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Adavanced Solace's Fortress Guide - To reach True End

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  • Class: {{esusrinfo_class13095}}
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    Adavanced Solace's Fortress Guide - To reach True End

    Last Updated: 2017 June 22

    Introduction
    See basic guide about Solace's Fortress.

    What is True End?
    True End can be reached by defeating Solace in his phase 2 within 60 seconds.

    Why do people reach True End?
    There are various reasons why people may want to reach True End:
    1. Nocturn of Hernia: Nocturn of Hernia (NoH) is a unique accessory that will only have a chance to be dropped if players reaches True End.
    2. Shadow of the Sun and Eclipse Titles: To acquire these titles, players need to reach True End. See ElWiki - Elysion Titles
    3. Other Reasons: A challenge, a goal to achieve with guildmates/friends, or a way to show off... etc.
    Last edited by LittleElia-solace-; 07-31-2017, 08:03 AM.
  • Class: {{esusrinfo_class13097}}
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    #2
    How to reach True End?
    There are 2 ways to reach True End.

    1) Remove 5 judgement marks and deplete all Solace's HP
    Space of Black Sun

    To reach True End, you have to deplete all Solace's HP within 60 seconds after he enters phase 2. But during this initial 60 seconds, if Solace's HP is depleted to below 4 bars and judgement marks are not fully removed yet, then Solace will become invincible and take no further damage until 60 seconds is fully gone. Solace's invincibility will prevent us from reaching true end. To remove his invincibility, we need to remove all judgement marks. Once all judgement marks are removed, we will be able to deal damage to Solace again.

    Note that you can also remove all judgement marks before Solace's HP is depleted to below 4 bars. Either way, you have to remove all judgement marks by passing Solace's judgements.

    Cannot simply one hit KO Solace
    Also, if you simply try to one hit KO Solace without having a way to counter death and you did not remove all the judgement marks yet, then Solace will recover 2 bars of HP from you death, enter invincible mode and not allowing you to reach True End:

    (Slow version)
    Explanation: Some people may think that if they did enough damage to Solace in one hit when Solace is in phase 2, then they should be able to simply defeat him, but it looks like if the damage reflection is enough to kill the player, then Solace will still recover 2 bars of HP from your death, and not die. This is demonstrated in the video.

    We will talk a bit more about the possibility of one hit KO Solace to reach True End later.

    Tips for removing judgement marks:
    Judgement - Ignite Rain
    1. Takes ~10 seconds to complete.
    2. When Solace is floating in the air, run away from the direction his hand is raising, or you can think another way: if you see his back, run left (<<<), if you see his face, run right (>>>) to reach jumping pad.
    3. Solace can be attacked while he is floating in the air and while he is standing on the ground just about to teleport to the air, but sometimes attack may miss for unknown reason.
    4. You don't have to use jumping pad to pass this judgement. You just need to make yourself situated at above certain height at the moment system is deciding whether you have passed the judgement. It doesn't matter if you are hit by the flame explosion or not. This is why the mount Nasod Battle Gear can help you pass this judgement with certainty. This is also why the delay in the jumping pad can cause the judgement to fail. Certain class that can get themselves really high in the air can pass this judgement without using the jumping pad too.
    Judgement - Confusion Stigma
    1. Takes ~8 seconds to complete.
    2. Use special active to dodge homing swords. Roughly, activate special active when the counter reaches 3 if stand in front of him and activate when the counter reaches 2 if stand behind. The special active needs to be longer than 1.5 seconds.
    3. Mana break allows you to pass the judgement while overlapping with Solace, but not sure if mana break + overlap with team mate can still pass judgement.
    Others
    1. More party members makes it easier to remove more judgement marks.
    2. Rumor - Finishing Solace Phase 1 quickly can increase the chance of Solace casting a judgement right after he finishes the phase 2 entry animation.
    3. Solace always teleport to the most distant person (not sure), so stand closer to your team mate in the middle to save time chasing him..
    4. Some of Solace's combo requires hitting target to continue, so dodge his attack to give him more time to cast judgement, so you can remove more judgement marks.
    5. Attack Solace while he is casting Rising Slashes (big fire ball) to stop him from continuing this move to give him more time to cast judgement.


    2) While Solace still has more than 4 bars of HP, deliver one single hit that depletes all his remaining HP without dying
    When Solace is in Phase 2 and have HP higher than 4 bars, you can deal high damage in one hit to Solace to reach True End, providing that you don't die from the damage reflection. (Phase 2 Solace reflects 10% of the damage he receives back to the player, and if a player dies, he will recover 2 bars of HP). 1 bar of Solace's HP equals to around 2.05 million damage according to my experiments (see this). This means that your 1-hit KO damage needs to be at least greater than 4 bars * 1.589 million per bar = 6.356 million. 6.356 million will reflects 0.6356 million = 635,600 of damage to your HP. My Sakra Devanam's HP is around 240,000 so I don't think raising HP will be realistic while keeping enough damage to one hit KO Solace, at least within my understanding.

    To solve this problem, just don't die when you deal that one hit KO hit to Solace. This will prevent him from recovering HP and allows you to reach True End. There are many ways to prevent death: Eclipse title (tested and it works), 5 invincible seconds after using resurrection stone (tested and it works), Yama Raja's Resurrection (not sure), Time Tracer's Seal of Time (not sure)... etc. Below videos demonstrate this:

    Eclipse

    Explanation: Eclipse prevents you from dying when you are about to die, hence prevents Solace from recovering HP and allows you to reach True end.

    Explanation: When you are about to die, Eclipse will activate, prevent your death and make you invincible for 3 seconds. Invincible means you take no damage, including Solace's damage reflection, so this is a chance for you to one hit KO Solace without dying, and reach True End.

    5 invincible seconds after using Resurrection Stone

    Explanation: After using resurrection stone, you will be invincible for 5 seconds. Invincible means you take no damage, including Solace's damage reflection, so this is a chance for you to one hit KO Solace without dying, and reach True End.

    Tips for One hit KO Solace:
    1. Blessed Giant Potion (Elixir) increase your range and critical, which increase your chance of one hit KO Solace.
    2. Hot spring buff increases your damage to one hit Solace.
    3. Rosso's calamity Wheel (Elixir) and similar elixir to reduce Solace's HP steadily to a point where you can one hit KO him safely if your damage is too high or want to avoid proc from killing yourself (e.g. Perkisas flame).
    4. You might want to hit Solace when he is performing some action instead of idle, to prevent he suddenly start going into invincible frame or teleport, except if your skill casts instantly (e.g. Blade Master's Bloody Accel and Sakra Devanam's Tiger Stance - Fierce Spear Dance).
    5. For the resurrection stone method, if you have skills that can still hit enemy after you die, it will be useful to use that skill to suicide, because Solace will recover 2 bars of HP from your death, and you want to deplete these 2 bars of HP before you revive so you have less HP to one hit KO after you revived using the resurrection stone. Example of such skill include Ara's Exorcism Stance 3: Shadoweave.
    Last edited by LittleElia-solace-; 08-16-2017, 07:13 AM.

    Comment

    • Class: {{esusrinfo_class13099}}
      Level: {{esusrinfo_level13099}}
      Guild Name: {{esusrinfo_guild13099}}

      #3
      General tips about fighting against Solace
      1. Just before Solace enter Phase 2 (when his HP is close to 12 bars), give him a single hit with high damage so that you have less HP to deplete in phase 2. For example, when his HP is 14 bars, you can deal a big hit worth 6 bars of damage to make his HP 8 bars (bug: sometimes this make Solace's HP 20 bars ╯' - ')╯︵ ┻━┻ ).
      2. Attack Solace with multi-hit skill when he is just about to enter Phase 2 can stagger Solace (staggering means Solace will stand there for a few moments and not enter Phase 2 even if his HP is below 12 bars because he is being hit by too many times). Use this phenomenon to reduce Solace's HP so you have less HP to deplete in Phase 2.
      3. Heroic gear effect "Damage increase when enemy HP is less than 30%" will give more damage boost than "Ignore Physical/magical defense" when fighting solace in phase 2. See here.
      4. The title Shadow of the Sun's damage boost does not work on Solace. See here.
      5. To increase your damage against Solace, consider: Magic stone of pursuit, Heroic gear with "Damage increase when enemy HP is less than 30%", "Damage to boss +" and other heroic gears effect (Attack/Attacked, party physical/magical attack, skill stacking, ignore def) and Guardian of Secret Closed Space title (+10% damage against Boss).
      6. 1 bar of Solace's HP equals to around 2.05 million damage according to my experiments (see this).
      7. I will repeat again, if lag exists, the mount Nasod Battle Gear can help you pass the judgement Ignite Rain with certainty (but you need to get the timing correct).

      Related
      1. Max damage against Solace if crit is not a problem

      Closing words
      Thank you for reading! Any feedback, corrections and English lectures are welcome! And finally...

      Good luck reaching True End and enjoy!
      Last edited by LittleElia-solace-; 08-16-2017, 07:23 AM.

      Comment

      • Class: {{esusrinfo_class13119}}
        Level: {{esusrinfo_level13119}}
        Guild Name: {{esusrinfo_guild13119}}

        #4
        Reserved ABCDE

        Comment

        • Class: {{esusrinfo_class13217}}
          Level: {{esusrinfo_level13217}}
          Guild Name: {{esusrinfo_guild13217}}

          #5
          Nice guide! Well put together

          Comment


          • LittleElia-solace-
            LittleElia-solace- commented
            Editing a comment
            Thank you!
        • Class: {{esusrinfo_class37386}}
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          #6
          updated Solace's HP because Solace got nerfed.
          Solace HP goes from 2.05m per bar to 1.589249m per bar

          Comment

          • Class: {{esusrinfo_class93992}}
            Level: {{esusrinfo_level93992}}
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            #7
            When you tired to post all that and a little bit they reply you o.o/ tho nice guide :3

            Comment

            • Class: {{esusrinfo_class145146}}
              Level: {{esusrinfo_level145146}}
              Guild Name: {{esusrinfo_guild145146}}

              #8
              some questions.

              if u stagger from stage 1 to death, without transition to stage 2 would that count?

              The strategies seem good for the person performing the killing blow, but in a party, will I-frame moves like particle accelerator and lunatic blow be sufficient to prevent the damage, presuming you coordinate with the team member performing the killing blow, or are these animations not long enough?

              Comment

              • Class: {{esusrinfo_class196338}}
                Level: {{esusrinfo_level196338}}
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                #9
                How does wonder wall effect the reflection? Because if i could just tank it, then it would be ez

                aslo my HP is around 400k, plus 3rd job passive at 3 bead is 520k so i guess i could try some one hit skills and see how it works
                The Guardian of War, With his Indomitable Will - Comet Crusader
                The Incarnate of Fire itself that Eats even Flames - Flame Lord
                plus other characters i need to grind 3rd job for

                Best guild~ [FallenCrescent]
                https://forum.elsword.koggames.com/f...fallencrescent

                Comment

                • Class: {{esusrinfo_class435507}}
                  Level: {{esusrinfo_level435507}}
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                  #10
                  This is still possible to do?

                  Comment

                  • Class: {{esusrinfo_class436361}}
                    Level: {{esusrinfo_level436361}}
                    Guild Name: {{esusrinfo_guild436361}}

                    #11
                    My Shadow of Sun is counting if I ohko him with Falling Dragon (and she's Shakti so no 1hp passive), but I'm not sure of it is the true ending, he never drops anything.

                    Comment


                    • SeraphZX-gaia-
                      SeraphZX-gaia- commented
                      Editing a comment
                      Even if you beat solace within the countdown, you only get a chance to drop NoH. Despite having an additional requirement to drop, it's still known to be rare as hell.
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