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  • Class: {{esusrinfo_class444507}}
    Level: {{esusrinfo_level444507}}
    Guild Name: {{esusrinfo_guild444507}}

    Originally posted by Tyrannicide-solace- View Post
    The Crow Mercenary Knights Company:

    Warcry: Victorus aut Mortis.
    Motto: Freedom is not free.
    + Coat of arms:
    _ Type 1: Black colored background, at the center is a gold colored Velder state symbol.
    _ Type 2: Black colored background, at the center is a silver colored raven spreading wings, its head facing toward the left.
    + Composition (not counting the number of non-combatants accompanying the Company):
    _ About 25% is cavalry.
    _ About 15% is crossbowmen, bowmen and skirmishers.
    _ About 5% is artillery crew/siege engine operators.
    _ About 5% is military officers.
    _ The rest is foot infantry.

    SPOILERNotable members:

    Name: Raven Cronwell.
    Nickname/also known as: Deliverer of Bethma.
    Gender: male.
    Rank: Captain.
    Occupation: leader of the Company.
    + Armaments:
    _ Arming sword.
    _ Short sword.
    _ Shield.
    _ Lance (used virtually on horseback only).
    + Abilities:
    _ Sword & lance fighting (mostly sword).
    _ Commanding (extremely skilled tactician, passable strategist).
    _ Fingerspitzengefühl and coup d'oeil.
    _ Equestrian skills.
    _ Giving speeches.
    _ Rabble-rousing.
    Background: Came from House Cronwell, after having graduated, Raven worked hard together with some close friends such as Seris and Owen to fight and protecting the people. Later on they found what would later become the Crow Mercenary Knights Company. In contrary to the overwhelming majority of the Velder military forces at the time, Raven recruits, promotes and rewards soldiers based on their merits and talents, rather than the soldier's place on the society's hierarchy.
    Personalities: a diligent and thoughtful leader, caring for the welfare of his subordinates and troops. Raven is an excellent combatant and skilled tactician. He does not speak much, but when he wants to, he can inspire devotions bordering zeals from people to agree with and following him, under the means of giving speeches.

    Name: Owen Felford.
    Nickname/also known as: Architect of Victory.
    Gender: male.
    Rank: Commander.
    Occupation: de facto second-in-command, chief strategist.
    + Armaments:
    _ Sword.
    _ Shield.
    + Known abilities:
    _ Sword fighting.
    _ Commanding (excellent tactician and strategist overall).
    _ Negotiation & striking deals.
    _ Training.
    Background: Coming from a family of imporverished aristocrats, House Felford, Raven’s colleague and close friend, after having graduated joined Raven and Seris to establish what would later become Crow Mercenary Knights Company. His strength and personal combat abilities are below average, but he’s a walking military and history encylopedia, combined with his high intellect making him an excellent strategist.
    Personalities: a soft-spoken, cunning and knowledgeable prodigy regarding military knowledge. Can be non-cooperative and intolerant toward people he considers inferior in knowledge regarding military tactics.

    Name: Seris.
    Nickname/also known as: N/A.
    Gender: female.
    Rank: Camp Prefect.
    Occupation: chief of logistician & recruitment departments.
    + Armaments:
    _ Sword.
    _ Rapier.
    _ Shield.
    + Known abilities:
    _ Sword fighting.
    _ Managing logistics and budgets of the army.
    _ Calculating & estimating.
    _ Recruiting.
    Background: Coming from a family of low nobility, Seris was Raven’s colleague and close friend, after having graduated she joined Raven and Owen to establish what would later become Crow Mercenary Knights Company. Her combat performances are good, however she doesn’t often fight on the frontline as her roles demand her presence at the rear of the army.
    Personality: she is cheerful, kind and optimistic. However secretly she also has great perceptions and something akin to a sixth senses regarding people’s hidden agendas.

    Name: Yves de Croix-Rivière.
    Nickname/also known as: N/A.
    Gender: female.
    Rank: Lieutenant .
    Occupation: in charge of cavalry detatchment, as well as horses used to pull cannons.
    + Armaments:
    _ Lance.
    _ Rapier.
    _ Shield.
    + Known abilities:
    _ Sword & lance fighting (mostly lance).
    _ Commanding the cavalry.
    _ Conducting cavalry charges.
    _ Equestrian skills.
    Background: a noble from House Croix-Rivière, she joins the Company to make a name for herself and bringing honors to her family, enriching its traditions (and treasury). She is a skilled combatant and knowing something about tactics, and also someone who leads by example. However she's also prone to underestimate her enemies and can act recklessly, preferring the direct frontal charge and brute strength to settle the result of the battle.
    Personalities: having high esprit de corps, a flamboyant and gallant soldier.

    Name: Frank Castor.
    Nickname/also known as: The eye that sleepeth not.
    Gender: male.
    Rank: Corporal.
    Occupation: in charge of reconaissance teams.
    + Armaments:
    _ Short sword.
    _ Mace.
    _ Crossbow and bolts.
    _ Sling, small rocks and/or lead ammunitions.
    + Known abilities:
    _ Sword and blunt weapons fighting, sniping with crossbow, slinging with sling.
    _ Commanding the recon teams to conduct missions.
    _ Scouting & infiltrating.
    _ Interrogation.
    Background: before joining the Company, Frank Castor led the remnants of a light infantry mercenary band which had been decimated. The Company later absorbed Frank together with his brother in arms. They helped form the backbone of the reconaissance and skirmisher formations of the Company. It's said that almost nothing can sneak past his keen, prying eyes. He's very experienced and employing many uncoventional stratagems.
    Personalities: a morbid, bitter and cynical man, who avoids talking about his past at all cost. His heart is cruel, hard and unmovable against the enemies.

    Name: Lysander.
    Nickname/also known as: Schwerpunkt.
    Gender: male.
    Rank: Siegemaster.
    Occupation: in charge of building siege engines.
    + Armaments:
    _ War hammer.
    _ Wooden staff.
    + Known abilities:
    _ War hammer and staff fighting.
    _ Designing and directing the works of building siege engines.
    _ Math & engineering.
    Background: a talented but impoverished artist and engineer who decided to join the military for a living. The middle aged man doesn’t fight much, his main role is a specialist who builds siege engines such as siege towers, catapults… to use mainly in siege warfare. He can recluctantly defend himself when in combat in a pinch, but don’t expect much from him, especially when pitted against seasoned soldiers.
    Personality: a strict and quite OCD man, he strive to finish his tasks perfectly and timely.
    ~~~WIP~~~
    The Crow Mercenary Knights Company (Continue):

    Nickname(s)/also known as: The Revanchists.

    Originally posted by Tyrannicide-solace- View Post
    Black Crow Force:

    Nickname(s)/also known as: The Black Fleet, Sentinels of Altera.

    Warcry: The Black Fleet is the strongest.

    Motto: There are decades when days happen, and there are days when decades happen.

    Banner:
    _ Black colored background, at the center is a silver colored raven spreading wings, its head facing toward the left. Inside the silver colored raven symbol there is a black colored cogwheel, and the raven on the banner also has three legs compared to the usual two, each leg on its left and right sides, and an extra leg between its left and right legs.

    SPOILERCompostions:
    _ As least 2 known battleships, named the Bendigeidfran and the Guntram.
    _ Rifle platoons.
    _ Shock troop squads (mélee).
    _ Engineer corp.
    _ Aircraft crew cadres.
    _ Special operation unit (classified).

    Background:
    After having defeated King Nasod and his forces, Raven Cronwell reformed the The Meritorious Service of Black Crow Privateers Force into the Black Crow Force. When Raven departed together with El gang, he told the Black Crow Force that one day he would be back to lead them, and arranged a deal so that in the meantime the Black Crow Force would be employed by the Ponggos at Altera, protecting and transporting the Ponggos while in turn the Ponggos would provide them with food, spare parts and supplies.

    Raven also changed the name of The Black Crow battleship to the Bendigeidfran, though people still occasionally refer to the vessel under its original name when mentioning the vessel from time to time.

    Notable members:

    See "The Meritorious Service of Black Crow Privateers Force" above.
    ~~~WIP~~~



    Originally posted by Tyrannicide-solace- View Post

    Black Crow Force (continue):

    Black Crow Force's Special Operation unit:

    Official name: Alfa Libertadores.

    Codename: The revolutionary sword.

    Motto: Where Alfa arrives, compromise ends.

    SPOILERCompositions:
    _ The most elite unit of Black Crow force, composed of veteran troops primarily drawn from the rank and file of frontline combat soldiers (rifle and shock troops) who have distinguished themselves in battles, and then given further special trainings. Troops who have passed all of those requirements will be introduced into the unit.

    _ They are equipped with the special equipment reserved only for the unit, with the Mechanized power armors as the centerpiece of them all.

    Background:
    Raven and Black Crow force found out about the armories in Wally's secret facility - the underground complex at Elder. They looted for usable equipment and war materials, including several mechanical exoskeleton suits, called the Mechanized power armor. Raven and his force sought to put them into good use, which further augmented the strength of Black Crow force.

    A new military detatchment was formed, named the Alfa Libertadores, with members chosen from the most excellent troops among the force. The Mechanized power armor provided excellent power-to-weight ratio, great protection and enhanced strength. Not only it could shrug off damages which would have killed a soldier several times over, it also allowed soldiers wearing it to carry with them a huge weight, far higher than the amount they could carry in normal conditions.

    The application of the Mechanized suits made Alfa Libertadores the pinnacle of heavy infantries, who could carry and employ heavy weaponry individually, and at the same time would be extremely well protected compared to the more conventional infantries who went without advanced protections from power armors, all the while retaining the mobility and flexibility of foot soldiers.

    Formations:
    _ The Alfa Libertadores soldiers could fight together in the same unit as a whole, which would form a nearly unstoppable formation which excelled in both offense and defense.

    _ Alternatively the Alfa soldiers could serve as a force multiplier, fighting alongside other types of troops, and boosting the total effectiveness and survivalbility of the whole force; moreover different types of troops would be able to cover the disadvantages of each others.

    _ Alfa soldiers could also operate in the manner of small units with 3 soldiers each - called a cell. The cells would be expected to carry out, in secrecy, the much more demanding missions than ordinary, operating with much greater autonomy and over a quite lengthy duration. Usually the harder and more daunting the mission is, the more Alfa cells would be dispatched to ensure the mission could be completed.
    Originally posted by Tyrannicide-solace- View Post
    Black Crow Force (continue):

    Black Crow Force's RAID unit:

    Official name: Rapid Airborne Insertion & Deployment.

    Codename (newly set after King Nasod’s death): The revolutionary bayonet.

    SPOILERCompositions:

    _ Composed of Black Crow's best shock troops who are armed with and utilizing melee weapons, and also a smaller portion of the soldiers armed with firearms. They are specialized in close combat, conducting ambushes, stealth and mobility.

    _ Beside standard melee weapons such as swords, bayonets, falchions... and small arms, they are also equipped with non lethal explosives such as smoke grenades and flash bang grenades. Their gas masks make them immunized to the smokes generated by smoke grenades, as well as effects from their flash grenades.

    _ RAID also possessing soldiers and engineers who are well trained in machineries, so that they can control, repair and piloting the vessels which they have managed to capture.

    Background:

    _ The unit called the RAID (acronym of Rapid Airborne Insertion & Deployment) was the first specialized infantry unit of the Black Crow Meritorious Service, and then later the Black Crow Force.

    _ RAID's main functions are performing raids and conducting boarding activities, taking control of and/or crippling enemy's vessels, guarding Black Crow's vessels from hostile boarding forces...

    _ Because of the main combat environments which RAID operating in (inside flying vessels), they are primarily equipped with melee weapons, simply because utilizing firearms can cause much collateral damages to the surrounding interiors of the ships which they are on, which in turn can cause the machines inside the ships to break and malfunction, and may even leading to those ships losing control and then crash landing.

    _ At the time Raven and Black Crows were under control of King Nasod, RAID was established by Raven as the force's boarding unit, which directly carrying out raiding activities of vessels and then robbing goods which those vessels carry, for the rest of the force.

    _ Beside tasks such as assisting other units, guarding and boarding flying ships, RAID is also highly effective in enclosed combat environments with lots of obstacle, and observations are generally limited, such as dense forests/jungles... which are where they can stalk and ambush their enemies effectively, or simply closing in before enemies could detect them.
    Black Crow Force (continue):

    Black Crow Force's Capital Ships:

    Specification: Elrianode-class Battleship.

    Main Armament:

    _ Rotating artillery turrets: 380 mm Nova cannons.

    _ Broadsides: 190 mm Basilisk howitzers.

    _ Missile launching system: Ballista guided missile weapon system, with a small variant of missiles being employed, mainly the Pilum missiles and Harpoon missiles.

    _ Point Defense: Testudo CIWS (close-in weapon system), with assets comprised of the network of 20 mm Bellows machine gun turrets.

    _ Boarding devices: Corvus hydraulic breaching and grappling chain hooks.

    Background:

    The Elrianode-class was the workhorse of human's airforce in Nasod War, and was designed with only one thing in mind: killing the enemies. This class of battleship sacrificed much in terms of ergonomics in favor of extra military capabilities, which reflected the hard-pressed situation humanity had to face which forced them to cut corners. The Elrianode-class took its namesake from the Elrianode city, reflecting the common practice of naming classes of flying warships after mankind's major cities.

    In the final major offensive against Nasod force, two Elrianode-class battleships (namely battleship Ireton and battleship Wille zur Macht) were suddenly disabled and losing control when they were bombarding Altera island's defenses - the result of electronic warfare attacks unleashed by the Nasod Adam. The aforementioned vessels were forced to crash landing on Altera island, albeit remained much more intact after their landings when compared to other warships which were directly shot down, or exploding in the air.

    The surviving troops and crews - mainly elements of 17th and 33rd Elrian Guards - onboard the Ireton and Wille zur Macht by then quickly abandoned the broken ships, regrouped and then continued their assault on foot...

    After centuries, the hulls of wrecked vessels on Altera island since the time of Nasod War were finally salvaged and repaired by King Nasod. Then ironically the restored warships were given to the augmented humans of Black Crow Merritorious Service Privateers Force who employed them to fight for the sake of Nasods.
    ~~~WIP~~~
    Last edited by Tyrannicide-solace-; 03-14-2020, 09:38 PM.

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    • Class: {{esusrinfo_class444903}}
      Level: {{esusrinfo_level444903}}
      Guild Name: {{esusrinfo_guild444903}}

      Name: Michele

      Age: Unknown, but appears to be about ten years old

      Gender: Male

      Class Tree: This character is supposed to have only one class tree. I could make more, but he's more suited for one, and only one line. In compensation, you can learn more skills at each levels rather than the fixed amount of skills per level.

      Conservator (Base) -> Blazing Striker (1st job) -> Soulbinder (2nd job) -> Heaven Soulbreaker (Transcendence!) -> Resonator (3rd job)

      Speciality: Short to long range, depending on the configuration.

      Special Ability: His Awakening is different, in that there's not 3, but seven awakening phases. Base Job has 2 phases, and then with the first job advancement you can reach phase 4. The second job allows you to reach phase 5; gaining transcendence puts you at phase 6. Final, and third job, allows you to reach the absolutest seventh phase.

      With each awakening, the damage dealt increases by 2.5%, and it stacks exponentially, which means you could deal about 30% more damage by the time you get phase 7.

      Phase 1 and 2 increases attack and magical attack by respectively 5% and 5%, as well as increasing element damage of fire and water by respectively 5% and 5%.

      Phase 3 and 4 increases defense and magical defense by 5% respectively. Same with wind and earth. The fourth phase increase Max HP by 10%.

      Phase 5 and 6;

      Phase 5 increases Critical and Maximize by 5%, Additional Damage by 15%, and gives 3% chance for double attack with command based attacks. 5% to light elements.

      Phase 6 increases Critical Damage by 3%, Ignore Defense by 3%, ASD by 10% and attack speed by 5%. 5% to dark element.

      Phase 7 is the final, but strongest forms. In addition to these previous effects, it increases MP recovery by 10%, decreases all cooldown by 5%, decreases MP cost by 5%, and greatly improves the awakening charge/duration, adding 20% to it. It also reduces damage taken by 5% further (not the defense stat) and increase general move speed by 5%. Finally, it increases the damage of all elements by a further 5%.

      The most notable system he'll have is the soul life force. It is consumed when using certain skills; it regains over time, but will regain with skills or same as Awakening (hitting, or being hit). If you don't have enough, then you can't use certain skills unless you regain it back. The cap for base job is 20.

      Skills:

      Hoooo boy. Here we go.

      -- Level 01 --

      Power Punch:
      100 MP cost. Send a power punch to your enemy in front of you. Physical normal damage. Enhanced: Damage x1.2.

      Flurry Kick: 30 MP cost. Spin yourself around and raise your leg, distracting and damaging enemies. Physical normal damage. Enhanced: Cooldown reduced by 2 seconds.

      Summon: Ign: 50 MP cost/10 Soul Force (10% HP). Michele can summon the Fire Spirit, who will attack enemy close to it and have a small chance to give Burn status. Stats depends on player's Combat and Defensive Power; the higher power, the stronger the spirit is as well as how long it can live before being defeated. It can be desummoned for usage of certain skills. Enhanced: MP cost reduced by 20%.

      Meditate:
      Passive. Standing still will allow you to focus and charge the Soul Force, as well as regaining a little of your MP. Enhanced:

      Couple Skill:
      Obviously you know it, no?

      -- Level 05 --

      Summon:
      Mija: 50 MP cost/10 Soul Force (10% HP). Summon the Water Spirit, who will shoot small water guzzles for Water damage when it gets closer. Enhanced: MP cost reduced by 20%,

      Uppercut: 150 MP cost. Sends a uppercut to your enemy by punching them while jumping at the same time. Enhanced: Range increased by x1.2. Can cause Confusion.

      Water Bubbles: 100 MP cost/3 Soul Force (3% HP). Summon some water bubbles and fire them at the enemy. They may seem harmless, but they sting if they pop! Water magical damage. Enhanced: Size of bubbles and damage increased by 10%. Slowdown effect by Mija last 2 seconds longer.
      + Mija: Desummon her in order to summon a big water bubble at the end. It can slow down enemies.

      Damage Will: Passive. Permanently improves damage by 2%. Enhanced: 1% DMG increase.

      More to come soon... well, if I'm not lazy that is.
      Hello! I play Elsword! If you like my posts, please leave a like! Additionally, if you have any problems, just tell me, and I will try my best at my knowledge of Elsword to answer you. I'm still a bit new... But be sure to stay with us through Elsword game, as it's getting more and more friendly over time. I hope it can stay that way!

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