slots. This will happen when you awaken as a buff and every 20 seconds after awakening until your awakening time runs out.
            • Giving a 20% damage boost to the skills in your transcendence slots during the above mentioned buff.
            You will know when the buff is active as your transcendence slots will have a gold-ish glowing boarder around them. This buff will wear off if:
            • The buff's timer runs out
            Or
            • You use a skill in one of your two transcendent slots
            The final change is that you will now have a 30% damage increase during awakening over the standard 20% that 2nd Jobs and below get.

            New Skills:


            Sonic Blade: Crescent - NOT RECOMMENDED
            Skill Type Tenacity
            MP Usage 100 MP
            Skill Cooldown 8 Seconds
            Final Enhancement Range is increased by 1.2 times
            Skill Review This skill offers more range at the cost of lower damage output. It's a shame that this skill cannot be used in the air. It's still a good cheap clearing skill but Vertical Slash serves a better purpose as it has a much larger range and much higher damage output
            Skill Traits [Enhanced] Critical Hit Rate increased to 100%, Damage decreased to 80%
            [Light] MP Usage decreased to 80%
            Recommended Skill Trait [Light]



            Power Smash - NOT RECOMMENDED
            Skill Type Active
            MP Usage 40 MP
            Skill Cooldown 6 Seconds
            Final Enhancement Damage is increased by 1.2 times
            Skill Review Another PvP oriented skill. You will have super armor when using this skill but other than that it has no real value in PvE
            Skill Traits [Light] MP Usage decreased to 80%
            [Regenerating(2)] 33% chance of lowering Cooldown to 0%
            Recommended Skill Trait [Light]



            Imperial Crusher - HIGHLY RECOMMENDED
            Skill Type Strength
            MP Usage 200 MP
            Skill Cooldown 15 Seconds
            Final Enhancement Casting speed increased by 1.5 times
            Last hit causes hard flinch to prevent enemies from launching in the air
            Skill Review An outstanding Strength skill that you will want to have. The skill has decent range and great damage. When Imperial Crusher reaches Final Enhancement by advancing into Knight Emperor, the skill has an increase to its casting speed and no longer launches your enemies upwards. By then, it is one of the most solid skills in you will have that will not knockdown or launch your enemies as well as a fast casting speed
            Skill Traits [Useful] Max Hits increased, Damage decreased to 70%
            [Reversed] MP Usage decreased to 60%, Cooldown increased to 150%
            Recommended Skill Trait [Useful] - Boosts the total damage output by nearly 40%. [Reversed] can be taken if you intend to use it in PvP



            Grand Cross - HIGHLY RECOMMENDED
            Skill Type Bravery
            MP Usage 250 MP
            Skill Cooldown 21 Seconds
            Final Enhancement All speed decrease increased by 10%. All defense reduction increased by 5%
            Skill Review The strongest and most useful clearing/bossing skill you will have. This skill can be further boosted by charging up to 2 stages (25 MP per stage with a 0.5 second charge time per stage). The range and damage are also increased by each stage. The massive range increase through charging makes this skill extremely good to deal with large stages with multiple platforms at the cost of spending some time charging. At max charge, Grand Cross also inflicts a debuff that reduces enemies' defense and speed. A great skill that definitely warrants a slot. Thing to know: Grand Cross deals more damage the further the enemy is away to you within its maximum range, and it also deals extremely good damage on large enemies and bosses
            Skill Traits [Heavy] Damage increased to 144%, Cooldown increased to 120%
            [Killing Blow (1)] Skill effect's duration increased to 130%
            Recommended Skill Trait [Heavy]

            Passive:


            Awakened Will: Lord Knight
            Passive Review Increases Max MP, and increases defense when attacked 5 times. The MP increase is great and the increase defense is nice if you are taking constant damage, effectively turning you into a damage sponge

            Locked Passives:


            Awakened One
            Unlock Requirement Sealed Power Skill Quest
            Passive Review A passive you share with other Transcendence jobs. It's a great boost for power as well as HP. The quest to unlock this is pretty straight forward yet tedious at times, so you should try to unlock this passive as soon as possible



            God of War
            Unlock Requirement Power of Transcendence Skill Quest
            Passive Review This passive reduces your skills MP consumption by 10%, increases your critical chance by 10%, and increases your critical damage by 8%. The bonuses are great and will help you increase your DPS by a large margin. Just like Awakened Will, the quest to unlock this is pretty straight forward yet tedious at times, so you should try to unlock this passive as soon as possible

            Recommended Skills for Transcendence:
            • Triple Geyser (Transcendent Slot)
            • Iron Body
            • Impact Smash
            • Double Slash (Transcendent Slot)
            • Armor Break
            • Armageddon Blade
            • Sand Storm or Windmill
            • Vertical Slash
            • Gigantic Slash
            • Imperial Crusher
            • Grand Cross
            Last edited by UnlikeHowler-solace-; 01-11-2020, 08:45 PM.

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              #7

              7) 3rd Job - Knight Emperor

              [ElWiki]
              "From now on, I'll forge my own path."

              Upon reaching Level 99, you can take the Knight Emperor job change quest,
              or purchase the Knight Emperor's Resolution from the Item Mall to advance into a Knight Emperor.
              Below are the changes after advancing to 3rd job:
              New Combos:

              Quick Encounter:

              After doing →→ ↑ Z, perform a diagonal dive then a wide slash upon hitting the ground which causes hitstun.

              Backwards Encounter:

              Perform his →→ ↑ X then completely change his trajectory to perform a diagonal sword slam backwards. Finish with a second slam which causes hitstun.

              The final change is having access to the Force Skill system which I will discuss in its own separate section in detail.
              New Passives:


              Persistence
              Passive Review Just an overall outstanding passive, effects are listed below:
              • When you attack your enemies 3 times or get attacked for 3 hits, you will receive a stackable damage buff for up to 10 stacks with no cooldown, making it a superior version of Awakened Will: Lord Knight and Counter Patience in terms of both activation condition and offensive effect
              • When the [Persistence] buff is active, your Actives/commands have an estimated 10% chance to inflict Power Break which reduces enemies' Physical/Magical Defense by 50% for 5 Seconds (This debuff can even stack with Armor Break's debuff)
              • You will receive additional buff that increases your Physical/Magical Defense the lower your HP is
              • When there are 2 or more enemies nearby, you gain the [Knight's Dignity] buff, which increases your Critical/Maximize stats by 20%
                • The range that the [Knight's Dignity] buff uses to count for the number of enemies nearby seems wide, about a screen's width and height. And the buff properly increases Critical/Maximize stat in your stat board by 1.2 times, not a flat 20% increase



              Battle Ready
              Passive Review Another powerful passive, its effects are listed below:
              • When standing still for 1 sec or longer, you will receive [Battle Ready] buff that recovers 3% of your HP/MP and lowers a random skill's cooldown. The buff will take effect in 3 second intervals as long as you keep standing still. The buff will be released when you start moving, and a 10 second cooldown will take place before you can obtain it again
              • After you start moving after the buff, your first strike will have 100% Critical/Maximize chance and your first skill's MP Cost will be reduced by 20%

              2nd Hyper Active:


              Absolute Judgement - RECOMMENDED
              Skill Type Hyper Active
              MP Usage 300 MP
              Skill Cooldown 180 Seconds
              Item Usage El's Essence (x1)
              Unlock Requirement Ultimate Skill II Quest
              Skill Review This Hyper Active has lower damage percentage than Gigantic Slash but the difference is that it deals all its damage in a single strong hit. The ability to inflict a single strong hit makes it possible to deal with certain bosses' mechanics as you can bypass some of their HP threshold attacks, or straight up kill them before they can even use their attacks. As some endgame bosses will go into an invincibility stage to trigger their attacks at certain HP threshold, this Hyper Active can make you prevent them from happening as long as your equipment is strong enough. The only downside perhaps is that Gigantic Slash would deal more damage if you already had well socketed gear. The unlocking quest is long and tedious one and requires a lot of time and efforts so if you don't have any need for a single strong hit skill, you can take your time and do some other things that you have prioritized (Or you can just straight up pay for the unlocking item)

              Recommended Skills for 3rd Job is Listed Under Section:
              • 8) Force Skills
              Last edited by HowlerES-solace-; 11-03-2019, 10:10 AM.

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                #8

                8) Force Skills

                [ElWiki]
                Force Skills:

                Force Skills are an additional skill system implemented as part of each character's 3rd Job. Unlike previous skills which can be found in the Skill menu, Force Skills possess their own unique UI. Unlike previous skills, Force Skills are unlocked via dungeon drops you can access in the found skill menu.

                Force Skills are divided into three categories, Force Passives, Force Actives, and Force Mod skills. All three of these type of skills can be selected as well as toggled on and off at any given time (except PvP).

                Upon unlocking this new system, an additional 5 skill slots will be made available for a player to use, and you are able to switch between the regular slots and these additional slots with the spacebar (default layout) at will. Despite being unlocked as part of the Force Skill system, these slots are not exclusive to Force Actives, and any skill can be placed on them. There is however, still a limit of up to 10 normal skills that can be carried at any given time. The additional slots also lack a Transcendence bonus slot.
                Menu:

                With the new system comes a new UI which stores all the information regarding the new Force Skills.

                On the Force Skill Menu, you are allowed to equip up to 2 Passives, 5 Actives, and 7 Mod skills at any given time. Player's can store at least a minimum of 32 Force Skills at any given time.
                Rarity:


                A unique part of the Force Skills system is that some skills come with different rarities which influence their performance. This however only applies to Passives and Actives. Mod skills are always categorized as Common for the first 3 free ones from advancing to 3rd job, and Unique for the rest. Unique Mod skills do not come automatically sealed, must be sealed to be traded, and have a seal count of 1.

                With Passives and Actives, they can come in 4 different rarities. Rare, Elite, Unique, and Legendary. For most skills, they will come only in Rare, Elite, or Unique variants. These variants determine the effectiveness of the passive of active's traits.

                Legendary skills are similar to Mod skills, but only come in one variant. These skills are the rarest of the Force Skills.
                Force Passives:

                Force Passives
                are exactly as the name might imply. They are skills which when equipped with provide some sort of passive benefit. The passives are non-character specific.


                Eroding Energy - RECOMMENDED
                Passive Description Increases Max MP. When out of combat, recovers MP over time, but drains HP
                Passive Review Give you a lot of MP and a lot of MP recovery per second at the cost of draining your health. It might not sound like a good trade off but coupling this passive with another one called Illipia's Aura will allow you to entirely negate the health drain effects of this passive, effectively allowing for a large amount of free MP regeneration



                Get Greedy - RECOMMENDED FOR ITEM FARMING
                Passive Description Increases Drop Rate. Additionally increases drop rate based on combat power
                Passive Review This passive is only good for farming for items, such as El Tears from Elrianode dungeons or barrier fragments from secret dungeons. It's effects are the best when its rarity is Unique, but this passive at lower rarities isn't too much to marvel at



                Head Hunter - HIGHLY RECOMMENDED
                Passive Description Decrease overall Physical/Magical Attack Power, but damage towards boss monsters increases in proportion to the overall damage lost (Physical/Magical Attack Power decrease also effects PvP)
                Passive Review The passive to end all passives, Head Hunter is the most useful out of all the force passives because of the large benefits you gain against bosses. At its highest rarity you gain an 80% increase to damage against boss monsters while receiving a 24% decrease in overall attack power. It is best to only equip this when going against bosses, or when entering dungeons like Henir's Time and Space. In all other cases, keep this passive off



                Illipia's Aura - RECOMMENDED
                Passive Description Max HP is increased and a certain amount of HP is recovered per second while you are not engaged in battle
                Passive Review The amount of HP this passives give is something worth noting and can be helpful at keeping you alive against tougher bosses that deal a lot of damage and adds an extra buffer of reaction time to use your consumables. The HP regeneration is also enough to negate the health drain effects of Eroding Energy, making it a great passive to use along side it

                ​​

                Indomitable Will - NOT RECOMMENDED
                Passive Description When your remaining HP is lower that a certain amount, all attacks will become critical attacks
                Passive Review This passive isn't actually all that bad, the only downside is needing to keep your health low to gain the benefits, which in end game dungeons isn't too well advised as most enemies and bosses tend to deal a lot of damage, in most cases it will be enough to kill you instantly. On Knight Emperor this passive doesn't have much use, if any at all, but there are some applications for other character classes that can utilize this passive pretty well



                Lightning Chain - NOT RECOMMENDED
                Passive Description Lightning is charged every second while not engaged in combat. After maximum charge, the next successful attack will shoot a chain of lightning that will hit nearby enemies. Damage decreases per hit
                Passive Review This passive isn't to much to marvel at PvE wise, you're required to stand still to charge it up and even then the damage isn't that substantial to warrant using, this passive does have some nice PvP applications but that's about it. This passive is regarded as one of the worst in terms of PvE applications



                Remaining El's Aspiration - RECOMMENDED
                Passive Description When Attacking, summon the El's Aspiration
                Passive Review This skill seems to have a pretty consistent activation rate in dungeons and can deal a decent amount of damage when it activates. If you happen to obtain this passive during your early play through of Elrianode, I would recommended using it until you can either acquire Head Hunter or Eroding Energy

                Force Actives:

                Force Actives are non-character specific active commands which can provide a variety of attacks or buffs.


                Drain - RECOMMENDED FOR HENIR'S OR DoSI
                Active Description Absorb HP from the closest enemy within a certain range ahead
                Active Review This can be pretty useful if you're in a dungeon that has a limitation on consumables like Henir's Time and Space or Dimension of Sinister Intent. Outside of these though it doesn't have much use unless you are low on HP and are waiting for your consumables to cooldown. This can also be used in PvP



                Haunting Spirit - NOT RECOMMENDED
                Active Description Launch an evil spirit towards the nearest enemy
                Active Review The debuffs this active give are not useful in PvE at all as they can only effect a single target and don't last very long. This active is used mainly in PvP



                Hyper Acceleration - RECOMMENDED
                Active Description Movement Speed and Jump Speed will increase by a great amount for a short duration
                Active Review The speed boost is quite substantial to warrant using, is you activate this along with Iron Body and then use Windmill you should be able to reach the end of a stage in seconds.



                Obtenebration - NOT RECOMMENDED
                Active Description Cannot dash for a short duration, but can move past enemies in an invincible state with much higher Movement Speed. This skill cancels when you initiate attack
                Active Review This active is mostly used in PvP, but could be used if you happen to be surrounded by a swarm of enemies in PvE, however, this is very unlikely and you will most likely never need to use this outside of PvP



                Soul Harvest - RECOMMENDED
                Active Description Sacrifice a nearby regular monster to recover MP
                Active Review The amount of MP this active can give is quite good especially if you're waiting for your consumables to cooldown. This active can also kill some normal enemies that are actually un-killable by normal means like the Crimson Soul in 12-5



                Thunderstorm - NOT RECOMMENDED
                Active Description Summons a lightning bolt. Enemies hit are stunned for 2 seconds
                Active Review The damage it can deal in PvE is too low to even warrant using. Its more useful in PvP



                Elrian Clock - NOT RECOMMENDED
                Active Description Become invincible but immobile while using this skill
                Active Review You're better off mana breaking then wasting your time using this active. Again, mostly used in PvP



                Fog of Death - NOT RECOMMENDED
                Active Description When using, slows enemies within a certain range, and deals damage continuously
                Active Review Just like Thunderstorm, the damage this active deals is too low to even warrant using. Again, more useful in PvP

                ​​Force Mods:

                Force Mod
                skills are skills which influence specific skills for each individual character and class. When a Force Mod skill is equipped in the menu, that specific skill with go through a functional change when used, often changing aspects of the skill completely. Mod skills are obtained through a dungeon drop which will allow them to obtain a Mod skill of their choosing for their specific class.


                Mod: Armor Break - HIGHLY RECOMMENDED
                Mod Description Break your enemies armor to reduce defense for a certain duration. Enemies hit will be enraged, and have increased Attack Power for a certain duration
                Mod Review The defense reduction for Mod: Armor Break is 2x the amount of Armor Break, allowing for a huge increase for damage output on physical damage based characters. The only downside is that while enemies have the armor break debuff, they will deal 30% more damage. Mod: Armor Break will also retain its final enhanced damage increase



                Mod: Mortal Blow - NOT RECOMMENDED
                Mod Description Rapidly smash the ground multiple times and cause rocks to shoot up
                Mod Review Mod: Mortal Blow's damage has been drastically reduced compared to Mortal Blow. You will also lose the range increase as well as the fire from its final enhanced version and is overall bad for both PvE and PvP despite increasing the hits from 1 to 3



                Mod: Sonic Blade - NOT RECOMMENDED
                Mod Description Swing your sword even faster creating a stronger shockwave. The sword will have the remaining energy from the shockwave for a short duration of time that may stun enemies
                Mod Review Mod: Sonic Blade relatively the same as Sonic Blade, however instead of stunning enemies on hit, you will be given buff that will stun enemies when using both commands or skills. It will also retain its final enhanced MP cost reduction. Overall the base version is better in PvP than its modded counterpart



                Mod: Sandstorm - HIGHLY RECOMMENDED
                Mod Description Generate a strong tornado that disorients enemies then deliver a powerful strike
                Mod Review Mod: Sandstorm outshines Sandstorm by a wide margin. While you will lose the ability to clear with it and it will no longer have a 100% critical hit chance, the overall damage is boosted by 5,000% making it extremely deadly to closely grouped enemies and bosses



                Mod: Windmill - HIGHLY RECOMMENDED
                Mod Description Spin in a furious whirlwind attack while being in Super Armor. Hold the skill key to maintain longer spinning while consuming MP. You can control yourself while using the skill with the arrow keys. A small storm will form and attack enemies in the direction you are facing (Can also be activated in midair)
                Mod Review Mod: Windmill is an exact copy of Windmill, however, little mini gusts with fly in the direction you are facing and deal damage to enemies it touches as well as hitting enemies inside of windmill when they initially spawn. The mod also retains its final enhanced damage increase



                Mod: Double Slash - NOT RECOMMENDED
                Mod Description Swing the sword to create a powerful sword aura that strikes the enemies multiple times
                Mod Review Mod: Double Slash is not as good outside of PvP. The sword storm from Double Slash is replaced by two quick slashes. The overall damage is cut in half and its final enhance is completely lost for an increase in its casting speed. This skill is practically a glorified imperial crusher that does a bit more damage



                Mod: Armageddon Blade - HIGHLY RECOMMENDED
                Mod Description Call forth a massive blade to extend your attacks for a limited time
                Mod Review Mod: Armageddon Blade is the most important of them all. The strike damage is slightly reduced as well as its duration, however, the damage increase is raised to 20%, allowing you to deal a massive amount of damage during its duration. It will also retain its final enhanced attack and movement speed increase

                Recommended Skills for 3rd Job:
                • Triple Geyser (Transcendent Slot)
                • Iron Body
                • Impact Smash
                • Double Slash (Transcendent Slot)
                • [Mod] Armor Break
                • [Mod] Armageddon Blade
                • [Mod] Sand Storm or [Mod] Windmill
                • Vertical Slash
                • Gigantic Slash
                • Imperial Crusher
                • Grand Cross

                Master Class: WIP
                Last edited by UnlikeHowler-solace-; 01-16-2020, 01:39 PM.

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                  #9

                  9) - Gear Recommendations
                  Secret Dungeon Gear:



                  Secret Dungeon Equipment are sets of powerful Lv. 80 armor, weapons, and accessories. There are 7 different sets each with their own unique appearance based on the region associated with it, which all have a unified set effect, allowing them to be mixed and matched freely. The primary distinction with each set is the weapon's special effect, which has a chance of summoning the respective Secret Dungeon boss associated with it.

                  You can obtain Secret Dungeon equipment by opening Secret Dungeon Equipment Cubes, which are obtained as a rare drop from Secret Dungeon bosses. You can also obtain a Secret Dungeon Weapon Cube from the [Secret Dungeon] Hidden Dungeon Revealed story quest. Upon opening the cubes, you are given a choice of which specific piece you want from it. It's worth noting that completing the rest of the Secret Dungeon-related Story quests will earn you exclusive amulets to further enhance your Secret Dungeon armor and weapon to +8 and +9 respectively.

                  Secret Dungeon Set Bonus:

                  2-Piece Effect:
                  • Critical +5%
                  • Maximize +5%
                  • Attack Speed +5%
                  3-Piece Effect:
                  • All Skill Damage +5%
                  4-Piece Effect:
                  • +5% Physical Attack Power
                  • +5% Magical Attack Power
                  Secret Dungeon Accessory Set Bonus:

                  3-Piece Effect:
                  • +3% Physical Attack Power
                  • +3% Magical Attack Power

                  Heroic/4th Dimension Gear:




                  Heroic/4th Dimension Gear is no longer obtainable from Heroic Dungeons/Henir's Time and Space as they have mainly been replaced with the revamped Secret Dungeon Equipment. However, pieces of both sets can rarely be found on the community market board for a hefty price.
                  Elrianode Gear:



                  Elrianode Equipment features a unique El Tear Assembly mechanic which allows players to customize the effects on any given piece of the Elrianode Set. Each El Tear fragment and be identified for different stats and effects, these El Tear fragments can be equipped to the armor piece similar to sockets through Denif with El Tear Assembly.

                  El Tears:



                  Any given armor piece by default has four open slots each with different shapes. These slots can each contain a single El Tear Fragment, granting the armor with that fragment's property. Balance Tears (Triangle) dictate the armor's El Tear Level and affect the equipment's base stats. Destruction Tears (Square) enhance the damage output of combos or specific skills. Proficiency Tears (Hexagon) provide a variety of unique buffs beyond normal stats. Transformation Tears (Circle) provide basic stat buffs not unlike sockets.

                  If a piece of armor is Enhanced to +9 and +10, additional Transformation Tears slots will be made available.

                  Set Effects:

                  Unlike other equipment sets, these set effects will not be active unless the player is wearing the Elrianode equipment while socketed with four or more El Tear Fragments of the same color. The equipment piece will not add to any set effects if Fragments of different color are socketed. The set effects that this set will give is dependent on the color of the Fragments used.

                  Type
                  Red (Specialize Physical Attack)
                  Blue (Specialize Magical Attack)
                  Purple (Specialize PvP)
                  2 Piece Effect
                  Physical Attack Power +5% Magical Attack Power +5% MP Gain on Attack +10%
                  MP Gain on Receiving Attack +10%
                  All elemental resistance +100
                  3 Piece Effect
                  MP Cost -5% (Max 35%) MP Cost -5% (Max 35%) MP Cost -5% (Max 35%)
                  4 Piece Effect
                  All Skill Damage +10% All Skill Damage +10% All Skill Damage +5%
                  Additional Damage +10%
                  Reduced Damage +10%

                  Tear Recommendations:

                  Below will highlight the tear effects for each tear type as well as what piece it should be on for PvE.

                  All Armor Pieces:
                  • Balance Tear - El Tear Lv. 29
                  • Transformation Tear - Critical Damage +3%
                  • Destruction Tear - [Preferred Skill]'s Damage Increases +12%
                    • Note - Only increase the damage of one skill for all pieces of your armor instead of having different skills for each piece. This is called skill stacking and should be used for the skill you intend deal the most damage with.
                  Top Piece:
                  • Proficiency Tear - Attack/Attacked Damage +10% or [2 +Enhancement Stats]% (Polarize)
                  Bottom Piece:
                  • Party's Physical/Magical Attack Power +10% or [2 +Enhancement Stats]%
                    • Note - You can only have one type of attack power increase, physical or magical, not both. The type you use should be based on the colors of tears you are using, physical for red and magical for blue.
                  Gloves:
                  • Proficiency Tear - All Skill Damage (Hyper Active/Wedding skill excluded) +44% or [5*Enhancement Stats]%
                  Shoes:
                  • Proficiency Tear - Damage dealt to Boss Monsters +10% or Ignores Physical/Magical Defense Power 10%
                    • Note - You can only have one type of ignore defense power, physical or magical, not both. The type you use should be based on the colors of tears you are using, physical for red and magical for blue.
                  Last edited by UnlikeHowler-solace-; 01-11-2020, 07:20 PM.

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                    #10

                    10) Advanced Tips
                    El Resonance:

                    El Resonance is a feature that enables characters at max level to further enhance their abilities and all other characters linked to the same account.

                    Unlocking:

                    El Resonance can only be unlocked through the item El Resonance Book, which can be obtained through the quest "Another power! El Resonance!" or purchased from the Item Mall. Only characters that have reached level 99 can obtain this quest. After unlocking this feature, the El Resonance menu can be accessed through the character menu.

                    Upon completing the first quest on a capped character, all other characters get access to the El Resonance System regardless of their level.

                    Levels:

                    After the El Resonance Book is used, the EXP bar in the user interface will become cyan-colored. It will now display the progress towards the next El Resonance Level when viewed with a character at level 99.

                    Characters at level 99 can now obtain EXP as normal. All EXP gained from killing enemies, doing dungeons/PvP, and completing quests will contribute to the El Resonance Level. Progress towards the next El Resonance Level is shared between all characters within the same account. Only characters at level 99 can contribute to the El Resonance Levels. The amount of EXP needed to advance to the next El Resonance Level will be increasingly higher as you level up.

                    Points:

                    El Resonance Points (ERP) are obtained every time the El Resonance level increases. Points can be invested into El Resonance passives. The maximum amount of ERP that can be obtained is 999.

                    To remove El Resonance Points that are invested into passives, the player must use the item El Resonance Point Reset Coin or the El Resonance Point Reset Scroll. The coin can be consumed to remove one point while the scroll can be consumed to remove all the points within a single column.

                    The allocation of El Resonance Points is separate for each character in the player's account. All characters with access to this system will not share the same allocation of points, but each character may maintain a unique allocation. Each character will have an equal amount of El Resonance Points to invest and the point allocation of one character will not affect the others.

                    Skill Image
                    Effect Per Level
                    Max Skill Level
                    Skill Image
                    Effect Per Level
                    Max Skill Level
                    Skill Image
                    Effect Per Level
                    Max Skill Level
                    Passive Body 1.png
                    Physical Attack +10
                    Magical Attack +10
                    Infinite
                    Passive Magic 1.png
                    Active, Tenacity, Strength, Bravery Skill Damage +0.35%
                    (excluding Hyper Active)
                    100 (35%)
                    Passive Support 1.png
                    MP Cost -0.2% 100 (-20%)
                    Passive Body 2.png
                    Physical Defense +10
                    Magical Defense +10
                    Infinite
                    Passive Magic 2 New.png
                    Polarize: Attack/Attacked Damage +0.15% 50 (7.5%)
                    Passive Support 2 Fixed.png
                    Skill Cooldown -0.2% 100 (-20%)
                    Passive Body 3 New.png
                    All Elemental Resistances +10 50 (500)
                    Passive Magic 3 New.png
                    Damage dealt to Boss Monsters +0.3% 50 (15%)
                    Passive Support 3.png
                    EXP Gain +2% 100 (200%)
                    Passive Body 4 New.png
                    HP Increase +0.5% 50 (25%)
                    Passive Magic 4 New.png
                    Damage received from Boss Monsters -0.4% 50 (-20%)
                    Passive Support 4.png
                    ED Gain +2% 100 (200%)
                    Passive Body 5 New.png
                    Max MP +2 50 (100)
                    Passive Magic 5 New.png
                    Adaptation +0.07% 100 (7%)
                    Passive Support 5.png
                    Item Drop Rate +2% 100 (200%)

                    The main skills to invest your points in are:
                    • Active, Tenacity, Strength, Bravery Skill Damage +0.35%
                      (excluding Hyper Active)
                    • Polarize: Attack/Attacked Damage +0.15%
                    • Damage dealt to Boss Monsters +0.3%
                    If you are starting a new character you should invest your points in:
                    • EXP Gain +2%
                    You can then reset your points on that character by using a El Resonance Point Reset Scroll, which can be obtained after reaching level 99 on that character.
                    Last edited by UnlikeHowler-solace-; 01-11-2020, 07:19 PM.

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                    • Class: {{esusrinfo_class427039}}
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                      #11
                      Can we post now?

                      What do you think of Counter Attack as a way to gain Vitality charges? It's cooldown is zero and it costs next to nothing, perfect for a farming KE who wants to save on pots. At least on Elrianode, I can easily maintain Vitality mode in between rooms.

                      While Armor Break fulfills the same role, three of KE's most used clearing skills are Vitality-based and thus he burns through Vit charges very quickly.
                      Last edited by Coronax-gaia-; 10-15-2019, 12:13 AM.

                      Source: https://wall.alphacoders.com/big.php?i=90430

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                      • UnlikeHowler-solace-
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                        Originally posted by Coronax-gaia- View Post
                        What do you think of Counter Attack as a way to gain Vitality charges? It's cooldown is zero and it costs next to nothing, perfect for a farming KE who wants to save on pots. At least on Elrianode, I can easily maintain Vitality mode in between rooms.

                        While Armor Break fulfills the same role, three of KE's most used clearing skills are Vitality-based and thus he burns through Vit charges very quickly.
                        I've never really had to worry about managing my WotS too much nearing end game as its just so easy. Imperial Crusher and Impact Smash tend to use up most of my Destruction points, while I use Armageddon Blade and Vertical Slash when I've built up a sufficient amount of Vitality points. I tend to bounce my gauge back and fourth constantly and I don't usually consume to many potions, maybe a drink or two, unless i'm bossing. To mention using Counter to build up Vitality points, I had never thought of or tried personally and may be a bit inconvenient as you only need one point at any given time to gain full benefits from Vitality or Destruction. If you are really wanting to burn some Destruction points for Vitality then test it out and see if it works for you, personally I wouldn't as it still takes some time between each cast and you lose a skill slot that you could use for an otherwise better skill for completing dungeons faster.

                        And yes you may start posting =D
                        Last edited by HowlerES-solace-; 10-15-2019, 05:10 PM.

                      • Coronax-gaia-
                        Coronax-gaia- commented
                        Editing a comment
                        It's been working out great for me since I tend to consume the entire bar before switching to the other mode. Counter lets me stay in Vitality indefinitely while waiting for the next room to load.

                        However, do note that my KE is a farming character intended for mid-game dungeons like SDs and Elrianode, so it will not work out for everyone.
                    • Class: {{esusrinfo_class437240}}
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                      #12
                      Just as a notice for when Master Class releases in the near future for NA, the skill and all of its info will be listed as it's own section under the force mod skills as I did not reserve an extra post slot for new additions like this. This layout will apply to all future class guides I make.

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                      • Coronax-gaia-
                        Coronax-gaia- commented
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                        Nah, fam, just consider my previous comment as a rogue entity and continue from here.
                    • Class: {{esusrinfo_class443784}}
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                      #13
                      Hello.just wanna say great guide and thanks for it. Helped me get thru most so far. But i have a couple questions.


                      1. Do you have a specific combo for bossing in general?
                      I usually go Armor Break > Double Slash Triple Geyser but I'm not sure of any betters as i don't know much.
                      2. What do you think of my setup.
                      Arma blade mod. With windmill mod sandstorm mod (usually use it for bossing sometimes) i had yet to get armor break mod so i use it normally. Grand cross. Imperial crush. Triple geyser and double slash. Iron body and Verical slash i had Impact Smash changed it for Double slash since i rarely use it and find myself using other skills than it.
                      3.. How do i go around socketing him? What %s do i need for maxi crit and other stuff(and what stones do you recommend) Thanks a lot for this guide again! Helped me a lot.
                      Last question. what skill stacking do you recommend the most?
                      ​​​​
                      Also sorry for formatting. I'm on phone

                      Last edited by Yaharong-solace-; 03-04-2020, 07:39 AM.

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                      • UnlikeHowler-solace-
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                        Hey, sorry for such a delayed response, I haven't had time to really be around the forums lately until now but I hope I'm not to late to answer your questions. ^-^

                        1) Rolling Dive →→ ↑ ZZZ (Sword Knight Command) is the command I use most often when bossing, it has very good MP gain when in Vitality Mode especially when its used with Armageddon Blade.
                        I also use →→ ZZZ (Base Elsword Command) to go through and get behind enemies and bosses or to dodge some attacks.

                        2) Here is the skill setup I personally use: https://imgur.com/a/tNhcUTK
                        I tend to swap out Windmill for Mortal Blow or Sandstorm depending on the dungeon but I don't use Sandstorm very often. I would recommend keeping Impact Smash on as it is very quick to cast and can even be used to go through enemies.

                        3) Socketing for KE is pretty basic as he doesn't have too many passive buffs that increase any socketed stat. The base line you should go for on KE is 80% Maximize and Critical Chance, as Knights Dignity from the Persistence passive will boost that to 100% when there are 2 or more enemies nearby. After reaching that, you'll want to use any extra socket slots for either Action Speed or Damage Dealt to Boss Monsters. Action Speed should be prioritized up to 120% and any other socket can be used for Damage Dealt to Boss Monsters. The stones you will want to prioritize for Critical Chance, Maximize and Action Speed are Sage Stones or Twisted Sage Stones (Twisted Sage Stones only have MP gain when attacking/attacked and Maximize). If you don't have any Sage Stones and there is no current event that is giving them out then the Refined Magic Stones are your next best option and can be obtained daily from a five part Elrianode quest. For Damage Dealt to Boss Monsters you will want to use Shining Dual Magic Stones of Pursuit. In order to get these you will need to run Heroic Dungeons and get Heroic Magic Stones and then craft them into Dual Magic Stones of Pursuit at Glave. You'll then have to upgrade them into Shining stones at Glave with Heroic Certifications which can be obtained Daily and Weekly from a Heroic quest.

                        4) KE has 3 major skill stacks: Grand Cross, Double Slash, and Triple Geyser. Personally I use a Dual Stack Build with Triple Geyser and Double Slash as to be effective on small bosses as well as medium and large bosses. If you're looking to deal the most damage in a single skill however I would recommend a full 48% Skill Stack on Double Slash as it is the most damaging, pin point, skill KE has.

                        I hope this answers all your questions in as much detail as need, if you do have any more feel free to ask and I will try to answer them as quickly as possible. ^-^
                        Last edited by UnlikeHowler-solace-; 03-16-2020, 04:49 PM.
                    • Class: {{esusrinfo_class448593}}
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                      #14
                      This guide is fantastic and I am very thankful for it. I do however have a few questions in regards towards it, and forgive me for my noobish type of style. I recently came back to the game during the master classes coming out and I have A LOT of catching up to do.

                      1: How good is our Master class skill now that its out on the NA servers for Knight Emperor? And is there a specific stage that is preferred to be used over the other?

                      2: When it comes to gear I can see its possible to craft "Amethystine Prophecy" gears. I want to ask if this is what replaces our Elrianode, or if its just used to upgrade it instead. It kinda confuses me and I know I could look up a guide on it, but I would like to ask the Knight Emperor players here for advice and if I craft one, which one I should make to further aid me in playing.

                      3: Is there any specific costume we aim for? With the rapid level up event there was the costume we get at max level and it was quite strong with the set bonus being "All skill damage% increase" and I am wondering if there is any specific costume that has a good set bonus we knight Emperors want.

                      Again forgive me for my noob like questions. I'm just trying to get back into the game since its been a long time for me. (Last time I played was when Knight Emperor was just released)
                      Last edited by Aeraeth-solace-; 04-10-2020, 06:43 PM.

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